The interface was changed a bit. Hover on the unit icon for better info.
Oh...well I'm pretty sure they should change it back. That kinda makes it a lot harder to test and evaluate mods, or even just during regular gameplay. Each second is very valuable, I'm not kidding.
Yeah, armour should probably still be on the panel proper... and maybe kills/levels would be nice, but I doubt there'll be room.
The main problem with the original code is that the amount of information there can be arbitrarily long, in GAE with effects listed there too, this was a serious problem.
Re: Skill speed not shown anymore in the master branch.
All skill speeds were removed from command descriptions, some (produce like commands) will be replaced by a 'time-to-produce' like field, showing how long the whole command would take.
I wasn't planning to bring it back for other commands, its value is an interesting number to the engine, I thought less so to the player. Obviously in the case of move you can compare these values so there is some benefit, but I think maybe we should leave it, and it could be included in the tip if needed (ie, slug_move_tip=Slugs move very slowly)
Re: Selection size.
Configurable and with options on how to display the icons would be ideal, I'm currently most of the way through a massive widget refactor, with just the 'game' widgets to fix up now. The Display panel is I think going to be largely re-implemented, so it may come out somewhat differently