Exact version :v3.4.0-dev[Jan 2 2011 19:43:03, Rev: 1432M]
I had a crash in a multiplayergame
I was client and the game was hosted by Jack
My brother was client too ( same router ) and he did not crash.
Terminal:(sorry only the end, but the other lines looked all like the first one)
[2011-01-02 23:01:46] *ERROR* In [/home/tscharn/Desktop/glest/megaglest/megaglest/source/glest_game/network/network_message.cpp::receive Line: 369] ERROR / WARNING!!! Insufficient data to read entire command list [need 3311 bytes, only 2496 available].
glest.bin: /home/tscharn/Desktop/glest/megaglest/megaglest/source/glest_game/type_instances/faction.cpp:215: bool Glest::Game::Faction::reqsOk(const Glest::Game::CommandType*) const: Assertion `ct != __null' failed.
(
http://megaglest.pastebin.com/DjBe4Eb5 )