Check out the latest MegaGlest news on our e-mail newsletter (subscribe), Twitter, Facebook and Google+.
This is the current agenda for Glest development. Don't ask when things will be done because we don't know, it is just a list of priorities.1.1- Fix OpenGL version detection and other minor bugs- Standarization of the Glest code to ease ports- Minor graphics improvements- Minor features1.2- Tilesets and map improvements: We plan to add variations for each type of object (ie: several types of trees) and to make the units able to walk of small sized objects (ie: bushes).1.3- New units and animations: tucho is working on new units for the game. (http://www.glest.org/board/viewtopic.php?t=586). Fiz3d is working on new animations for the existing units.2.0- Multiplayer?: I will investigate how difficult would be implementing multiplayer game for Glest.