Author Topic: wicker behemoth animation  (Read 2156 times)

will

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wicker behemoth animation
« on: 13 December 2010, 23:21:20 »
Interesting trivia: wicker_behemoth_morph.g3d contains 10 sets of texture coordinates, and if each frame is rendered with the appropriate coordinates then the body glows with an inner fire effect.

The game engines don't seem to show this though.

Presumably it worked at some point once when the model was originally made?

(There are no other models that use this 'feature' that I have found; anybody know anything about it?)

If anyone has anywhere to host a 100KB video, I have what the effect looks like as an AVI.

PrinceAnthrax

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Re: wicker behemoth animation
« Reply #1 on: 13 December 2010, 23:23:28 »
Quote
If anyone has anywhere to host a 100KB video, I have what the effect looks like as an AVI.

Would YouTube suffice?

will

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Re: wicker behemoth animation
« Reply #2 on: 13 December 2010, 23:30:41 »
Would YouTube suffice?

Tried to create an account:

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Sorry. Based on the information you have submitted to us, you are not entitled to register for YouTube.com.

Quite what it was they didn't like about my info I am unsure...

PrinceAnthrax

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Re: wicker behemoth animation
« Reply #3 on: 13 December 2010, 23:31:42 »
I have an account, but you probably want to have administrative controls and such, yes?

John.d.h

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Re: wicker behemoth animation
« Reply #4 on: 13 December 2010, 23:34:09 »

will

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Re: wicker behemoth animation
« Reply #5 on: 13 December 2010, 23:38:25 »

Gabbe

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Re: wicker behemoth animation
« Reply #6 on: 14 December 2010, 21:45:23 »
Have to ask how to do that? o.O Thats so awesome!

Omega

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Re: wicker behemoth animation
« Reply #7 on: 14 December 2010, 22:03:11 »
Wow...that is amazing... Nice work discovering that! :o

Here's to hopping that a future version of GAE can utilize this for image animation (a long since requested feature). Imagine the possibilities, blinking eyes (on large models), channeling energy (like in this Behemoth one), etc... Nice job Will :thumbup:
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