Author Topic: MegaGlest Website  (Read 35834 times)

ultifd

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Re: MegaGlest Website
« Reply #125 on: 19 January 2011, 04:18:02 »
https://www.youtube.com/watch?v=hESpl6QC3tM
Well I re-uploaded it, (difference is that the main menu isn't cut off in the beginning, and that this video is converted at 15,000kb...cept it didn't make a difference.) I found that at 720p it is very nice, no blurriness at all. 8)

@Omega and Olaus
Yeah, I'm thinking of doing that...yesterday all I wanted to do was to have a video better than the one that was on the website. I think I would like some help though to make a nice trailer, as then it would be much faster and better ;). Or maybe just faster...

Omega

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Re: MegaGlest Website
« Reply #126 on: 20 January 2011, 07:00:56 »
Yes, I think a proper trail would take a while to make. As Olaus mentioned, snippets + dramatic music = thrilling excitement. Abet, that also means you'd need many games with lots of short video clips from many perspectives at different points of the game.

Concerning an intro video in game, I admit, I'd love to see one (whenever I buy a new game, I usually always watch the intro video first just to see the first impressions. The graphics here are usually unparalleled (and usually better than ingame itself, but who cares? It attracts the gamers attention and they like it.) However, that is a more longterm thing, as distributing a high quality video file with Glest can double the filesize, and there's not much for free video codecs that will do well in a c++ program (obviously commercial programs can use the amazing Bink, but a free, open source program? Nooo). And overally, it would have to be very high quality. Abet, this is offtopic, so moving back to a trailer...

Since it would take a while to make a trailer, the current videos work fine, though I do think we should be more ambitious and aim for an innovative trailer that will really catch the eye of potential downloaders. It doesn't have to be too long by the way. Most trailers are a mere minute or two.
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Re: MegaGlest Website
« Reply #127 on: 20 January 2011, 09:39:04 »
The main reason why I did not choose the new video yet is because it is so dark because its nighttime in the game :( .

and yes for a trailer we need to have several good snippets and then they can be combined to a good trailer.
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ultifd

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Re: MegaGlest Website
« Reply #128 on: 20 January 2011, 23:04:48 »
Yep, will take me a lot of time though, since I am busy every now and then when others can play...
I wish others could help, after all others have good video cards too, or even better! Probably better editing skills too.

The main reason why I did not choose the new video yet is because it is so dark because its nighttime in the game
OK, I guess I'll cut off dark parts of my videos for the basic trailer I'll make...  :-\

So first I'll probably just make a "basic trailer", and then I'll make a better trailer after that. I can't do those blender animation parts, so someone else will have to do that part. Or maybe someone with good blender skills should just make a trailer with blender and have a few parts showing gameplay...

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Re: MegaGlest Website
« Reply #129 on: 21 January 2011, 22:23:35 »
Yes, I think a proper trail would take a while to make. As Olaus mentioned, snippets + dramatic music = thrilling excitement. Abet, that also means you'd need many games with lots of short video clips from many perspectives at different points of the game.

couldn't that be done with a scenario-map? just create a map which creates 20 dragons here, 20 battle machines there (or whatever the director decides ;) and send both to the middle for a nice clash. start as observer, go to a nice position in frog-perspective and capture (also while also moving the "camera" with the cursor keys like following the battle machines and see the dragons coming). best with ctrl-minus to slow down game speed to have more control.

some snippets of battle preparation before the fight would also be nice, just the blacksmith who forges a sword, a technician who builds an airship, ... intermixed with the opposing faction.

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Re: MegaGlest Website techtree?
« Reply #130 on: 21 January 2011, 22:27:57 »

what's the prefered method of including the techtree-pages (https://forum.megaglest.org/index.php?topic=6400) into megaglest.org? do you want to integrate them in some CMS or should i change the script that it produces pages that look like the rest of the site?


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Re: MegaGlest Website
« Reply #131 on: 21 January 2011, 22:58:18 »
I'm not sure I have a good opinion on whether or not and if so how we should integrate the HTML manual on the website... I guess integrating it into the CMS would only make sense if it could then still be automatically updated and would be valid XHTML. Making it automatically updateable within the CMS would seem tricky to me, so if we want it on megaglest.org then I suggest we just store it in a subdirectory and set links to it on the website.

Olaus, did you spot my earlier comment about a missing file?
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Omega

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Re: MegaGlest Website
« Reply #132 on: 22 January 2011, 06:27:29 »
I'm gonna be a bit blunt and say I'd want the manual to wait on implimentation until it can be fleshed out a bit, particularily so it fits MG's theme better. It serves its purpose, yes, but the glitter and fancy disco balls go a lot further than you'd expect.

