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Your help in translating MegaGlest is much appreciated.

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Icon placeholders

Started by John.d.h, 6 December 2010, 21:39:31

John.d.h

Since the engine already generates placeholders for missing models and textures, what about icons?  It would make testing a bit easier, as (AFAIK) icons are absolutely required, and they're one of the last things I make.  At least sounds can be commented out.

Here's one you can use.

Omega

Good idea, and seconded, since I ended up having to make placeholder icons early on in Military (and I still dislike my current icons, but can't think of any cool ideas, plus, I suck at icons). Though, to make it easier to play test, I propose that there's a few different icons that are based on the command (ie: attack commands without an icon would have a white "A" on a black background).
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert