Author Topic: Allow units to destroy trees  (Read 2036 times)

Pizza90

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Allow units to destroy trees
« on: 17 January 2011, 18:15:23 »
Yes you read the title good :D I was thinking that would be nice to allow units to destroy the trees (that would require an animation) this would allow three things:
1) Modders could make some units that with explosives or flames could destroy them
2) You could make shortcuts in the map, for example you could destroy trees to walk through a forest etc.
3) You could make new strategies (example: You destroy all the trees in a point so you would force your enemy to move in another one where you could attack him).

Ok this was my thought im sure no one will like it xD But i tried  :)
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will

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Re: Allow units to destroy trees
« Reply #1 on: 17 January 2011, 18:22:29 »
AoE2 had this - catapults could attack land, as I remember - and it openned up interesting strategies and was a popular feature

Omega

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Re: Allow units to destroy trees
« Reply #2 on: 17 January 2011, 23:49:31 »
Oppose. As previously mentioned, many maps use trees as a "border", since they are the most natural looking object for that use. The ability to destroy trees easily would undermine that. And make the AI even worse, as they never were smart to begin with, and I can't see them handling "tunneling" through trees.
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Pizza90

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Re: Allow units to destroy trees
« Reply #3 on: 18 January 2011, 01:22:50 »
Well since mg is more "multiplayer oriented" i think most of the games are played with humans. About the AI i dont know if it would need to make shortcut in the map etc. to win.. to me doesnt look so stupid  :) I mean i dont think that allowing this would bring problems with the AI because AI would just ignore it. Im talking about to allow units to destroy trees with an attack that could be used also against the other player not just against a tree. And i want to add that, if this thing would allow the units to destroy the tree it would be "tree per tree" not an automatic thing (so no problems with the "i destroy everything so you wont harvest wood"). In my opinion this would bring new strategies in the games. :)
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-Archmage-

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Re: Allow units to destroy trees
« Reply #4 on: 18 January 2011, 02:28:18 »
It would be totally unrealistic... :|
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Pizza90

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Re: Allow units to destroy trees
« Reply #5 on: 18 January 2011, 03:00:26 »
Why? If a unit would throw a rocket on a tree this should not fall?? I can understand for gold/stone but trees should be destroyable in my opinion ^^ But of course this is a community so there are many people and different opinions :)
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ElimiNator

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Re: Allow units to destroy trees
« Reply #6 on: 18 January 2011, 06:24:14 »
It would be totally unrealistic... :|
In real life you can destroy trees...
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the warlord of the reich

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Re: Allow units to destroy trees
« Reply #7 on: 18 January 2011, 07:04:24 »
more like walk through trees. alot of games have the dumb issue of units unable to move through wood. lso lower the sight ranges through woods. this will make the game MUCH more releatic and strategic. destroying trees is something may appear foolish. walk through them. jeez

cheers! :)

Psychedelic_hands

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Re: Allow units to destroy trees
« Reply #8 on: 18 January 2011, 07:43:32 »
Hmmm, why not have this as a new type of tree? So, trees map makers can still do that they want.  :P
This would totally be good for gameplay.I have fond memories of it in AOE II :D

more like walk through trees. alot of games have the dumb issue of units unable to move through wood. lso lower the sight ranges through woods. this will make the game MUCH more releatic and strategic. destroying trees is something may appear foolish. walk through them. jeez

cheers! :)

Warlord, you know you could make your own maps where you space out the trees? The reason why no one does it is because of the pathfinder, you see the game has to work out a path for you units to take when you give them a command to move somewhere, and that gets complex when there is lots of objects in the way.
Also it doesn't even look nice as the trees and units aren't scaled proportionally.
« Last Edit: 18 January 2011, 07:47:38 by Psychedelic_hands »

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Re: Allow units to destroy trees
« Reply #9 on: 18 January 2011, 09:24:29 »
It would be totally unrealistic... :|
In real life you can destroy trees...
Yea, I know, but how can a swordman hack through trees at a rate that would be useful?
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Coldfusionstorm

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Re: Allow units to destroy trees
« Reply #10 on: 18 January 2011, 11:29:48 »
It would be totally unrealistic... :|
In real life you can destroy trees...

ahahahahahah!, this were a great comment archmage!, made a large smile on my face :D.

anyways, totally yes,so you could define if attacks were able to attack a object(s) or a define if a object were destoryable, im in favor of the first, but the implementation part would be kinda weird, perhaps tie the attack to some sort of list wich denifes what kind of objects would be attackable. (fx object type 1). ect.
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Pizza90

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Re: Allow units to destroy trees
« Reply #11 on: 18 January 2011, 13:21:39 »
I said in the first post that units could destroy trees only with specific things (explosives and flames) that of course not all units have! It would be silly to allow an archer to destroy a tree but i dont see anything wrong if a catapult destroys a tree with a fireball :D

Still in my opinion would be nicer to destroy them than to walk through them because yes, some units may walk on the trees or through, (maybe archers or elfs?) but what about big units?? Plus destroying them would require you doing it and it would require a strategy while walking through them would require you just a click (and then everyone would use shortcut instead of the roads, while destroying it would require some seconds).

In my idea units could destroy a tree in a time that we should decide (not too small so it would require a "smart use" but not too large neither otherwise would be useless.

btw im glad some like my idea i thought i had all the thumbs down for this  :)
I translated Megaglest in italian and i keep the translation updated.

ElimiNator

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Re: Allow units to destroy trees
« Reply #12 on: 18 January 2011, 18:06:36 »
It would be totally unrealistic... :|
In real life you can destroy trees...
Yea, I know, but how can a swordman hack through trees at a rate that would be useful?
Nope, but a BattleMachine's axe can...
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titi_son

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Re: Allow units to destroy trees
« Reply #13 on: 18 January 2011, 19:10:03 »
I think this isn't a good idea i think because you can "destroy" trees already.
You only have to haverst them. There amount is only 300.

And which Modders do you mean ? where are modders? i only know elimiNator  :P
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Pizza90

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Re: Allow units to destroy trees
« Reply #14 on: 18 January 2011, 23:16:58 »
Harvesting is not a way to make shortcuts in the maps and doesnt open to new strategies..and i would add that this option would be "optional" so those who make factions could choice (if they like) to put units with this ability or not.
« Last Edit: 19 January 2011, 22:13:30 by Pizza90 »
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Re: Allow units to destroy trees
« Reply #15 on: 21 January 2011, 02:48:54 »
I think this isn't a good idea i think because you can "destroy" trees already.
You only have to haverst them. There amount is only 300.

And which Modders do you mean ? where are modders? i only know elimiNator  :P

I'm am a modder. I usually mod the resources up so I can actually carry a long game out, that makes tree tunneling impossible.  :P
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Coldfusionstorm

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Re: Allow units to destroy trees
« Reply #16 on: 21 January 2011, 07:54:15 »
Tree tunneling is a rather enjoyable tactics in medieval games, in sci-fi game tho its not much of use, but i guess could be used.
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