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ultifd

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Re: MegaGlest Website
« Reply #133 on: 23 January 2011, 05:36:12 »
Perhaps mention the new beta release somewhere on the download page? Yes, it's a beta, but still...
Also another video to add to the video list...
https://www.youtube.com/watch?v=xil11Q8xgyk
Basically I was just toying with the zooming options...and also tried with the view...the problem is that it looks bad, and if I was just focusing on getting the right "level" (no black background), it would be horrible...
Yeah...I can't start making a trailer right now, I don't have enough content of each faction yet. Good thing it seems like maybe other people will help too :) I think.

Omega

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Re: MegaGlest Website
« Reply #134 on: 23 January 2011, 07:21:47 »
Well, I would personally love to help, but my internet simply cannot handle such large video files... Uploading a sub directory online for a school project via FTP nearly killed me with multiple connection losses and overall slow speed to boot.

I do hope those who's internet can handle the wear and tear of videos can give you a hand though, as a good looking, but simple and effective, trailer would be really nice to see.
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Coldfusionstorm

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Re: MegaGlest Website
« Reply #135 on: 23 January 2011, 12:35:33 »
I can make a video if rendering is improved, i have a strong PC to handle most of it, the question is if i have these artificial lags.

Actually, il just make a MG video trailer in all secret. this way no one can be dissapointed if i dont do it.
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Re: MegaGlest Website
« Reply #136 on: 23 January 2011, 13:39:17 »
Perhaps mention the new beta release somewhere on the download page? Yes, it's a beta, but still...

That's already been the case by the time you wrote this. ;)

Also another video to add to the video list...
Basically I was just toying with the zooming options...and also tried with the view...the problem is that it looks bad, and if I was just focusing on getting the right "level" (no black background), it would be horrible...
Yeah...I can't start making a trailer right now, I don't have enough content of each faction yet. Good thing it seems like maybe other people will help too :) I think.

I like this video a lot. It's not a trailer, yet, but this view angle looks so much better than the top down one.
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ultifd

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Re: MegaGlest Website
« Reply #137 on: 23 January 2011, 17:12:05 »
That's already been the case by the time you wrote this. ;)
Well, on the side yeah...

Quote
I like this video a lot. It's not a trailer, yet, but this view angle looks so much better than the top down one.
Yep, but the black background doesn't make it look so good...

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Re: MegaGlest Website
« Reply #138 on: 23 January 2011, 21:59:18 »
(no black background), it would be horrible...

hmmm, since the 80's computer games scroll a bitmap of some mountains in the background to avoid that black background but i guess that's not implemented yet because nobody ever plays glest from that view. implementing that would probably be quite easy, getting a suitable endless mountain-picture which fits the glest-look and tilesets would be the hardest thing.

Yeah...I can't start making a trailer right now, I don't have enough content of each faction yet. Good thing it seems like maybe other people will help too :) I think.

if you want to tell a story in the trailer 2-3 factions would be better. like romans vs norsemen:

http://en.wikipedia.org/wiki/Battle_of_the_Teutoburg_Forest

olaus

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Re: MegaGlest Website
« Reply #139 on: 23 January 2011, 22:08:29 »
I'm not sure I have a good opinion on whether or not and if so how we should integrate the HTML manual on the website... I guess integrating it into the CMS would only make sense if it could then still be automatically updated and would be valid XHTML. Making it automatically updateable within the CMS would seem tricky to me, so if we want it on megaglest.org then I suggest we just store it in a subdirectory and set links to it on the website.

ok, unless someone jumps in front and says that he'll do the integration i'll anyway have to do it somehow ;)

Olaus, did you spot my earlier comment about a missing file?

yep, it's on my todo-list (like some other stuff), i just don't have much time right now. haven't even played glest since 3 weeks ;)

ultifd

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Re: MegaGlest Website
« Reply #140 on: 24 January 2011, 01:54:42 »
Perhaps we should embed all the mg videos through a youtube playlist instead? Would save space...

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Re: MegaGlest Website
« Reply #141 on: 24 January 2011, 11:01:36 »
Olaus, I think our best option for now is to just put the HTML in a subdirectory of the website and add a link to it in the 'Links' block (which can be found on every page of the website). But let's first add (or remove references to) the missing file, yet. I'm not so happy with the current HTML quality (I'm referring to the results of running these web pages against http://validator.w3.org/ - possibly with the html tidy option activated), but I think you're most likely aware of this and were just having different priorities than making the output standards compliant so far, and had little time.

Ultifd: This can be an option for now, but I think the goal needs to be to only have a single video on the "screen shots" web page, and optionally a link to more videos.
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ultifd

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Re: MegaGlest Website
« Reply #142 on: 24 January 2011, 23:02:31 »
Yes, what I meant was that there would still be one main video (later on hopefully a good trailer), and that the more videos section would "pop out" a embedded Youtube playlist. Saves space, no need to scroll, etc.

