Author Topic: [Bugs] (GAE 0.3.2)  (Read 2258 times)

RealtimeFreak

  • Guest
[Bugs] (GAE 0.3.2)
« on: 13 January 2011, 23:27:07 »
hi all,

ich have found more errors, needs a lot of time

Ok, here a complete list:

-for all(many) skills, the sound effect is not distributed evenly including projectilesounds(ie: sound output is not uniform)

-AI CPU_EASY not working properly(problems with resource) (collecting, only one resource)

-GAE(Translation) is not correctly translated (GAE0.3.2) (yes, no, player, no player) (spoke for all, except the english language)

-when, at upgrade.xml, no entry under <upgrade-requirements>
  </ upgrade-requirements> is set, appear when you upgrade, a completely pointless text "upgrade speed 300"? why? (Who "Speed 300" why?, or it turns out, the speed-dan, the upgrade skill, and in produceskill toltip, the respective
unit.)      (ie: skill speed is displayed in toltip!)

-after-charging process, a save games, the storage capacity at a time at 400, even though I shelf with a capacity of 200 was stored.Resources for some, the amount will load after the duplicated several times!. Storage capacity, the storages will be increased to 200, after loading a saved game,
eg. the storage capacity is 200, according to the load, it is 400!

-building, and sometimes, after the construction process, not made properly completed

( i hope yours , can understand my english a little)

regards RealtimeFreak,
« Last Edit: 13 January 2011, 23:29:32 by RealtimeFreak »

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: [Bugs] (GAE 0.3.2)
« Reply #1 on: 14 January 2011, 03:42:12 »
-GAE(Translation) is not correctly translated (GAE0.3.2) (yes, no, player, no player) (spoke for all, except the english language)
Only english is the full language. The rest are very hard to keep up to date because of the few translators available. You're welcome to translate them for the GAE team.

-when, at upgrade.xml, no entry under <upgrade-requirements>
  </ upgrade-requirements> is set, appear when you upgrade, a completely pointless text "upgrade speed 300"? why? (Who "Speed 300" why?, or it turns out, the speed-dan, the upgrade skill, and in produceskill toltip, the respective
unit.)      (ie: skill speed is displayed in toltip!)
I'm not sure I understand what you mean...

-after-charging process, a save games, the storage capacity at a time at 400, even though I shelf with a capacity of 200 was stored.Resources for some, the amount will load after the duplicated several times!. Storage capacity, the storages will be increased to 200, after loading a saved game,
eg. the storage capacity is 200, according to the load, it is 400!
To my knowledge, there should be no storage capacity. You can hold as many saves as your hard drive has space for (which would be a heck of a lot).
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

silnarm

  • Local Moderator
  • Behemoth
  • ********
  • Posts: 1,373
    • View Profile
Re: [Bugs] (GAE 0.3.2)
« Reply #2 on: 14 January 2011, 03:51:48 »
-when, at upgrade.xml, no entry under <upgrade-requirements>
  </ upgrade-requirements> is set, appear when you upgrade, a completely pointless text "upgrade speed 300"? why? (Who "Speed 300" why?, or it turns out, the speed-dan, the upgrade skill, and in produceskill toltip, the respective
unit.)      (ie: skill speed is displayed in toltip!)
I'm not sure I understand what you mean...

I think he means there is some stray text on the tooltip of an upgrade with no upgrade requirements... will take a look.

Quote
-after-charging process, a save games, the storage capacity at a time at 400, even though I shelf with a capacity of 200 was stored.Resources for some, the amount will load after the duplicated several times!. Storage capacity, the storages will be increased to 200, after loading a saved game,
eg. the storage capacity is 200, according to the load, it is 400!
To my knowledge, there should be no storage capacity. You can hold as many saves as your hard drive has space for (which would be a heck of a lot).

I believe this is a resource storage problem, he had 200 of some resource stored when he saved, and when the game was re-loaded it was at 400 ??
Glest Advanced Engine - Code Monkey

Timeline | Downloads

RealtimeFreak

  • Guest
Re: [Bugs] (GAE 0.3.2)
« Reply #3 on: 14 January 2011, 23:12:38 »
Quote
I believe this is a resource storage problem, he had 200 of some resource stored when he saved, and when the game was re-loaded it was at 400 ??

yes, thats correct.
but I have to add every time you save in the game, doubled the resource, or reproduced several times
that is, the load after the score, you can clearly see that the resources (gold, stone, wood, etc) have multiplied.
example: the store capacity, from a unit, (see ressource icons, on the sreen),wood=100, stone=100, gold=100.
now, i save the game, and back to GAE menu, i load the game, und we can se , a new status, wood=200, stone=200,gold=200( so a failure storage unit status), if we once again saves again, the volume doubled again, and so it goes on and on. (that applies to all resource classes!)

