Whats wrong with my tileset in GAE? It doesn't support compressed textures yet? Which texture formats are supported? I thought there were plans to support these things too?
Currently GAE supports TGA and PNG, and I
think that's all. There is a ticket for JPG support for v0.4, so it seems we won't have to wait very long for that. I still don't like using lossy formats for textures, because then you have to make sure not to lose the XCF or you'll never be able to edit without losing quality. Wouldn't it be more efficient to enable the engine to load content from compressed ZIP and 7z archives like GAE does, so the XMLs, icons, models, etc., would all be compressed to, while keeping things more compatible?
@Trappin: Original glest is dead! I asume we will never see a new version and I cannot stay compatible with this forever.
I have to agree with this. I think a lot of modders are holding back and limiting themselves because they want to stay compatible with 3.2.2.
@Trappin: Original glest is dead! I asume we will never see a new version and I cannot stay compatible with this forever.
so...why isnt it dropped? i mean, all it does is prevent newcomers from experiencing the fullness of Glest.
Original vanilla Glest (OVG?) isn't a
bad game. It's simply lacking in advanced features. The big advantage that it has is stability. You can play OVG as much as you like and probably never have a crash, but MG and GAE are a different story because they're always adding new features. If a player simply wants a pretty decent free game that doesn't crash all the time, OVG is not a bad choice.