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Re: MegaGlest Website
« Reply #143 on: 25 January 2011, 01:54:31 »
I'm not sure how that would look (I don't use Youtube so much), but it sounds like the way to go.
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olaus

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techtree
« Reply #144 on: 25 January 2011, 23:37:32 »
hi folks,

just made some changes to the techtree:

- fixed morph cost of thor/thortotem
- passes http://validator.w3.org
- fix images path per unit for romans (had 5 times guard.bmp with different content ...)
- <NOBR> in cost
- included levels
- http://rupp.de/glest/mg_factions_340b/compare.html

i'm still not able to generate pictures for the units because g3d_thumb.py segfaults (g3d_stats.py works). could someone with ubuntu 10.04 please check if it's a general problem or just mine? download from https://github.com/williame/GlestTools

regards
olaus

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Re: MegaGlest Website
« Reply #145 on: 26 January 2011, 00:53:30 »
Could you upload your newest code so i can try to run it on my system?

Thanks

tomreyn

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Re: techtree
« Reply #146 on: 26 January 2011, 14:56:36 »
- passes http://validator.w3.org
I do appreciate this improvement: some of the generated pages pass HTML validation as HTML 4.01 transitional now. I also feel a need to point out that all pages passing something like XHTML 1.x strict (or HTML 4.x strict if XHTML compliance would seem to cause too much work) would be much nicer, though.

- http://rupp.de/glest/mg_factions_340b/compare.html
I'm not sure what this is for exactly. Did you mean to allow for comparing two different versions? This does not seem to be the case, both frames point to the same file.

i'm still not able to generate pictures for the units because g3d_thumb.py segfaults (g3d_stats.py works). could someone with ubuntu 10.04 please check if it's a general problem or just mine? download from https://github.com/williame/GlestTools
I guess this doesn't help much but... works fine on Ubuntu 10.10.
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Omega

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Re: MegaGlest Website
« Reply #147 on: 26 January 2011, 17:49:29 »
It does not even pass the validator....

http://validator.w3.org/check?verbose=1&uri=http%3A%2F%2Frupp.de%2Fglest%2Fmg_factions_340b%2Fcompare.html

You cannot have spaces in HTML attributes or between them! Of course, I strongly recommend you skip the HTML attributes completely and use CSS, as XHTML will certainly prefer.

And as XHTML, there are even more errors:
http://validator.w3.org/check?uri=http%3A%2F%2Frupp.de%2Fglest%2Fmg_factions_340b%2Fcompare.html&charset=%28detect+automatically%29&doctype=XHTML+1.0+Strict&group=0&verbose=1&user-agent=W3C_Validator%2F1.1

Tons of errors based on spaces... You cannot have spaces in the attributes or inbetween the attributes value and equal sign! For example: class="my_style", NOT class= "my_style" or class=" my_style"...

There's also errors from failure to close tags.

All of these are simple to fix errors, and I recommend you set ensuring standards to be a priority, because there's no guarentee every browser will properly work if your work is not standardized. Make sure you're nesting tags right.
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olaus

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Re: MegaGlest Website
« Reply #148 on: 26 January 2011, 19:05:30 »
It does not even pass the validator....

isn't this your page?
http://glestguide.co.cc/scenario_creator/

go ahead, you have some work to do ;)

http://validator.w3.org/check?verbose=1&uri=http%3A%2F%2Frupp.de%2Fglest%2Fmg_factions_340b%2Fcompare.html

You cannot have spaces in HTML attributes or between them! Of course, I strongly recommend you skip the HTML attributes completely and use CSS, as XHTML will certainly prefer.

did you ever look inside compare.html? what in there do you strongly recommend to do with CSS?

And as XHTML, there are even more errors:
http://validator.w3.org/check?uri=http%3A%2F%2Frupp.de%2Fglest%2Fmg_factions_340b%2Fcompare.html&charset=%28detect+automatically%29&doctype=XHTML+1.0+Strict&group=0&verbose=1&user-agent=W3C_Validator%2F1.1

Tons of errors based on spaces... You cannot have spaces in the attributes or inbetween the attributes value and equal sign! For example: class="my_style", NOT class= "my_style" or class=" my_style"...

did you ever look inside compare.html?
there where no spaces, the validator complained about other stuff, not about spaces. i fixed the errors and included spaces just for you, he doesn't complain about them.

All of these are simple to fix errors, and I recommend you set ensuring standards to be a priority, because there's no guarentee every browser will properly work if your work is not standardized. Make sure you're nesting tags right.

i wrote my first script to generate HTML roughly in 1995 and there are few tags which really mess up pages if they're missing. (</table>, </a>) because mostly browsers just assume, the <td> also means </td><td>.

now go on and fix http://glestguide.co.cc/scenario_creator/

olaus

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Re: MegaGlest Website
« Reply #149 on: 26 January 2011, 19:09:40 »
Could you upload your newest code so i can try to run it on my system?

here you go:

http://rupp.de/glest/convert_faction_xml2html.tgz

do you have ubuntu 10.04 to test g3d_thumbs.py?