Author Topic: freeze of svn revision 1222  (Read 795 times)

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
freeze of svn revision 1222
« on: 8 November 2010, 23:47:28 »
freeze of revision 1222

I was the server in the menu, and ultifd was connected. suddenly the server stopped with a black screen and was frozen.
Here is the stacktrace of this state:

Code: [Select]
warning: Lowest section in /usr/lib/libicudata.so.38 is .hash at 000000b4
0xb77c3410 in __kernel_vsyscall ()
#0  0xb77c3410 in __kernel_vsyscall ()
#1  0xb71af589 in __lll_lock_wait () from /lib/tls/i686/cmov/libpthread.so.0
#2  0xb71aabb4 in _L_lock_236 () from /lib/tls/i686/cmov/libpthread.so.0
#3  0xb71aa60b in pthread_mutex_lock () from /lib/tls/i686/cmov/libpthread.so.0
#4  0xb7775f61 in SDL_mutexP () from /usr/lib/libSDL-1.2.so.0
#5  0x082b91fb in Shared::Platform::Mutex::p (this=0x8fb2518) at shared_lib/sources/platform/sdl/thread.cpp:106
#6  0x0813c4c7 in Glest::Game::MenuStateCustomGame::update (this=0x8fb0610)
    at glest_game/../shared_lib/include/../include/platform/sdl/thread.h:82
#7  0x0810dfbf in Glest::Game::Program::loopWorker (this=0x83c87b8) at glest_game/main/program.cpp:297
#8  0x0810697e in Glest::Game::glestMain (argc=1, argv=0xbf8fb464) at glest_game/main/main.cpp:1082
#9  0x08109382 in main (argc=1, argv=0xbf8fb464) at glest_game/main/main.cpp:1120
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: freeze of svn revision 1222
« Reply #1 on: 9 November 2010, 00:52:16 »
http://www.filefront.com/17495109/debug.7z
http://www.filefront.com/17495223/debug2.7z
Well, this is not the same problem but it maybe be related? Now people always seem to crash...with a "debug error". Here are two debug logs from two games...thanks.