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Bug - Saving Games (0.3.x rev. 931) [FIXED in rev. 932]
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Topic: Bug - Saving Games (0.3.x rev. 931) [FIXED in rev. 932] (Read 943 times)
mersinliali
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Bug - Saving Games (0.3.x rev. 931) [FIXED in rev. 932]
«
on:
14 November 2010, 10:35:08 »
Hi,
If I save a game while a unit (castle, technodrome, blacksmith, etc.) is *being* built then that saved game is loaded such that those units have *already* built, which violates time. And also the amount of resources are reset.
I have pasted the .sav file example of that situation for the very beginning of the game.
http://pastebin.com/sGDuu9KJ
Best wishes,
Ali
«
Last Edit: 15 November 2010, 15:45:02 by mersinliali
»
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silnarm
Local Moderator
Behemoth
Posts: 1,373
Re: Bug - Saving Games (0.3.x rev. 931)
«
Reply #1 on:
15 November 2010, 12:40:11 »
Thanks, it was actually resetting all units to max-hp, fixed in rev. 932.
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mersinliali
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Re: Bug - Saving Games (0.3.x rev. 931) [FIXED in rev. 932]
«
Reply #2 on:
15 November 2010, 15:47:25 »
You're welcome...
Thank you Glest community,
Ali
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Bug - Saving Games (0.3.x rev. 931) [FIXED in rev. 932]