hi all, thx for the many answer,
but i mean no generally popcap limit.
what i mean its , that exactly self MaxUnitCount system , from MG
(is advantageous that one unit each, so each file xml, which can adapt limit at MG)
so like a example: archer limit = 10, guard limit = 10, swordman = 10, worker = 20,
(from the Unit.XML <max-unit-count value=""/> )
to popcap limit:
it its quite feasible, with static ressources, like the housing system from MG
a problem its, the AI build max 11-13 houses (tents),
but i think, the poplimit, with this housing system, works really good.
so is the unit count, depends from the houses.