Poll

Would you want this?

Yes
2 (20%)
No
7 (70%)
Other
1 (10%)

Total Members Voted: 6

Author Topic: Morale and ... Trumpets  (Read 2272 times)

the warlord of the reich

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Morale and ... Trumpets
« on: 3 January 2011, 01:35:51 »
trumpets should be played in battles to boister morales, what about a moral systam to improve the game?
i agree with your idea

Added a Poll -Ultifd
Edit by Omega: Renamed topic to fix moral-morale error.
« Last Edit: 5 January 2011, 23:58:42 by Omega »

Omega

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Re: Moral and ... Trumpets
« Reply #1 on: 3 January 2011, 22:10:26 »
Edit Summary: Split separate idea from other thread.

Oppose - A moral system is not only too complex to maintain, but they tend to do more harm than good in games. They are also complex to create and maintain. Finally, using GAE emanations can give effects of fear or increased "moral" in the form of stat increases or decreases when using certain units. For example, a unit of a large, intimidating monster can have an emanation to "reduce" the moral of opposing units nearby by slightly lowering their stats (decreased moral = decreased efficiency). Likewise, a hero unit can boost stats of units around them (aka: driving up moral). But a direct moral system is a more faulty idea...
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the warlord of the reich

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Re: Moral and ... Trumpets
« Reply #2 on: 3 January 2011, 23:05:14 »
nope, it would be good. otherwise we turn this game into an age of empires fanatical sucide war where no one flees except workers and animals.

Gabbe

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Re: Moral and ... Trumpets
« Reply #3 on: 4 January 2011, 04:27:36 »
Put it in, but have it hided so i can`t see the morale my army has? that would make more realistic..

Zoythrus

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Re: Moral and ... Trumpets
« Reply #4 on: 4 January 2011, 05:11:02 »
i would like to point out that it's correctly spelled "morale," "moral" is the sense of right and wrong.

thank you Gabbe for getting it right

John.d.h

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Re: Moral and ... Trumpets
« Reply #5 on: 4 January 2011, 07:09:04 »
More realistic?  Yeah.  More fun?  No way.  Every game I've played that had a morale system was just tedious and not very enjoyable, with the exception of the Total War series (and the morale system certainly wasn't making it more enjoyable).  Too much time is spent micromanaging your less-confident troops and keeping them fighting.  Glest is not tedious.  For one, I'd like it to stay that way.  Now, if there were a special attack that makes the target become overwhelm with terror and run away as fast as possible, I could see that being interesting, but that's not really the same thing.

Zoythrus

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Re: Moral and ... Trumpets
« Reply #6 on: 4 January 2011, 08:01:29 »
well, Seven Kingdoms 2 (check your Wal-Mart's bargain bin :P) had a really interesting loyalty/morale system. if you ignore your units for too long (as well as other things), then they will defect to another player. it was something you didnt have to check often, but sucks if you forget about it.

the warlord of the reich

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Re: Moral and ... Trumpets
« Reply #7 on: 4 January 2011, 11:03:36 »
wow. is that real?
well, Seven Kingdoms 2 (check your Wal-Mart's bargain bin :P) had a really interesting loyalty/morale system. if you ignore your units for too long (as well as other things), then they will defect to another player. it was something you didnt have to check often, but sucks if you forget about it.

this game am so gonna look for it and buy AFTER  i know more about it. its gonna go offtopic but post it in report games topic at off topic hall.

also how about a squad systam? to form individual units into groups instead of leaving this crap of single based units and take a long jump forward in the glest techenology: onbe problem is, glest is'nt exactly famous or widespread. but i see a nicley large amount youtube videos based on glest. good then.

also a morale systamm would make the game much more sense and accurate.... seriously. 18th and 17th centuary gunnes and fusliers fighting to death? ancient greeks and romans fight off massive and endless wars untill every one standing falls dead? the poor conscripted ashigaru face off samrias to death? this game needs a large fix for that.

wyvern

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Re: Moral and ... Trumpets
« Reply #8 on: 4 January 2011, 19:30:08 »
Spring 1944 has a great morale system thats understandable, and not overly complicated, normally units fight at optimum ability, when pinned, they fight less well and when they are fully suppressed they just curl up and don't do anything. that would be good for glest.

John.d.h

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Re: Moral and ... Trumpets
« Reply #9 on: 4 January 2011, 20:14:03 »
If there's a way to do it simply without excessive micromanagement and completely optionally, then maybe.  Still, I think Glest is not really meant for that kind of game, though.

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Re: Moral and ... Trumpets
« Reply #10 on: 4 January 2011, 22:32:45 »
This really isn't meant for glest, it's just more stuff you have to do. Watching battles and using dynamic strategies at the same time is hard enough. :P
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wyvern

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Re: Moral and ... Trumpets
« Reply #11 on: 5 January 2011, 02:24:55 »
But this would be implementable into glest without too much change to gameplay if it was like in Spring 1944. It would just mean that you have to think more before an attack because your units will not just suicidally charge through a hail of arrows to take out a random tower, instead, you'd have to bring out a catapult.

Omega

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Re: Moral and ... Trumpets
« Reply #12 on: 5 January 2011, 04:57:48 »
Except, it's a very very major change. Not only would it be very difficult to impliment, but it would need large changes to the AI as well as the control of human units. As well, I don't agree with being forced to use certain units to take out others. A squadron of 16 archers would have no problems downing a defense tower, regardless of how "intimidating" it is (it shoots off the same number of arrows as another archer :P).
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Gabbe

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Re: Moral and ... Trumpets
« Reply #13 on: 5 January 2011, 05:16:29 »
if u were a lone guard, you would go take on a huge pack of archmages would you?

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Re: Moral and ... Trumpets
« Reply #14 on: 5 January 2011, 08:01:10 »
This wouldn't be very simple, getting the system to not be too touchy would be difficult, and if it's implemented it really needs to be an option, defaulting to no.
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Gabbe

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Re: Moral and ... Trumpets
« Reply #15 on: 5 January 2011, 14:38:41 »
Agreed with archamage.

I just imagine a bug were buildings flee in fear XD

Zoythrus

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Re: Moral and ... Trumpets
« Reply #16 on: 5 January 2011, 17:20:46 »
Agreed with archamage.

I just imagine a bug were buildings flee in fear XD

^this

titi

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Re: Moral and ... Trumpets
« Reply #17 on: 5 January 2011, 19:21:25 »
I just wanted to say that I don't like this idea.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

ultifd

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Re: Moral and ... Trumpets
« Reply #18 on: 5 January 2011, 22:50:35 »
Sorry, I have to agree with the others...
Added a poll to make things simpler.

Pizza90

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Re: Morale and ... Trumpets
« Reply #19 on: 11 January 2011, 22:39:58 »
Quote
I just wanted to say that I don't like this idea.
Same opinion :)
I translated Megaglest in italian and i keep the translation updated.