After A LOT of successful games without problems i had a crash today:
I have no stacktrace, just a logfile :/
It happened in the middle of a multiplayer game, but I am not shure if it related to multiplayer ( I don't think so ).
The server just crashed! No errorhndling nothing just a hard crash.
Here are the last words of the logfile maybe it helps. Just in case the logfile is needed, I saved it.
tscharn@p60X2:~/megaglest$ tail -f debug.log.rett
[2010-10-31 21:18:08] In [glest_game/type_instances/unit.cpp::checkCommand Line: 1383]
[2010-10-31 21:18:08] In [glest_game/type_instances/unit.cpp::checkCommand Line: 1402]
[2010-10-31 21:18:08] In [glest_game/type_instances/unit.cpp::checkCommand Line: 1437]
[2010-10-31 21:18:08] In [glest_game/type_instances/unit.cpp::giveCommand Line: 765]
[2010-10-31 21:18:08] In [glest_game/type_instances/unit.cpp::giveCommand Line: 773]
[2010-10-31 21:18:08] In [glest_game/type_instances/unit.cpp::giveCommand Line: 781] result = 0
[2010-10-31 21:18:08] In [glest_game/world/world.cpp::underTakeDeadFactionUnits Line: 265] factionIdxToTick = -1
[2010-10-31 21:18:08] In [glest_game/world/world.cpp::underTakeDeadFactionUnits Line: 270] factionIdxToTick = -1, i = 0
[2010-10-31 21:18:08] In [glest_game/world/world.cpp::underTakeDeadFactionUnits Line: 270] factionIdxToTick = -1, i = 1
[2010-10-31 21:18:08] In [glest_game/world/world.cpp::underTakeDeadFactionUnits Line: 270] factionIdxToTick = -1, i = 2