Author Topic: Bug - Saving Games (0.3.x rev. 931) [FIXED in rev. 932]  (Read 947 times)

mersinliali

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Bug - Saving Games (0.3.x rev. 931) [FIXED in rev. 932]
« on: 14 November 2010, 10:35:08 »
Hi,

If I save a game while a unit (castle, technodrome, blacksmith, etc.) is *being* built then that saved game is loaded such that those units have *already* built, which violates time. And also the amount of resources are reset.

I have pasted the .sav file example of that situation for the very beginning of the game.

http://pastebin.com/sGDuu9KJ

Best wishes,
Ali
« Last Edit: 15 November 2010, 15:45:02 by mersinliali »

silnarm

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Re: Bug - Saving Games (0.3.x rev. 931)
« Reply #1 on: 15 November 2010, 12:40:11 »
Thanks, it was actually resetting all units to max-hp, fixed in rev. 932.
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mersinliali

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Re: Bug - Saving Games (0.3.x rev. 931) [FIXED in rev. 932]
« Reply #2 on: 15 November 2010, 15:47:25 »
You're welcome...
Thank you Glest community,
Ali