Author Topic: [fixed] Crash in 3.3.7.2  (Read 746 times)

titi

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[fixed] Crash in 3.3.7.2
« on: 31 October 2010, 21:51:01 »
After A LOT of successful games without problems i had a crash today:

I have no stacktrace, just a logfile :/
It happened in the middle of a multiplayer game, but I am not shure if it related to multiplayer ( I don't think so ).
The server just crashed! No errorhndling nothing just a hard crash.
Here are the last words of the logfile maybe it helps. Just in case the logfile is needed, I saved it.

Code: [Select]
tscharn@p60X2:~/megaglest$ tail -f debug.log.rett
[2010-10-31 21:18:08] In [glest_game/type_instances/unit.cpp::checkCommand Line: 1383]
[2010-10-31 21:18:08] In [glest_game/type_instances/unit.cpp::checkCommand Line: 1402]
[2010-10-31 21:18:08] In [glest_game/type_instances/unit.cpp::checkCommand Line: 1437]
[2010-10-31 21:18:08] In [glest_game/type_instances/unit.cpp::giveCommand Line: 765]
[2010-10-31 21:18:08] In [glest_game/type_instances/unit.cpp::giveCommand Line: 773]
[2010-10-31 21:18:08] In [glest_game/type_instances/unit.cpp::giveCommand Line: 781] result = 0
[2010-10-31 21:18:08] In [glest_game/world/world.cpp::underTakeDeadFactionUnits Line: 265] factionIdxToTick = -1
[2010-10-31 21:18:08] In [glest_game/world/world.cpp::underTakeDeadFactionUnits Line: 270] factionIdxToTick = -1, i = 0
[2010-10-31 21:18:08] In [glest_game/world/world.cpp::underTakeDeadFactionUnits Line: 270] factionIdxToTick = -1, i = 1
[2010-10-31 21:18:08] In [glest_game/world/world.cpp::underTakeDeadFactionUnits Line: 270] factionIdxToTick = -1, i = 2

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softcoder

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Re: Crash in 3.3.7.2
« Reply #1 on: 1 November 2010, 20:00:33 »
Ok lets see if this can be reproduced with the latest SVN code. I added many guards and extra logging just in case.

 

anything