Author Topic: [done] Code to morph buildings with cellmaps correctly  (Read 1174 times)

MuwuM

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[done] Code to morph buildings with cellmaps correctly
« on: 23 January 2011, 18:02:08 »
before you were not able to morph a unit (like a gate)
(click to show/hide)

following code will correct this
(click to show/hide)
« Last Edit: 24 July 2016, 16:35:59 by filux »

Omega

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Re: Code to morph buildings with cellmaps correctly
« Reply #1 on: 23 January 2011, 19:34:31 »
Just to confirm, do you mean morphing a building when there's something inside its cellmap? If so, sounds great, thanks. :)
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MuwuM

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Re: Code to morph buildings with cellmaps correctly
« Reply #2 on: 23 January 2011, 20:46:42 »
Yes Omega exactly that have i done ;-)

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