Author Topic: Teleport bug: Projectiles will chase  (Read 1495 times)

John.d.h

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Teleport bug: Projectiles will chase
« on: 20 December 2010, 12:52:06 »


To reproduce:
  • Send your teleporting unit to get attacked.
  • Let the enemy fire a couple shots.
  • Teleport away before dying
  • Die anyway as their projectiles hunt you down

Rev 1043.

silnarm

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Re: Teleport bug: Projectiles will chase
« Reply #1 on: 21 December 2010, 07:47:43 »
Should be fixed now (rev. 1044).
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Zoythrus

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Re: Teleport bug: Projectiles will chase
« Reply #2 on: 2 January 2011, 17:24:22 »
what about projectiles that "track"? will those follow dudes as well? (personally, i think not)

silnarm

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Re: Teleport bug: Projectiles will chase
« Reply #3 on: 19 January 2011, 10:35:31 »
This fix was recently reverted because it was dodgy and caused projectile launch failures.

Has now been ticketed, #293.

what about projectiles that "track"? will those follow dudes as well? (personally, i think not)

Good question! I guess if the teleporting unit got out of range, then no, but otherwise, yes?
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Zoythrus

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Re: Teleport bug: Projectiles will chase
« Reply #4 on: 19 January 2011, 20:23:37 »
what about projectiles that "track"? will those follow dudes as well? (personally, i think not)

Good question! I guess if the teleporting unit got out of range, then no, but otherwise, yes?


i think that the "tracking" range should be twice the range of the attacker's attack range. its so that if the attacker fires at a target that is at the edge of its range, then the target cant just step out and not be hit.