1.) the problem of pizza90 is already fixed! Its just not checked in yet, because it needs changes in the data ( not in the code! )
But maybe I should really check in these changes to stop the discussion on this.
Awesome! :-) I'm really looking forward to try this.
Another glitch I'd like to see fixed:
In the options menu, in the video section, you can select the resolution. When you click the right hand side button you would expect to increase the resolution, i.e. higher numbers. However, you actually decrease it this way. This is non-intuitive to me, and should be reversed.
Similar to this, in the custom game menu, you have the map filter. By default, the map filter is disabled, allowing up to 8 player maps. If you started hosting a game and had 5 network slots open and people have already connected, then a newbie server host will eventually click on the button right to the 'Map filter', switching to a 2 player map filter, and disconnecting any previously connected users. This happened several times to me until I learnt I need to click on the left button instead to switch to an 8 player filter and decrease it further from there.
So my suggestion is to reverse the order of entries on this option, too. Start with '-', then the first click on the button to the right switches to '8' players, the next one to '6' players and so on. I think this is much more intuitive and will make it less annoying to join a newbie hosted game. ;-)
Some other glitch: when there is a channel operator in the lobby's IRC channel the game will display them as, e.g.,
@tomreyn. When a user clicks on this nicknames' button,
@tomreyn is written to the chat window. But it should really be just "tomreyn" then. To fix, I'd recommend not to add the leading
@ character in the first place (not even in the user list).
While we're at it, the IRC client view should say something like "please stand by while you are being connected to the chat".