Here is how to set cheats:
Download this simple and easy to use XML tool:
http://www.softpedia.com/get/Programming/File-Editors/XML-Editor.shtmlExtract the tool package so its ready to use.
Open the techs file in the glest client directory.
Open the Magic faction folder and locate the .XML document.
Open the XML document using the XMLEditor.
Simply increase values so you can begin the game with more assets - maybe more workers or a few more battlemage or even all of the buildings. <?xml version="1.0" standalone="no"?>
<faction>
<starting-resources>
<resource name="gold" amount="500"/>
<resource name="wood" amount="400"/>
<resource name="stone" amount="400"/>
</starting-resources>
<starting-units>
<unit name="mage_tower" amount="1"/>
<unit name="energy_source" amount="1"/>
<unit name="initiate" amount="3"/>
<unit name="battlemage" amount="1"/>
<unit name="summoner" amount="1"/>
<unit name="daemon" amount="1"/>
<unit name="archmage" amount="0"/>
<unit name="dragon" amount="0"/>
<unit name="tower_of_souls" amount="0"/>
<unit name="behemoth" amount="0"/>
<unit name="wicker_behemoth" amount="0"/>
<unit name="drake_rider" amount="0"/>
<unit name="golem" amount="1"/>
<unit name="library" amount="0"/>
<unit name="archmage_tower" amount="0"/>
<unit name="summoner_guild" amount="0"/>
</starting-units>
<music value="true" path="music/music_magic.ogg"/>
</faction>
If your having trouble with the AI rushing* then select a larger map and ally a computer faction to help defend your starting base location. Glossary of RTS gaming terminology and jargon which has been slightly modified for Glest. Ripped from the TA Spring forums
*
Rushing: creating cheap units and quickly sending them to enemy bases - they never stop sending small squads. * Lords: will have lots of little bases with their own defenses. towers and units to defend it. Their factories wil be built in appropriate places (sometimes in pairs or threes), with medium defenses.
* Zergers: [swarmer] they build ridiculous numbers of cheap units and send them in squads of ten to twenty or so / covers the enemy with heaps and heaps of cheap ground units. Works best on a small map.
* Pigeon: a player that will make a big number of medium cost units and supplement the force with a few higher cost units.
* Zen Master: player that will use mobile defensive units to guard their base, and will take any ground you give them. They will not, however, use these units to attack you with. They will bombard you, nuke you, send other units, and do anything in their power to break you in an area before moving in these units.
* Chieftain: these players will make lots of big armies with nice diversity and compositions. This sounds like a good tactic- but they won't ATTACK you with them until they have like five. And then they will leave themselves with one. And then the stockpiling begins again...
* Turtle: spending almost all resources on defensive units and buildings instead of offensive units.
* Swarmer: Covers the enemy with heaps and heaps of cheap ground units. Works best on a small map.
* Eagle: Uses air units to their greatest potential: gets anywhere, can take out anything with enough units, knows what's going on where, and stops everyone else from doing so.