Author Topic: Glest XML Editor! [version 2 beta now out]  (Read 9094 times)

anonymousjim

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Re: Glest XML Editor! [version 2 beta now out]
« Reply #25 on: 17 June 2011, 14:39:59 »
yup, thats one of my strong beleifs lol, i really dont want to force people into a mould with the program

will

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Re: Glest XML Editor! [version 2 beta now out]
« Reply #26 on: 17 June 2011, 15:54:01 »
What is needed is a spreadsheet approach to the values

By showing all the units on one faction on the vertical axis and all the units of another faction on the horizontal axis, with the basic win formula - and other heuristic comparisons - you can double-click on a unit to edit its values; double-click on a cell in the grid to edit the values of one side and see, live, the outcome when fighting the unit of the other side.

And so on.

anonymousjim

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Re: Glest XML Editor! [version 2 beta now out]
« Reply #27 on: 17 June 2011, 16:05:53 »
but what about mods that have very different yet balanced teams with units that don't directly relate to each other?

will

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Re: Glest XML Editor! [version 2 beta now out]
« Reply #28 on: 17 June 2011, 16:25:59 »
That's why its a table showing faction vs faction - the overall thing should be roughly balanced - although the user might have a concept of what balance of speed vs firepower vs rate of fire vs production vs harvesting etc that makes it overall balanced but adopting different strategies.

Showing it all spreadsheet-like - with a selection on waht you are looking at exactly - will help people get more balanced.

anonymousjim

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Re: Glest XML Editor! [version 2 beta now out]
« Reply #29 on: 17 June 2011, 18:27:26 »
hmm, ok, I may work on systems like that later on if I expand the editor so it makes faction or tech tree xml's, it doesn't particularly seem to be such a useful feature when you're making individual unit xml's

Coldfusionstorm

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Re: Glest XML Editor! [version 2 beta now out]
« Reply #30 on: 18 June 2011, 16:15:36 »
hmm, ok, I may work on systems like that later on if I expand the editor so it makes faction or tech tree xml's, it doesn't particularly seem to be such a useful feature when you're making individual unit xml's

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Mr War

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Re: Glest XML Editor! [version 2 beta now out]
« Reply #31 on: 18 June 2011, 20:22:40 »
Who here writes XML from scratch? I use copy / paste and tweaking of existing code mostly, just adding extra lines if needed.

John.d.h

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Re: Glest XML Editor! [version 2 beta now out]
« Reply #32 on: 18 June 2011, 20:54:17 »
Who here writes XML from scratch? I use copy / paste and tweaking of existing code mostly, just adding extra lines if needed.
I wrote my XML templates for Solunar from scratch, just for everything in that mod to be my own.  It's not really healthy or practical, but it satisfies my mental compulsiveness. :P

Omega

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Re: Glest XML Editor! [version 2 beta now out]
« Reply #33 on: 19 June 2011, 03:44:07 »
I do most of my XML editing in scratch. I occasionally copy over things I can't remember, but for the most part, I type fast and I know what I'm doing. I know Glest's XMLs very very well. Combine this with Notepad++, which can close XML tags automatically and syntax highlighting which makes mistakes blindingly obvious, and we got a pretty good deal going.
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ultifd

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Re: Glest XML Editor! [version 2 beta now out]
« Reply #34 on: 19 June 2011, 06:39:16 »
I think for people to make their XMLs from scratch, they need to be able to type fast. And then there are other type of  foreign keyboards, and I'm not so sure it would be easy to type what is needed...

Coldfusionstorm

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Re: Glest XML Editor! [version 2 beta now out]
« Reply #35 on: 23 June 2011, 13:50:13 »
i do not make them from scratch, but i use notepad++, and i think the ability to navigate XML's so easily is what makes a good glest xml "programmer"
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Re: Glest XML Editor! [version 2 beta now out]
« Reply #36 on: 23 June 2011, 16:25:43 »
I think for people to make their XMLs from scratch, they need to be able to type fast. And then there are other type of  foreign keyboards, and I'm not so sure it would be easy to type what is needed...
I don't do mine from scratch ether, I copy Tech (Or some other faction) and modify it.
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Omega

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Re: Glest XML Editor! [version 2 beta now out]
« Reply #37 on: 23 June 2011, 16:44:11 »
I think for people to make their XMLs from scratch, they need to be able to type fast. And then there are other type of  foreign keyboards, and I'm not so sure it would be easy to type what is needed...
I don't do mine from scratch ether, I copy Tech (Or some other faction) and modify it.
While I do mine for the most part from scratch, I do often make use of the templates on the Wiki just to save typing it all up and then just tweaking the values. Time is money, and money is...well, money.
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