Quote
-when, at upgrade.xml, no entry under <upgrade-requirements>
  </ upgrade-requirements> is set, appear when you upgrade, a completely pointless text "upgrade speed 300"? why? (Who "Speed 300" why?, or it turns out, the speed-dan, the upgrade skill, and in produceskill toltip, the respective
unit.)      (ie: skill speed is displayed in toltip!)
I'm not sure I understand what you mean...

I think he means there is some stray text on the tooltip of an upgrade with no upgrade requirements

yes, exactly as I've said it ;),
but, I must add,
that this problem not only occurs, if no prerequisites
in the "upgrade" property, standing, but even if the preconditions are in there.
This happens when an upgrade is finished, and the next man does select, dan you can see that here the unwanted is inside.(upgradespeed, or speed),

one more thing:
it involves, produce units, you can see this if you have a unit
would like to create that here dan (produce speed: 300) is available.

Fact: It actually relates more skill / commands, it is everywhere in the tooltip, the (speed, the skills displayed)

(hm .. or are these the skill speed,
, show the desired on the tooltip?)
« Last Edit: 14 January 2011, 23:44:18 by RealtimeFreak »

RealtimeFreak

  • Guest
Re: [Bugs] (GAE 0.3.2)
« Reply #4 on: 16 January 2011, 19:55:40 »
i founded, a new bug,

the new language system, works not(it remains the same, it is not translated)

so, mean i that:

magitech_en.lng
magic_en.lng
tech_en.lng

or do you select the first somehow?

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: [Bugs] (GAE 0.3.2)
« Reply #5 on: 16 January 2011, 21:12:09 »
I see no problems with it except that it cannot seem to translate the faction name (this is critical, since Military's UNATF faction looks very bad as "Unatf"). Otherwise, I've had no problems. For example, the "aa_launcher" is translated to appear as "AA Launcher", the tooltips work perfectly... I'm not sure exactly what you mean by "or do you select the first somehow?".
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

RealtimeFreak

  • Guest
Re: [Bugs] (GAE 0.3.2)
« Reply #6 on: 17 January 2011, 15:13:37 »
Quote
I see no problems with it except that it cannot seem to translate the faction name (this is critical, since Military's UNATF faction looks very bad as "Unatf"). Otherwise, I've had no problems. For example, the "aa_launcher" is translated to appear as "AA Launcher", the tooltips work perfectly... I'm not sure exactly what you mean by "or do you select the first somehow?".

i mean, must i first activate a option under [glestadv.ini], ?
hm strange.. 

i can not find, extended language files in your military2.4 mod, /: ?

where is "AA Launcher" to "aa_launcher" ? ( i can't find )


Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: [Bugs] (GAE 0.3.2)
« Reply #7 on: 18 January 2011, 21:49:36 »
Quote
I see no problems with it except that it cannot seem to translate the faction name (this is critical, since Military's UNATF faction looks very bad as "Unatf"). Otherwise, I've had no problems. For example, the "aa_launcher" is translated to appear as "AA Launcher", the tooltips work perfectly... I'm not sure exactly what you mean by "or do you select the first somehow?".

i mean, must i first activate a option under [glestadv.ini], ?
hm strange.. 

i can not find, extended language files in your military2.4 mod, /: ?

where is "AA Launcher" to "aa_launcher" ? ( i can't find )

No, you don't, unless you refer to setting the language. If you are using a translation, GAE only has the language files available in new releases in english, and to my knowledge, nobody has helped translate those at all, so if you are using a different language, you probably won't see them by default.

Military 2.4 does not have extended language features. That is a new feature in the current WIP version, 2.5, which should be released shortly after the next version of GAE.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

RealtimeFreak

  • Guest
Re: [Bugs] (GAE 0.3.2)
« Reply #8 on: 19 January 2011, 00:15:22 »
No, i use the english language, and it is not working >:(  (and the actually "magitech" tree from svn release)
i mean that extendet language. ( magitech_en.lng , magic_en.lng tech_en.lng)
hm.. you use the feature, in your next version?, then please test it first (testet with GAE.0.3.2, and SVN version)

I'm sorry but I do not anymore because really  :-X


Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: [Bugs] (GAE 0.3.2)
« Reply #9 on: 20 January 2011, 06:49:08 »
No, i use the english language, and it is not working >:(  (and the actually "magitech" tree from svn release)
i mean that extendet language. ( magitech_en.lng , magic_en.lng tech_en.lng)
hm..
I'm sorry, I don't understand what you mean? I see no problems with it. Can you post a screenshot of it not working?

Quote
you use the feature, in your next version?, then please test it first (testet with GAE.0.3.2, and SVN version)
It is tested. I implimented it almost the moment language files have been released, and with the exception of the slight bug that faction names aren't being translated, it works fine.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

RealtimeFreak

  • Guest
Re: [Bugs] (GAE 0.3.2)
« Reply #10 on: 27 January 2011, 20:56:32 »
sorry but, I was very stressed recently /:
so, i have it anway not get out
it really is strange, that it by you works.



hm i must it again test, if i have more time...