Author Topic: [Fixed rev 980] Bug?: Rev 976 - Picking up gold  (Read 980 times)

John.d.h

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[Fixed rev 980] Bug?: Rev 976 - Picking up gold
« on: 30 November 2010, 02:22:10 »


When A is on his way back to the Mage Tower with a load of gold, he bumps into B and abruptly stops.  When he gets going again, he replays his "picking up gold" animation.  To reproduce, get a bunch of Initiates harvesting in the same space and watch when they collide.
« Last Edit: 3 December 2010, 14:01:46 by silnarm »

silnarm

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Re: Bug?: Rev 976 - Picking up gold
« Reply #1 on: 30 November 2010, 05:30:57 »
Yep, wrong stop skill. Fixed in 0.3.x.
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Re: Bug?: Rev 976 - Picking up gold
« Reply #2 on: 30 November 2010, 18:51:07 »
Relatedly, if all buildings that store the resource are destroyed while units are still harvesting it, when they have a full load, they will repeatively use that "picking up the resource" animation until you manually command them to do something else.

To reproduce, start a game, send some workers/initiates to harvest gold, then destroy the castle/mage tower and watch them "pick up the gold" forever 8).
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John.d.h

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Re: Bug?: Rev 976 - Picking up gold
« Reply #3 on: 30 November 2010, 20:07:33 »
Relatedly, if all buildings that store the resource are destroyed while units are still harvesting it, when they have a full load, they will repeatively use that "picking up the resource" animation until you manually command them to do something else.

To reproduce, start a game, send some workers/initiates to harvest gold, then destroy the castle/mage tower and watch them "pick up the gold" forever 8).
Clearly they're bored and have nothing better to do. ;D

 

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