Author Topic: Imperial 2 tech tree (***Full Release*****)  (Read 83639 times)

Mr War

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Imperial 2 tech tree (***Full Release*****)
« on: 6 January 2011, 23:18:50 »
UPDATED 1st Nov 2011

Imperial 2 is a medieval/steampunk Tech Tree. Latest version has two factions, Imperial and Warlords.

Download Tech Tree 7zip http://www.mediafire.com/?2ph4itju2k5ybcw <should work on MG 5.3.2 or later, and probably on GAE also (not tested)

IMPERIAL
Improved with new infantry, re-made models and a cannon tower upgrade for the regular tower.


WARLORDS
New faction inspired by ancient/medieval Chinese with Steampunk creeping in. Has Chinese rockets and some cool steampunk units like the Moving Castle tank.



Previous RELEASES________________________________________
Imperial Faction is a medieval based faction with steampunk influences. There is also a hint of Ancient Greece and Chinese influences.

Modified Tech faction included - warships, docks and tank added.



Full MegaGlest Release - 21st April 2011
DOWNLOAD MG VERSION HERE

Initial GAE Release - 13th April 2011
For GAE only (includes boats)
DOWNLOAD GAE VERSION HERE


Feedback welcome
« Last Edit: 1 November 2011, 20:56:23 by Mr War »

wyvern

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Re: Unit ideas
« Reply #1 on: 7 January 2011, 00:05:24 »
If thats a suggestion for tech then its already being done, though the tank I'm adding is very different and based on the Leonardo Da Vinci design
https://forum.megaglest.org/index.php?topic=5359.0
Heres the link ;)
I like you idea though, looks nice, too bad the dwarf project collapsed :'(

Psychedelic_hands

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Re: Unit ideas
« Reply #2 on: 7 January 2011, 08:18:36 »
Nice, did you make that picture?

Mr War

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Re: Unit ideas
« Reply #3 on: 8 January 2011, 11:20:43 »
yeah I drew the "land Ship", just a sketch of what was in my head. I could easily create it in other 3D software but Blender is a real pain, especially on a laptop. It'll take me a while to learn it.

Wyvern, your crocodile tank looks very cool. This isn't a specific suggestion for anything, just a random scribbling. My influences actually started with WW1 tanks, but quickly diverted into a "Land Ship" with Greek trireme style ramming bow. I made the wheels/steam engine a bit like a Traction engine and added a tower for archers as the weapons.

Trireme http://imagecache6.allposters.com/LRG/29/2933/YOERD00Z.jpg
Traction engine http://www.rgreen.org.uk/f800.jpg

Psychedelic_hands

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Re: Unit ideas
« Reply #4 on: 8 January 2011, 14:17:34 »
Have you set it to laptop-mode? Where you can use the numpad to rotate. I use a laptop too, you get use to it.  :thumbup:
But then again, what do I know? I've only ever used blender before.  :|

I can't wait to see some of your work, you seem like a good artist.  ;D

Gabbe

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Re: Unit ideas
« Reply #5 on: 8 January 2011, 14:23:57 »
It doesn`t take more than a month and then all hotkeys should be in your fingers.

wyvern

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Re: Unit ideas
« Reply #6 on: 9 January 2011, 04:15:42 »
have you considered making a techno faction like tech? if you learned blender you could make some really neat stuff with your ideas :thumbup: :)

Mr War

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Re: Unit ideas
« Reply #7 on: 9 January 2011, 12:08:43 »
Thanks for the encouragement guys, I will persist with learning blender.

I did a quick build using Google Sketch-up which saves in .dae format, which can be imported to Blender (although I'll have to download full python for that apparently). I changed the design in most details but concept of steam powered "land-ship" tank remains. The model took just 30 mins and is color-filled but no skin obviously. I also didn't smooth anything as that makes it harder to change later.

Re Blender, how do you determine the scale to build at?





John.d.h

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Re: Unit ideas
« Reply #8 on: 9 January 2011, 16:07:00 »
Re Blender, how do you determine the scale to build at?
When you open up a fresh scene in Blender, that cube you see is 2x2x2.  These correspond to the size units that Glest uses.  For reference, Mr. Magitech is about 2.1 units tall IIRC.  Scale is dead simple to change, so don't worry too much about it.

