Author Topic: Crash (Linux 32 bit) [Fixed]  (Read 1098 times)

titi_son

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Crash (Linux 32 bit) [Fixed]
« on: 2 January 2011, 22:25:44 »
Exact version :v3.4.0-dev[Jan 2 2011 19:43:03, Rev: 1432M]

I had a crash in a multiplayergame

I was client and the game was hosted by Jack

My brother was client too ( same router ) and he did not crash.

Terminal:(sorry only the end, but the other lines looked all like the first one)
Code: [Select]
[2011-01-02 23:01:46] *ERROR* In [/home/tscharn/Desktop/glest/megaglest/megaglest/source/glest_game/network/network_message.cpp::receive Line: 369] ERROR / WARNING!!! Insufficient data to read entire command list [need 3311 bytes, only 2496 available].
glest.bin: /home/tscharn/Desktop/glest/megaglest/megaglest/source/glest_game/type_instances/faction.cpp:215: bool Glest::Game::Faction::reqsOk(const Glest::Game::CommandType*) const: Assertion `ct != __null' failed.
( http://megaglest.pastebin.com/DjBe4Eb5 )
« Last Edit: 3 January 2011, 02:38:59 by ultifd »
My first Tilseset: SPRING :) (included in Megaglest )

Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

titi

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Re: Crash (Linux 32 bit) [Fixed]
« Reply #1 on: 2 January 2011, 23:07:41 »
Just for info: The game continued for all other players! He was replaced by a cpu player like expected.
« Last Edit: 3 January 2011, 02:39:12 by ultifd »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

ultifd

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Re: Crash [Fixed]
« Reply #2 on: 3 January 2011, 02:38:43 »

 

anything