Author Topic: New Greek faction [Updated!]  (Read 22070 times)

John.d.h

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Re: New Greek faction
« Reply #50 on: 5 November 2010, 01:54:54 »
http://en.wikipedia.org/wiki/Helepolis

That's what you're looking for.

ElimiNator

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Re: New Greek faction
« Reply #51 on: 5 November 2010, 05:19:42 »
Well I could only find dragons and flying horses and those are already used, so if any one thinks of on please post it. Thanks.
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Zoythrus

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Re: New Greek faction
« Reply #52 on: 5 November 2010, 05:21:30 »
Well I could only find dragons and flying horses and those are already used, so if any one thinks of on please post it. Thanks.
Centaurs
Fauns
Cyclops
Gorgon
Sirens

see? you have lots of choices.

ElimiNator

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Re: New Greek faction
« Reply #53 on: 5 November 2010, 18:22:19 »
Only one of those is flying and I don't like it much... I think I might have to keep the dragon.
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wyvern

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Re: New Greek faction
« Reply #54 on: 6 November 2010, 02:05:07 »
http://en.wikipedia.org/wiki/Helepolis

That's what you're looking for.
Thanks John, sorry for my spelling mistake :-[

Mark

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Re: New Greek faction
« Reply #55 on: 7 November 2010, 22:46:05 »
@eliminator: Umm... Harpies?! 

ElimiNator

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Re: New Greek faction
« Reply #56 on: 8 November 2010, 20:16:48 »
@eliminator: Umm... Harpies?! 
Their in dark magic.
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Zoythrus

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Re: New Greek faction
« Reply #57 on: 8 November 2010, 21:17:54 »
ok, back to sirens!

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Re: New Greek faction
« Reply #58 on: 8 November 2010, 21:29:23 »
@eliminator: Umm... Harpies?! 
Their in dark magic.

Sure, but it fits best in this mod. Anyway what's wrong with copying units, you do it all the time, no offense. :look:
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wyvern

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Re: New Greek faction
« Reply #59 on: 9 November 2010, 01:17:16 »
@eliminator: Umm... Harpies?! 
Their in dark magic.

Sure, but it fits best in this mod. Anyway what's wrong with copying units, you do it all the time, no offense. :look:
Quite true also your harpies could look different, use imagination.

ElimiNator

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Re: New Greek faction
« Reply #60 on: 9 November 2010, 02:40:55 »
No I don't want them.
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Zoythrus

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Re: New Greek faction
« Reply #61 on: 9 November 2010, 02:43:48 »
sirens then?

ElimiNator

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Re: New Greek faction
« Reply #62 on: 8 February 2011, 06:09:41 »
OK, I uploaded the beta. Download on first post.
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ultifd

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Re: New Greek faction [Updated!]
« Reply #63 on: 8 February 2011, 06:16:01 »
Downloading...Will test tomorrow with others.

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Re: New Greek faction [Updated!]
« Reply #64 on: 8 February 2011, 12:56:16 »
I'll download this if you did the animations well for once, and the tech tree has been fixed... No offense, but I totally doubt you gave a crap what we said...
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Psychedelic_hands

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Re: New Greek faction [Updated!]
« Reply #65 on: 8 February 2011, 13:18:04 »
You should probably at least give it a shot before you totally dismiss it again...  :|

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Re: New Greek faction [Updated!]
« Reply #66 on: 8 February 2011, 13:19:42 »
You should probably at least give it a shot before you totally dismiss it again...  :|

I'm not going to waste time, it's the most precious resource of all.
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Psychedelic_hands

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Re: New Greek faction [Updated!]
« Reply #67 on: 8 February 2011, 13:21:02 »
I'm just saying man.... Not really helpful dissing something you don't know is bad.

ElimiNator

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Re: New Greek faction [Updated!]
« Reply #68 on: 8 February 2011, 22:11:18 »
I'll download this if you did the animations well for once, and the tech tree has been fixed... No offense, but I totally doubt you gave a crap what we said...
Ill let others tell you if the anims are good, Also I did change some stuff and this isn't the final version there is room for more changes.
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ultifd

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Re: New Greek faction [Updated!]
« Reply #69 on: 9 February 2011, 01:45:43 »
People might have a hard time testing this faction...please verify your faction(s) before uploading them next time, thanks.

So for now people can just edit the XML...
Code: [Select]
<attack-type value="impact"/>

Omega

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Re: New Greek faction [Updated!]
« Reply #70 on: 9 February 2011, 02:02:54 »
You shouldn't be adding new attack types to a faction that is being added to an existing techtree, you naughty boy. :P
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Hagekura

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Re: New Greek faction [Updated!]
« Reply #71 on: 9 February 2011, 03:59:44 »
Well, I had to change the attack type "batter" to some other one(as ultifd already suggested, I rewrote it to impact attack type as a replacement),but I was able to play some games with this faction.
I feel it's a integrally a good faction - if I don't mind on it's historical accuracy -. :O

I think the peltastai and the psiloi units are well done in both animation and modeling, especially psiloi,I like it's animation.

but If I consider about balancing, I think this faction is a bit overpowered as like other factions you have been made so far. especially the atlas is a too powerful unit as it has devastating attack and 2000 hp with regeneration and stone armor type. you should raise it's cost or make it more weaker.

I think "calvary" is a misstype(or is it french?). you should rename it as "cavalry".

The buildings are generally well done,I think. but I feel more of a medieval feelings than a classic-greeks from these buildings(probably the castle and the tower models cause the medieval feelings in this faction.I suggest you reconsider their textures or remodel them).
And it seems these buildings use too many unnecessarily large textures.you should decrease these texture sizes and pack them in a single file.

I feel a bit ? about the trojan_horse's appearance of this faction,because I thought trojan horse was made by the wood,like this.

but trojan horse in this faction looks like made by the metal or bronze.

I don't want to nag about historical accuracy about units appearances, but I must say the hoplite's appearance should changed. because the hoplites in this faction have shield with the lambda sign, so I assume they are spartan hoplites, because the lambda sign in shields was used by Lakedaimons(spartans). but they don't look like spartans,they wear something like Thracian helmet and they don't have beard - spartans had long beard and hair - . so you should change their looks more like spartans(you should change the helm to Corinthian helmet and have them long hair and beard, then it would be looks like spartans), or simply change the shield's sign.

sorry for long post,I have enjoyed this faction.keep up the good work. :thumbup:
« Last Edit: 9 February 2011, 04:02:08 by Hagekura »
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ultifd

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Re: New Greek faction [Updated!]
« Reply #72 on: 9 February 2011, 04:11:39 »
So I wasn't able to test this a lot today, but I found that the Peltast's stats should be more different from the Archer's.

ElimiNator

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Re: New Greek faction [Updated!]
« Reply #73 on: 9 February 2011, 05:45:12 »
Thanks for all the feed back,
.
Ill fix the attack types.
The trojan_horse can not be built in game, It is work in progress. Also the trojan_horse is meant to deceive, so it is like the horseman statue in the forest tileset.
What should I change the shield logo too? (I don't want to redo the models)
Calvary is a misstype, Ill fix it.
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Hagekura

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Re: New Greek faction [Updated!]
« Reply #74 on: 9 February 2011, 07:20:32 »
http://www.ne.jp/asahi/luke/ueda-sarson/Greek_shield_patterns_1.html
Here you can search various patterns of classical greeks shields.
I recommend you to choice a one from some of attic patterns of them.
« Last Edit: 9 February 2011, 07:23:59 by Hagekura »
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