Author Topic: New Greek faction [Updated!]  (Read 22039 times)

ElimiNator

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Re: New Greek faction [Updated!]
« Reply #75 on: 9 February 2011, 16:34:38 »
How about this one?:
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Hagekura

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Re: New Greek faction [Updated!]
« Reply #76 on: 9 February 2011, 23:18:49 »
I think the design is okay.
also the spiral pattern is a perfect place for set team color. :thumbup:
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ultifd

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Re: Greek: Feedback!
« Reply #77 on: 19 February 2011, 02:39:07 »
Sorry for the late reply...
The Oxybeles clearly needs to be weakened! Remember this next time before your faction that also has a ballista!
https://www.youtube.com/watch?v=UpuaLAB13Zg
Oh yeah, the Peltasts still need to be more different than the archers!!!
Another thing is that maybe buildings need to be able to produce (more) food? Like the Indians...I mean I guess you're supposed to, but building 10 Barley Fields is kinda annoying/takes too much space.

Omega

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Re: New Greek faction [Updated!]
« Reply #78 on: 19 February 2011, 05:02:45 »
Looking at that video, the particle affects on your archers or whatever are out-of-whack. Less particles, or better yet, a single line like the Tech archer has would be preferable.
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Mark

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Re: New Greek faction [Updated!]
« Reply #79 on: 19 February 2011, 17:40:13 »
Looking at that video, the particle affects on your archers or whatever are out-of-whack. Less particles, or better yet, a single line like the Tech archer has would be preferable.
Better yet, make it a single line, but transparent like the golem's.  Excessive particle effects on a unit are distracting and memory taxing.  It may be best even to remove all particle effects from the archer except for the arrow flying.

ElimiNator

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Re: New Greek faction [Updated!]
« Reply #80 on: 19 February 2011, 18:14:03 »
Looking at that video, the particle affects on your archers or whatever are out-of-whack. Less particles, or better yet, a single line like the Tech archer has would be preferable.
Better yet, make it a single line, but transparent like the golem's.  Excessive particle effects on a unit are distracting and memory taxing.  It may be best even to remove all particle effects from the archer except for the arrow flying.

Ok, Ill make it sorta like the goelm.
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Hagekura

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Re: New Greek faction [Updated!]
« Reply #81 on: 19 February 2011, 19:33:41 »
Better yet, make it a single line, but transparent like the golem's.  Excessive particle effects on a unit are distracting and memory taxing.  It may be best even to remove all particle effects from the archer except for the arrow flying.
Is it possible to remove projectile particles but keep the link to a projectile model?
I want to remove some of my unit's projectile particles, but leave a g3d model.
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Re: New Greek faction [Updated!]
« Reply #82 on: 19 February 2011, 20:24:38 »
Better yet, make it a single line, but transparent like the golem's.  Excessive particle effects on a unit are distracting and memory taxing.  It may be best even to remove all particle effects from the archer except for the arrow flying.
Is it possible to remove projectile particles but keep the link to a projectile model?
I want to remove some of my unit's projectile particles, but leave a g3d model.

Yea just put all the other parameters at zero and leave the g3d link, it should work fine.
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ultifd

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Re: New Greek faction [Updated!]
« Reply #83 on: 19 February 2011, 23:39:36 »
Looking at that video, the particle affects on your archers or whatever are out-of-whack. Less particles, or better yet, a single line like the Tech archer has would be preferable.
Hmm, true. I never thought about that because I was just enjoying my enemies' death...  :P
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Hagekura

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Re: New Greek faction [Updated!]
« Reply #84 on: 20 February 2011, 07:49:45 »
Better yet, make it a single line, but transparent like the golem's.  Excessive particle effects on a unit are distracting and memory taxing.  It may be best even to remove all particle effects from the archer except for the arrow flying.
Is it possible to remove projectile particles but keep the link to a projectile model?
I want to remove some of my unit's projectile particles, but leave a g3d model.

Yea just put all the other parameters at zero and leave the g3d link, it should work fine.
Seems it's works in the way. Thank you! :thumbup:
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Mark

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Re: New Greek faction [Updated!]
« Reply #85 on: 21 February 2011, 00:34:32 »
Also, none of the buildings or units pictured in the video have a distinctly greek (or even classical) look.  The castle towers and other buildings look more medieval, like a fantasy, evil castle.  I guess this is okay because it is fantasy greeks, but still.  The units shooting the parabolic projectiles that I assume is an archer looks like the persian worker.