Author Topic: Suggestion: creatures defending the gold  (Read 862 times)

Pizza90

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Suggestion: creatures defending the gold
« on: 17 December 2010, 00:48:50 »
Hi all, i want to suggest you guys something i think would be nice to see in mg. Now when you go to mine gold in the points spread for the map (im not talking about the places with gold and stone in your area!) workers are free to mine it well my idea is to put some creatures (i think would be nice gnomes or trolls or golems) to "defend" that point, in the way that every one that gets close there before to mine has to fight these creatures.

These units would be "independent" so they would attack the players and the AI to defend their gold. One time these creatures would have been destroyed they would leave you some gold (400 gold or something like that) and then you would have been free to mine. I think this thing would be nice because in the first part of the battle (or if another where you need gold) while the workers were building you could send a group of units to fight these creatures and get more gold.

Now someone may think that this would be an unbalanced thing because the first who kills these creatures gets more gold to produce units and it would be a "bonus" over the enemy. I dont think so because if you would attack these creatures with a bad strategy in case you would lose your units in the fight with these units you would be without a good defence in your base and it would take you time to build new units.

Well guys this is my idea :) Tell me what do you think about it (i hope you understood it sorry im not a native english speaker :) )
I translated Megaglest in italian and i keep the translation updated.

wciow

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Re: Suggestion: creatures defending the gold
« Reply #1 on: 17 December 2010, 03:29:49 »
This is well on the way to being implemented in GAE (scheduled for 0.4 iirc).

https://forum.megaglest.org/index.php?topic=3440.0
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Pizza90

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Re: Suggestion: creatures defending the gold
« Reply #2 on: 17 December 2010, 13:48:16 »
Thanks for your answer, i thought glestimals were more a "touch of style" in the map to make the environment more nice to see (and with the possibility to kill them) but i think that the snake or the spider would not be so bad for my suggestion about units defending the gold :) I hope mg will use them too since i'd prefer to use a "complete" game than 2 games with features that complete themselves each other :) I remember warcraft III had this feature and to me looked nice and useful for the game play  so i thought to share my suggestion ;)
I translated Megaglest in italian and i keep the translation updated.