Author Topic: GAE 0.3.2  (Read 23758 times)

silnarm

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Re: GAE 0.3.2
« Reply #50 on: 26 February 2011, 01:31:42 »
Quote
The interface was changed a bit.  Hover on the unit icon for better info.
Oh...well I'm pretty sure they should change it back. That kinda makes it a lot harder to test and evaluate mods, or even just during regular gameplay. Each second is very valuable, I'm not kidding.

Yeah, armour should probably still be on the panel proper... and maybe kills/levels would be nice, but I doubt there'll be room.
The main problem with the original code is that the amount of information there can be arbitrarily long, in GAE with effects listed there too, this was a serious problem.

Re: Skill speed not shown anymore in the master branch.
All skill speeds were removed from command descriptions, some (produce like commands) will be replaced by a 'time-to-produce' like field, showing how long the whole command would take.

I wasn't planning to bring it back for other commands, its value is an interesting number to the engine, I thought less so to the player. Obviously in the case of move you can compare these values so there is some benefit, but I think maybe we should leave it, and it could be included in the tip if needed (ie, slug_move_tip=Slugs move very slowly)

Re: Selection size.
Configurable and with options on how to display the icons would be ideal, I'm currently most of the way through a massive widget refactor, with just the 'game' widgets to fix up now. The Display panel is I think going to be largely re-implemented, so it may come out somewhat differently  :|
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John.d.h

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Re: GAE 0.3.2
« Reply #51 on: 26 February 2011, 03:49:16 »
I wasn't planning to bring it back for other commands, its value is an interesting number to the engine, I thought less so to the player. Obviously in the case of move you can compare these values so there is some benefit, but I think maybe we should leave it, and it could be included in the tip if needed (ie, slug_move_tip=Slugs move very slowly)
That seems like a hassle to define strings for every move skill for every unit.  Even I wouldn't use it, and I'm the kind of person who comes up with entirely excessive amounts of fluff for everything.  Even if it were an option, I'd certainly prefer to have the movement speed displayed the usual old way by default.

ultifd

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Re: GAE 0.3.2
« Reply #52 on: 26 February 2011, 04:20:44 »
Yeah, armour should probably still be on the panel proper... and maybe kills/levels would be nice, but I doubt there'll be room.
The main problem with the original code is that the amount of information there can be arbitrarily long, in GAE with effects listed there too, this was a serious problem.
Well, couldn't you just make the "box" of info longer/a bit larger?

I wasn't planning to bring it back for other commands, its value is an interesting number to the engine, I thought less so to the player. Obviously in the case of move you can compare these values so there is some benefit, but I think maybe we should leave it, and it could be included in the tip if needed (ie, slug_move_tip=Slugs move very slowly)
That seems like a hassle to define strings for every move skill for every unit.  Even I wouldn't use it, and I'm the kind of person who comes up with entirely excessive amounts of fluff for everything.  Even if it were an option, I'd certainly prefer to have the movement speed displayed the usual old way by default.
I agree. If this really is going to be changed like that, I think it should be implemented after GAE 0.4...

ChupaReaper

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Re: GAE 0.3.2
« Reply #53 on: 26 February 2011, 13:48:28 »
Would the use of 'stat symbols' help? Basically instead of saying Attack/Damage display a small image of a sword, instead of defence have a small shield icon, etc.

hailstone

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Re: GAE 0.3.2
« Reply #54 on: 27 February 2011, 00:28:12 »
I like the stat symbols idea. I've created a new topic if people want to continue the discussion and added a ticket.
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kris9700

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Re: GAE 0.3.2
« Reply #55 on: 2 April 2011, 23:16:35 »
Looks good. Never tried it but I will right now.  ;D

Darth_Sidion

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Re: GAE 0.3.2
« Reply #56 on: 9 May 2011, 23:46:35 »
Glest Advanced Engine 0.3.2

Generic Linux - Source package (with data) ~73 MiB

Debian Based Linux - debs for 32bit & 64bit ~77 MiB
64bit Deb package is coming soon.

Windows - Installer ~63 MiB

Please replace the exe and pdb with these ones ~8.5MiB.

