Author Topic: [lacks info] r1235, Windows: Unspecified network issues  (Read 1498 times)

james876

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[lacks info] r1235, Windows: Unspecified network issues
« on: 26 November 2010, 03:01:08 »
Today, I tested the Svn-1235, discovered the Bug:
I did not open in the configuration file Debud mode, so there is no log file generated, I am sorry, but when I opened Debud mode, a second test, found no longer produce this error, do not know why?
ok,I found it.

 [..\..\source\shared_lib\sources\platform\posix\socket.cpp::Shared::Platform::Socket::peek Line: 1131] ERROR PEEKING SOCKET DATA error while sending socket data, bytesSent = -1, error = (Error: 10054 - [: Connection reset by peer (10054)])
 In [..\..\source\shared_lib\sources\platform\posix\socket.cpp::Shared::Platform::Socket::disconnectSocket] START closing socket = 1916...
 In [..\..\source\shared_lib\sources\platform\posix\socket.cpp::Shared::Platform::Socket::disconnectSocket] calling shutdown and close for socket = 1916...
 In [..\..\source\shared_lib\sources\platform\posix\socket.cpp::Shared::Platform::Socket::disconnectSocket] END closing socket = -1...
 In [..\..\source\shared_lib\sources\platform\posix\socket.cpp::Shared::Platform::Socket::disconnectSocket] START closing socket = -1...
 In [..\..\source\shared_lib\sources\platform\posix\socket.cpp::Shared::Platform::Socket::disconnectSocket] END closing socket = -1...
 [..\..\source\shared_lib\sources\platform\posix\socket.cpp::Shared::Platform::Socket::peek Line: 1154] DISCONNECTED SOCKET error while peeking socket data, err = -1, error = (Error: 10054 - [: Connection reset by peer (10054)])
 In [..\..\source\glest_game\menu\menu_state_custom_game.cpp::Glest::Game::MenuStateCustomGame::loadGameSettings Line: 2012] i = 1, playername unconnected
 In [..\..\source\glest_game\menu\menu_state_custom_game.cpp::Glest::Game::MenuStateCustomGame::loadGameSettings Line: 1978] i = 2, factionFiles[listBoxFactions.getSelectedItemIndex()] [magic]
 In [..\..\source\glest_game\menu\menu_state_custom_game.cpp::Glest::Game::MenuStateCustomGame::loadGameSettings Line: 2012] i = 2, playername unconnected
 In [..\..\source\glest_game\menu\menu_state_custom_game.cpp::Glest::Game::MenuStateCustomGame::loadGameSettings Line: 1978] i = 3, factionFiles[listBoxFactions.getSelectedItemIndex()] [norsemen]
 In [..\..\source\glest_game\menu\menu_state_custom_game.cpp::Glest::Game::MenuStateCustomGame::loadGameSettings Line: 2012] i = 3, playername unconnected
 In [..\..\source\glest_game\menu\menu_state_custom_game.cpp::Glest::Game::MenuStateCustomGame::loadGameSettings Line: 1978] i = 4, factionFiles[listBoxFactions.getSelectedItemIndex()] [persian]
 In [..\..\source\glest_game\menu\menu_state_custom_game.cpp::Glest::Game::MenuStateCustomGame::loadGameSettings Line: 2012] i = 4, playername unconnected
 In [..\..\source\glest_game\menu\menu_state_custom_game.cpp::Glest::Game::MenuStateCustomGame::loadGameSettings Line: 1978] i = 5, factionFiles[listBoxFactions.getSelectedItemIndex()] [tech]
 In [..\..\source\glest_game\menu\menu_state_custom_game.cpp::Glest::Game::MenuStateCustomGame::loadGameSettings Line: 2012] i = 5, playername unconnected
 In [..\..\source\glest_game\menu\menu_state_custom_game.cpp::Glest::Game::MenuStateCustomGame::loadGameSettings Line: 2046] i = 6, factionFiles[listBoxFactions.getSelectedItemIndex()] [*Random*]
 In [..\..\source\glest_game\menu\menu_state_custom_game.cpp::Glest::Game::MenuStateCustomGame::loadGameSettings Line: 2046] i = 7, factionFiles[listBoxFactions.getSelectedItemIndex()] [egypt]
 In [..\..\source\glest_game\menu\menu_state_custom_game.cpp::Glest::Game::MenuStateCustomGame::loadGameSettings] Line: 2068
 In [..\..\source\glest_game\menu\menu_state_custom_game.cpp::Glest::Game::MenuStateCustomGame::simpleTask Line 1905]

« Last Edit: 26 November 2010, 03:47:27 by james876 »

titi

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Re: Bug:Svn-1235
« Reply #1 on: 26 November 2010, 16:04:59 »
More Details please!
Is this a multiplayer or singleplayer game? windows / linux or mixed?

For me it looks like a multiplayer name where simply the connection was interrupted. This cannot be fixed. Maybe we get a reconnect possibility one day.
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james876

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Re: Bug:Svn-1235
« Reply #2 on: 27 November 2010, 00:36:05 »
Because it is the test, the first one I chose is not online, but then my friends and I were on-line test, the problem still occurs, I and my friends use the Windows version, thank you!

ultifd

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Re: Bug:Svn-1235
« Reply #3 on: 27 November 2010, 01:17:41 »
Then it is problem what titi said...probably related to your connection.

james876

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Re: Bug:Svn-1235
« Reply #4 on: 27 November 2010, 02:04:47 »
No,We chose the Internet Game option, http://megaglest.pepper.freeit.org/masterserver/
Then this error is not our network error, the problem is the network server. You can try.
My friend and I tested the LAN connection to the war, did not find the problem, thank you!
May be the server because the load is too large, your connection is initiated by the other side of the server reset.
socket error: 10054 - remote host forcibly closed an existing connection.
« Last Edit: 27 November 2010, 02:09:54 by james876 »

titi

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Re: Bug:Svn-1235
« Reply #5 on: 29 November 2010, 10:41:01 »
Can you reach the host/url with your browser?
Maybe its a problem of the big chinese firewall?
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james876

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Re: Bug:Svn-1235
« Reply #6 on: 29 November 2010, 13:07:43 »
Chinese Firewall? You wrong, my country is Malaysia, thank you
This should be a server problem, thank you!

tomreyn

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Re: Bug:Svn-1235
« Reply #7 on: 29 November 2010, 15:51:43 »
I'm not aware of any issues regarding network connectivity of the freeit.org master server. If this issue persists please send/upload/paste two separate traceroutes from your computer to megaglest.pepper.freeit.org.
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titi

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Re: Bug:Svn-1235
« Reply #8 on: 29 November 2010, 16:27:20 »
For windows type the following in a cmd-window:

tracert megaglest.pepper.freeit.org
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james876

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Re: Bug:Svn-1235
« Reply #9 on: 30 November 2010, 00:43:40 »
It connected with the command you provided!
Thank you!

 

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