Author Topic: Glest Agenda  (Read 3442 times)

martiño

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Glest Agenda
« on: 25 April 2005, 18:38:27 »
I've posted the Glest long term development plan here: http://www.glest.org/board/viewtopic.php?p=3266

Quote
This is the current agenda for Glest development. Don't ask when things will be done because we don't know, it is just a list of priorities.

1.1

- Fix OpenGL version detection and other minor bugs
- Standarization of the Glest code to ease ports
- Minor graphics improvements
- Minor features

1.2

- Tilesets and map improvements: We plan to add variations for each type of object (ie: several types of trees) and to make the units able to walk of small sized objects (ie: bushes).

1.3

- New units and animations: tucho is working on new units for the game. (http://www.glest.org/board/viewtopic.php?t=586). Fiz3d is working on new animations for the existing units.

2.0

- Multiplayer?: I will investigate how difficult would be implementing multiplayer game for Glest.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

Speedator

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« Reply #1 on: 25 April 2005, 20:32:50 »
How I lately watch the discussion...you forgot one important feature:

!Savegames!

 :D  :wink:
« Last Edit: 1 January 1970, 00:00:00 by Speedator »

sackofcatfood

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« Reply #2 on: 27 April 2005, 06:56:33 »
The great benefit of multiplayer will be expanding the community base.  Seeing as Glest is now opensource, I see a larger community base as meaning less codework for you. ;)

What about implementing CVS?
« Last Edit: 1 January 1970, 00:00:00 by sackofcatfood »

geg220

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« Reply #3 on: 14 May 2005, 23:11:10 »
But without "savegames" many "singleplayer" is going to hate Glest for long games.  :(  [Sorry for my bad english] I hope those "minor features" are saveing, new units, and "mission games"
« Last Edit: 19 June 2016, 06:21:22 by filux »