I have 0.3.2 ready to install....until I read this.

I don't understand what I need to do though. Do you want me to download the replacement .exe and .pdb and overwrite the existing exe and pdb? Even after I do that, will the game run?

I won't be able to play until I know. These delays irk me, i've all these mods and maps to try out. help please.

ultifd

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Re: GAE 0.3.2
« Reply #57 on: 9 May 2011, 23:53:29 »
Yes, of course. Have some trust and faith in others, please.  ;)

Darth_Sidion

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Re: GAE 0.3.2
« Reply #58 on: 9 May 2011, 23:56:40 »
It's not that I don't, I just don't need to play a game and then get an error message. Even after doing everything that need be done, prior to installation. This is why i don't bother with PC games (no offense).

hailstone

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Re: GAE 0.3.2
« Reply #59 on: 10 May 2011, 02:41:33 »
I don't understand what I need to do though. Do you want me to download the replacement .exe and .pdb and overwrite the existing exe and pdb? Even after I do that, will the game run?
Yes. Replace the files as it asks. This was just a once off to avoid reuploading 64MB. Future versions won't require additional steps.
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Darth_Sidion

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Re: GAE 0.3.2
« Reply #60 on: 10 May 2011, 06:39:41 »
ok cool, now i have nothing to worry about. let the games begin.

Toney

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Re: GAE 0.3.2
« Reply #61 on: 14 May 2011, 10:54:50 »
The game crushes:
Code: [Select]
Crash
Version: Advanced Engine 0.3.2
Time: Sat May 14 13:47:23 2011
Description: SIGILL: illegal operand
Address: 0x843cff2
Backtrace:
./glestadv(_ZN6Shared8Platform24PlatformExceptionHandler7handlerEiP7siginfoPv+0x25c) [0x8438f92]
[0x8b940c]
./glestadv(_ZN6Shared8Graphics8Freetype6renderERKNS1_9font_dataENS_4Math4Vec2IiEERKSt6vectorISsSaISsEE+0x51) [0x843cff2]
./glestadv(_ZN6Shared8Graphics8Freetype5printERKNS1_9font_dataEffPKh+0x15b) [0x843d2ba]
./glestadv(_ZN6Shared8Graphics2Gl14TextRendererFT6renderERKSsiib+0xa3) [0x843d627]
./glestadv(_ZN5Glest7Widgets10TextWidget10renderTextERKSsiiRKN6Shared4Math4Vec4IfEEPKNS4_8Graphics4FontE+0xc9) [0x83ceff5]
./glestadv(_ZN5Glest7Widgets10TextWidget18renderTextShadowedEii+0x141) [0x83cf281]
./glestadv(_ZN5Glest7Widgets10StaticText6renderEv+0xa0) [0x83be152]
./glestadv(_ZN5Glest7Widgets9Container6renderEv+0x6f) [0x83d0027]
./glestadv(_ZN5Glest7Widgets12WidgetWindow6renderEv+0x11) [0x83d3051]
./glestadv(_ZN5Glest4Main7Program4loopEv+0x143) [0x82fcb03]
./glestadv(_ZN5Glest4Main9glestMainEiPPc+0x2ca) [0x82f66d8]
./glestadv(main+0x79) [0x82f69ca]
/lib/libc.so.6(__libc_start_main+0xe6) [0xb99e36]
./glestadv() [0x8257e01]

=======================

hailstone

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Re: GAE 0.3.2
« Reply #62 on: 15 May 2011, 08:48:48 »
Try the latest git version. A lot of bugs have been fixed since 0.3.2.
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Darth_Sidion

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Re: GAE 0.3.2
« Reply #63 on: 16 May 2011, 16:46:43 »
What's a 'git'?

Coldfusionstorm

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Re: GAE 0.3.2
« Reply #64 on: 25 November 2011, 11:44:52 »

Quote
I'm on Mint 10 (Julia) 32-bit, by the way.

Mint all the way, it works better for me than Ubuntu!!

Omega: Um, you posted in a 6 month old topic for that?
« Last Edit: 25 November 2011, 20:56:09 by Omega »
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