I believe this is a resource storage problem, he had 200 of some resource stored when he saved, and when the game was re-loaded it was at 400 ??
yes, thats correct.
but I have to add every time you save in the game, doubled the resource, or reproduced several times
that is, the load after the score, you can clearly see that the resources (gold, stone, wood, etc) have multiplied.
example: the store capacity, from a unit, (see ressource icons, on the sreen),wood=100, stone=100, gold=100.
now, i save the game, and back to GAE menu, i load the game, und we can se , a new status, wood=200, stone=200,gold=200( so a failure storage unit status), if we once again saves again, the volume doubled again, and so it goes on and on. (that applies to all resource classes!)
-when, at upgrade.xml, no entry under <upgrade-requirements>
</ upgrade-requirements> is set, appear when you upgrade, a completely pointless text "upgrade speed 300"? why? (Who "Speed 300" why?, or it turns out, the speed-dan, the upgrade skill, and in produceskill toltip, the respective
unit.) (ie: skill speed is displayed in toltip!)
I'm not sure I understand what you mean...
I think he means there is some stray text on the tooltip of an upgrade with no upgrade requirements
yes, exactly as I've said it
,
but, I must add,
that this problem not only occurs, if no prerequisites
in the "upgrade" property, standing, but even if the preconditions are in there.
This happens when an upgrade is finished, and the next man does select, dan you can see that here the unwanted is inside.(upgradespeed, or speed),
one more thing:
it involves, produce units, you can see this if you have a unit
would like to create that here dan (produce speed: 300) is available.
Fact: It actually relates more skill / commands, it is everywhere in the tooltip, the (speed, the skills displayed)
(hm .. or are these the skill speed,
, show the desired on the tooltip?)