If you are a developer, please build MegaGlest on your own and get in touch to contribute (or post your patches on the forums).
Fairly early in this unimplemented engine's development, you'd be able to import any 3D model and use it as a map - so if you want to have a battle on a 3D model of a Volvo you could.
err, i got one thing to say right here, i hate grid based games.
err, i got one thing to say right here, i hate grid based games. nothing else worthy enough i could actually say here, goodbye!!!
I was thinking about hexagonal cells, but rather in the end would favour a free placement thing but with a auto-align to adjacent buildings rather like powerpoint