Edit Summary: Split separate idea from other thread.
Oppose - A moral system is not only too complex to maintain, but they tend to do more harm than good in games. They are also complex to create and maintain. Finally, using GAE emanations can give effects of fear or increased "moral" in the form of stat increases or decreases when using certain units. For example, a unit of a large, intimidating monster can have an emanation to "reduce" the moral of opposing units nearby by slightly lowering their stats (decreased moral = decreased efficiency). Likewise, a hero unit can boost stats of units around them (aka: driving up moral). But a direct moral system is a more faulty idea...