Author Topic: [Not a bug] possible bug rev979 cloaking not working :(  (Read 1746 times)

wciow

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[Not a bug] possible bug rev979 cloaking not working :(
« on: 30 November 2010, 19:20:59 »
I just downloaded the rev979 snapshot and invisible daemons file to see if the cloaking works but nothing seems to happen  :confused:
« Last Edit: 8 December 2010, 08:12:18 by silnarm »
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John.d.h

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Re: possible bug rev979 cloaking not working :(
« Reply #1 on: 30 November 2010, 20:06:39 »
I just downloaded the rev979 snapshot and invisible daemons file to see if the cloaking works but nothing seems to happen  :confused:
I don't know about you, but I had a problem with the archive, so maybe it's just not loading the add-on.  Extracting it and re-compressing fixed it for me.

Omega

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Re: possible bug rev979 cloaking not working :(
« Reply #2 on: 30 November 2010, 21:48:37 »
This probably sounds totally nooby, but.... What cloaking? :o
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Yggdrasil

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Re: possible bug rev979 cloaking not working :(
« Reply #3 on: 30 November 2010, 22:15:00 »
http://sourceforge.net/apps/trac/glestae/ticket/206

Cloaking is implemented in svn trunk. The snapshots are from the svn branch 0.3.x. So the snapshot doesn't support cloaking. You need to compile svn trunk on your own to test this very new feature.

Zoythrus

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Re: possible bug rev979 cloaking not working :(
« Reply #4 on: 3 December 2010, 22:31:14 »
wow! its actually happening!!!!!

silnarm

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Re: possible bug rev979 cloaking not working :(
« Reply #5 on: 4 December 2010, 13:21:37 »
Here you go then,

http://sourceforge.net/projects/glestae/files/snapshots/gae-win32-trunk-rev992.zip/download

In order for the invisible daemons to work, you will need to run the game once, quit, load up glestadv.ini, and set RenderUseShaders=false, Hailstone's new shader code doesn't know about alpha for cloaking or fading corpses.
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wciow

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Re: possible bug rev979 cloaking not working :(
« Reply #6 on: 4 December 2010, 15:40:35 »
Cloaking is working now, thanks  :thumbup:

Shaders are not working, it make no difference whether shaders are on or off, cloaking still works but buildings look the same.

Also found a bug related to screenshots. When I take a screenshot Glest crashes with "cannot create screens directory" but screens is already present in the user/glestadv folder  :confused:
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Re: possible bug rev979 cloaking not working :(
« Reply #7 on: 4 December 2010, 16:13:07 »
silnarm most likely didn't include the shader code and normal maps in the snapshot, so it falls back to the normal render path even with shaders enabled.

If you really want to follow development closely you need to learn how to compile svn trunk. It's difficult to provide snapshots as data changes too.
http://sourceforge.net/apps/trac/glestae/wiki/CompileGuide

Zoythrus

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Re: possible bug rev979 cloaking not working :(
« Reply #8 on: 4 December 2010, 17:02:51 »
also, detecting doesnt work. what's the point of cloak if you cant counter it?

also, units that are cloaked will remain cloaked even if they morph to a non-cloaked unit.
« Last Edit: 4 December 2010, 20:26:49 by Zoythrus »

silnarm

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Re: possible bug rev979 cloaking not working :(
« Reply #9 on: 5 December 2010, 01:59:05 »
silnarm most likely didn't include the shader code and normal maps in the snapshot, so it falls back to the normal render path even with shaders enabled.

Yep, I remembered the shaders, but not the normal maps.

also, detecting doesnt work. what's the point of cloak if you cant counter it?

A. Work in progress.
B. detectors seem to work just fine for me (in terms of game mechanics anyway, the graphical representation of this needs changing...).

Quote
also, units that are cloaked will remain cloaked even if they morph to a non-cloaked unit.

Thanks, will fix.
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