Author Topic: GAE Gamepad Support and PS3/360 Ports?  (Read 2289 times)

ChupaReaper

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GAE Gamepad Support and PS3/360 Ports?
« on: 17 November 2010, 14:51:17 »
Does GAE support Gamepad input, if not could it?
With Gamepad support the PS3 and XBox 360 consoles are opened up, use the analogue to control the game cursor or why not even the PSMove now that would be interesting, the PS3 can use a mouse and keyboard too.
Just a suggestion, would be quite intersting, the only problem would be that game controls and a few settings would have to be set in game unlike how GAE is now, the resolution would have to be automatic too depending on what resolution the PS3/360 is at. This would open up heavy GAE mods that need good systems for people who have a weak computer but a PS3/360, would be copied from a disc onto the hard drive or played from a disc/dvd.
« Last Edit: 17 November 2010, 14:55:34 by ChupaReaper »

Gabbe

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Re: GAE Gamepad Support and PS3/360 Ports?
« Reply #1 on: 17 November 2010, 14:57:00 »
To make a game for the console the developers have to pay money to M$ and $ony  :|

ChupaReaper

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Re: GAE Gamepad Support and PS3/360 Ports?
« Reply #2 on: 17 November 2010, 21:11:11 »
To make a game for the console the developers have to pay money to M$ and $ony  :|

Really, what if it's freeware though, its a shame, there should be some way of running freeware past PS3/360 to check it for piracy, if clean it ca be 'published' or whatever...

Omega

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Re: GAE Gamepad Support and PS3/360 Ports?
« Reply #3 on: 18 November 2010, 06:52:15 »
Well, I have heard of freeware made by hobbyists on said consoles, but I don't see Glest moving in that direction. It's a lot of work, fraught with complexity, and simply doesn't benefit Glest much for the effort required. Glest is more of a PC game anyway.
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silnarm

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Re: GAE Gamepad Support and PS3/360 Ports?
« Reply #4 on: 18 November 2010, 11:10:09 »
RTS games on consoles suck.

My opinion of course, but for an RTS, a mouse is a must have... a gamepad would be terrible.
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ChupaReaper

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Re: GAE Gamepad Support and PS3/360 Ports?
« Reply #5 on: 18 November 2010, 19:17:26 »
RTS games on consoles suck.

My opinion of course, but for an RTS, a mouse is a must have... a gamepad would be terrible.


I know what you mean there, but the PS3 can have a mouse, then again might as well just use the PC then, but some people may have only a weak PC but a nice PS3/360, also the PSMove would make it a lot easier but, I can see how this is way off from what Glest is, a thought for the future though maybe...

Gabbe

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Re: GAE Gamepad Support and PS3/360 Ports?
« Reply #6 on: 18 November 2010, 23:28:47 »
Console = noobs, if they got weak PC thats need upgrade, not downgrade.

Omega

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Re: GAE Gamepad Support and PS3/360 Ports?
« Reply #7 on: 19 November 2010, 00:44:27 »
Console = noobs
Disagree, but that's off topic.

I simply don't think we would need support for PS3/360. Glest is far better off on PC, and won't suffer massive changes required, as well as a number of ports that would have to be covered by an active team of what? 3 people?

I agree with Silnarm, the only RTS's I've played were ALL on PC. As for PS3 Move, I don't think it would do well at all for this... I've seen it, and it simply will not match the pinpoint accuracy of the mouse...
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John.d.h

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Re: GAE Gamepad Support and PS3/360 Ports?
« Reply #8 on: 19 November 2010, 00:45:33 »
I think the controls would have to be entirely different to be useful with a gamepad.  Point-and-click with a thumbstick is a pain in the ass, so commands would have to be assigned to buttons on the controller (e.g. X for move, A for attack).  Targeting would probably be done like in the Madden games -- nearby potential targets would have buttons over their heads.



So executing an action would typically consist of one button to select the command and one button to target it.  Of course, we'd probably need a way to group units automatically based on type and position like some mysterious person did with Glest in some video that I can no longer find.

Come to think of it, a lot of this would make the gameplay much more streamlined on a PC as well. :look:

firedeathbot

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Re: GAE Gamepad Support and PS3/360 Ports?
« Reply #9 on: 21 November 2010, 14:39:15 »
I don't know about this, as previously mentioned it would take an extreme amount of work. I personally know that sony (at least on the ps2 they didn't) don't use opengl, so I doubt the ps3 would be any different. Xbox360 on the other and would be possible. Microsoft supports homebrew games to an extent, and the console uses opengl for graphics. Ive heard that when porting games to other systems, it is relatively easy to port to 360, while sony is fairly hard (only time I've heard about it is with modifications to the console, and using a linux distro).
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ChupaReaper

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Re: GAE Gamepad Support and PS3/360 Ports?
« Reply #10 on: 22 November 2010, 09:35:38 »
I don't know about this, as previously mentioned it would take an extreme amount of work. I personally know that sony (at least on the ps2 they didn't) don't use opengl, so I doubt the ps3 would be any different. Xbox360 on the other and would be possible. Microsoft supports homebrew games to an extent, and the console uses opengl for graphics. Ive heard that when porting games to other systems, it is relatively easy to port to 360, while sony is fairly hard (only time I've heard about it is with modifications to the console, and using a linux distro).
http://www.gamedev.net/community/forums/topic.asp?topic_id=448798 I gogled PS3 OpenGL and found that and some others, it sounds like it does. The PS2 wouldn't because it's ancient now.

Omega

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Re: GAE Gamepad Support and PS3/360 Ports?
« Reply #11 on: 22 November 2010, 18:53:10 »
Does it matter? I don't think this will ever be implimented, or at the very least, certainly not any of the 0.x versions... Let's be realistic here. We have to separate "cool things" from "practical cool things".
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ChupaReaper

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Re: GAE Gamepad Support and PS3/360 Ports?
« Reply #12 on: 23 November 2010, 00:15:00 »
Does it matter? I don't think this will ever be implimented, or at the very least, certainly not any of the 0.x versions... Let's be realistic here. We have to separate "cool things" from "practical cool things".

Yea makes sense, this was just an idea for the future, however what about gamepad input, not terribly important but would be interesting for the future.

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Re: GAE Gamepad Support and PS3/360 Ports?
« Reply #13 on: 23 November 2010, 08:30:04 »
There's simply no point in porting to Xbox360 and PS3, computers are faster, and a gamepad just doesn't have the ability to control an RTS game, precise clicking, and fast selection are required. No can do with gamepad. :|
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