freeze of revision 1222
I was the server in the menu, and ultifd was connected. suddenly the server stopped with a black screen and was frozen.
Here is the stacktrace of this state:
warning: Lowest section in /usr/lib/libicudata.so.38 is .hash at 000000b4
0xb77c3410 in __kernel_vsyscall ()
#0 0xb77c3410 in __kernel_vsyscall ()
#1 0xb71af589 in __lll_lock_wait () from /lib/tls/i686/cmov/libpthread.so.0
#2 0xb71aabb4 in _L_lock_236 () from /lib/tls/i686/cmov/libpthread.so.0
#3 0xb71aa60b in pthread_mutex_lock () from /lib/tls/i686/cmov/libpthread.so.0
#4 0xb7775f61 in SDL_mutexP () from /usr/lib/libSDL-1.2.so.0
#5 0x082b91fb in Shared::Platform::Mutex::p (this=0x8fb2518) at shared_lib/sources/platform/sdl/thread.cpp:106
#6 0x0813c4c7 in Glest::Game::MenuStateCustomGame::update (this=0x8fb0610)
at glest_game/../shared_lib/include/../include/platform/sdl/thread.h:82
#7 0x0810dfbf in Glest::Game::Program::loopWorker (this=0x83c87b8) at glest_game/main/program.cpp:297
#8 0x0810697e in Glest::Game::glestMain (argc=1, argv=0xbf8fb464) at glest_game/main/main.cpp:1082
#9 0x08109382 in main (argc=1, argv=0xbf8fb464) at glest_game/main/main.cpp:1120