Author Topic: Armour type upgrades and special attacks  (Read 3129 times)

StarEd

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Armour type upgrades and special attacks
« on: 7 May 2005, 15:05:42 »
Is it possible to create (withing .xml) an upgrade changing type of attack or armour (e. g.  Leather -> Plate)? A unit tag
<armor-type value="Organic"/>
doesn't work as an upgrade tag.

Also - would it be difficult to add special types of attack (decreasing enemies' sight, steeling HP, slowering, causing 10% damage, etc)?
« Last Edit: 1 January 1970, 00:00:00 by StarEd »

martiño

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« Reply #1 on: 7 May 2005, 21:59:07 »
Unfortunately there is no way of doing this with the current version of the game,  the only way would be modifying the source code.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

StarEd

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« Reply #2 on: 8 May 2005, 10:10:01 »
So - is it possible to implement such modifications (in the next version)?
If it could be done with a little effort then you could enrich the game with minimal cost.

Anti-magic armour upgrades, blinding flames against archers, poisioned arrows excellent vs dragons, vampiric blades - those are only few things which would make Glest even more interesting.
« Last Edit: 1 January 1970, 00:00:00 by StarEd »