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MegaGlest Forum
»
Archives (read only)
»
Glest Advanced Engine
»
Feature requests
(Moderators:
hailstone
,
Yggdrasil
,
silnarm
) »
Undergrowth, 2d grass. ect.
Pages: [
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Topic: Undergrowth, 2d grass. ect. (Read 2202 times)
Psychedelic_hands
Guest
Undergrowth, 2d grass. ect.
«
on:
19 December 2010, 07:01:23 »
Other Games have this, I think it would help Glest ALOT.
Examples:
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
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Omega
MegaGlest Team
Dragon
Posts: 6,167
Professional bug writer
Re: Undergrowth, 2d grass. ect.
«
Reply #1 on:
19 December 2010, 07:54:51 »
Technically, there's a tileset object for grass, but it lacks tons of variety and maps have always been very limited in Glest.
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Edit the MegaGlest wiki:
http://docs.megaglest.org/
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Psychedelic_hands
Guest
Re: Undergrowth, 2d grass. ect.
«
Reply #2 on:
19 December 2010, 08:23:21 »
Oh yes, Sorry I realize now I didn't explain myself too well.
I mean so it is on the ground texture itself.
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Gabbe
Guest
Re: Undergrowth, 2d grass. ect.
«
Reply #3 on:
30 December 2010, 01:04:53 »
Atleast i know AOE3 is heavy (and i mean HEAVY) on normal maps.
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MegaGlest Forum
»
Archives (read only)
»
Glest Advanced Engine
»
Feature requests
(Moderators:
hailstone
,
Yggdrasil
,
silnarm
) »
Undergrowth, 2d grass. ect.