Mr War

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Re: Unit ideas
« Reply #9 on: 9 January 2011, 21:38:22 »
Yeah slowly getting Blender. Slowly. Managed to get it into Blender as a .dae file and scaled roughly.



If anyone wants the Blender file for incorporation into their mod please let me know. It's not skinned or animated and the scale and orientation are untested. The unit concept is a slow moving mobile archery tower.

Gabbe

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Re: Unit ideas
« Reply #10 on: 9 January 2011, 21:40:14 »
Maybe you can ask Titi for it to be included in the Tech faction in his package that comes with MG? To me it is like techeish.

Mr War

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Re: Unit ideas
« Reply #11 on: 9 January 2011, 21:44:23 »
Oh, I wouldn't presume to ask anyone to include it, just that it's there for the offer as a 'raw' blender model. It'll be some time before I'm onto skins and animation and by then my thoughts will have moved to other unit concepts so might as well give away if anyone thinks it complements their mod, or might be a basis for their unit etc.

I agree it's techish though  :)

kris9700

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Re: Unit ideas
« Reply #12 on: 9 January 2011, 23:57:45 »
nice models and awsome idea at the top. Maby you can help with the new mod im starting because im still learning how to model. here look at it here.

https://forum.megaglest.org/index.php?topic=6419.0

Mr War

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Re: Unit ideas
« Reply #13 on: 11 January 2011, 22:38:26 »
Hi Kris,

I'm afraid I'm not much use to your project, I still have everything to learn about the tools and how to mod Glest. Thanks for the invite though, and good luck with your mod.

Mr War

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First in-game models
« Reply #14 on: 19 January 2011, 20:13:57 »

Only the buildings are my work obviously. Just testing
« Last Edit: 19 January 2011, 23:02:51 by Mr War »

John.d.h

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Re: Unit ideas
« Reply #15 on: 19 January 2011, 22:16:20 »
It's certainly a good start! :thumbup:

ultifd

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Re: Unit ideas
« Reply #16 on: 19 January 2011, 23:01:15 »
Yeah! Seems pretty cool.   :thumbup:

Hagekura

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Re: Unit ideas
« Reply #17 on: 19 January 2011, 23:27:25 »
The buildings looks good! :thumbup:
Keep up the good work.
Bushido to iu wa shinu koto to mitsuketari.

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titi

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Re: Unit ideas
« Reply #18 on: 20 January 2011, 01:34:17 »
Yes looks good for teh start!
My usual warning "don't forget teamcolor" and please don't use any copyrighted stuff for textures sounds and so on ....

For texture base photos you can use http://www.burningwell.org for example. I manage the texture section there and its all public domain! So no credits, license or anything else is needed!
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Mr War

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Re: Unit ideas
« Reply #19 on: 23 January 2011, 22:10:18 »
Thanks, I may use those textures. I mostly draw my own but have cheated in places so need to convert to yours/mine.

Back to my  'land ship' war-machine idea....


And testing in GAE:


I tried to reduce polycount so wheels are solid, chimney simplified etc etc.

Still needs touch-up, flags, animation etc. I think I'll include it in my mod though.
« Last Edit: 23 January 2011, 22:58:28 by Mr War »

Gabbe

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Re: Unit ideas
« Reply #20 on: 24 January 2011, 00:56:24 »
thats the looks, now what mod kind type are you making=?

Hagekura

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Re: Unit ideas
« Reply #21 on: 24 January 2011, 01:10:12 »
The landship looks fantastic! :thumbup: very steampunkish. :O I like it.
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

Coldfusionstorm

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Re: Unit ideas
« Reply #22 on: 24 January 2011, 12:11:45 »
Agreed, very nice job Mr war.
WiP Game developer.
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wciow

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Re: Unit ideas
« Reply #23 on: 24 January 2011, 13:04:17 »
Great stuff Mr War!

You seem to have mastered Blender quicker than you thought  :)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Mr War

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Re: Unit ideas
« Reply #24 on: 24 January 2011, 21:48:23 »
thanks dudes

I think I'll do a faction called Imperial Faction as per my sig. It'll be a mix of influences but general medieval / steampunk in nature. I have quite a few unit ideas and I'll try to use the models I've already done. I'll try to make it balanced to, I guess, Japanese (which allows it to be stronger overall than Tech/Magic).

Have a long way to go though before I'll have anything playable.

 

anything