Author Topic: Aztecs  (Read 45531 times)

ElimiNator

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Re: Aztecs
« Reply #75 on: 21 March 2011, 16:02:07 »
Well, I didn't do that because I wanted in low poly but it is the castleish unit and people shouldn't have many of them.
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Re: Aztecs
« Reply #76 on: 21 March 2011, 16:03:56 »
Yea, polygons should be fine, as long as you're careful. 8)
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ElimiNator

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Re: Aztecs
« Reply #77 on: 22 March 2011, 03:59:52 »
What do you think of this?
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Re: Aztecs
« Reply #78 on: 22 March 2011, 04:05:41 »
Much better! :thumbup:
But you can still make it more awesome yet! :P

-Make the "layers" kinda slope in instead of straight up.
-Even out the stairs, they're quite a bit on the uneven side.(Yes I can see the way you've got the layers being part of the stairs.)
-Replace that little red dot thing with ornaments.
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charlieg

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Re: Aztecs
« Reply #79 on: 22 March 2011, 05:51:45 »
Bit of a dreamy/whimsical thought, but I'll say it anyway...

It'd be cool if you could build up additional steps on the pyramid, with a bigger pyramid resulting in some kind of power bonus.  You might start at 4 steps high but be allowed to build it up to 12 steps (massive!) but will be forced to clear other nearby buildings to make way for the expansion.

Zoythrus

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Re: Aztecs
« Reply #80 on: 22 March 2011, 06:05:51 »
Bit of a dreamy/whimsical thought, but I'll say it anyway...

It'd be cool if you could build up additional steps on the pyramid, with a bigger pyramid resulting in some kind of power bonus.  You might start at 4 steps high but be allowed to build it up to 12 steps (massive!) but will be forced to clear other nearby buildings to make way for the expansion.

this would be an interesting way of advancing tech level....Elim, i suggest that you listen....

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Re: Aztecs
« Reply #81 on: 22 March 2011, 10:28:44 »
Maybe a good idea in general, but it will not fit with the current behaviour of the AI! I don't think it will ever fit, so better skip this idea...

@elim: The new pyramid mainly has another texture now and looks much better with this! Ok the model is different too, but thats not too important. The main thing is the texture. I hope you use bigger textures now ( 1024x1024 ) ? This is no more problem with png support and texture compression in the game itself ...

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ElimiNator

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Re: Aztecs
« Reply #82 on: 22 March 2011, 16:36:21 »
Maybe I will have it so you can upgrade it to store more resources and just increase the size 1 cell.

@arch:
Quote
-Make the "layers" kinda slope in instead of straight up.
-Even out the stairs, they're quite a bit on the uneven side.(Yes I can see the way you've got the layers being part of the stairs.)
-Replace that little red dot thing with ornaments.
Ill do the first 2, but this pyramid is way smaller then the real ones and the ornaments would be kinda small. I don't know...
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Re: Aztecs
« Reply #83 on: 22 March 2011, 16:48:38 »
Quote
@arch:
Quote
-Make the "layers" kinda slope in instead of straight up.
-Even out the stairs, they're quite a bit on the uneven side.(Yes I can see the way you've got the layers being part of the stairs.)
-Replace that little red dot thing with ornaments.
Ill do the first 2, but this pyramid is way smaller then the real ones and the ornaments would be kinda small. I don't know...

Well even if they're small ornaments they'll look better than a red dot. ;)
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narutoci

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Re: Aztecs
« Reply #84 on: 22 March 2011, 23:37:16 »
if you do a faction of the Aztecs, do it right. endowment of color, not as a faction of the vbros that horrible! terrible!. as noted they do not know anything about the Aztecs.

Zoythrus

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Re: Aztecs
« Reply #85 on: 23 March 2011, 01:49:51 »
if you do a faction of the Aztecs, do it right. endowment of color, not as a faction of the vbros that horrible! terrible!. as noted they do not know anything about the Aztecs.

you realize that Eliminator and his brothers are the Vbros, right?

ElimiNator

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Re: Aztecs
« Reply #86 on: 23 March 2011, 05:24:04 »
if you do a faction of the Aztecs, do it right. endowment of color, not as a faction of the vbros that horrible! terrible!. as noted they do not know anything about the Aztecs.
Yes the one we released in pack 5 is not very good, that is why I am redoing it slowly and getting ideas from the forum members.

Well even if they're small ornaments they'll look better than a red dot. ;)
OK, but what will I use for team colour in this model?
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Re: Aztecs
« Reply #87 on: 23 March 2011, 05:27:16 »
if you do a faction of the Aztecs, do it right. endowment of color, not as a faction of the vbros that horrible! terrible!. as noted they do not know anything about the Aztecs.

Eliminator is allowed to make which ever mod he wants; he is allowed to change whatever he wishes as HE is putting the work in, improving his skills and making a faction for you to play for FREE.

What have you done? Complained about it.
If you think you can do a better job, go ahead mate.

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Re: Aztecs
« Reply #88 on: 23 March 2011, 11:53:59 »
@Eliminator: Maybe outline the hieroglyphics/language/crap/stuff on the archway into the thing? Add hieroglyphics/language around and put it in teamcolor, that would look far cooler and fit far better than a random dot.
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John.d.h

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Re: Aztecs
« Reply #89 on: 23 March 2011, 15:16:42 »
if you do a faction of the Aztecs, do it right. endowment of color, not as a faction of the vbros that horrible! terrible!. as noted they do not know anything about the Aztecs.
If you think it's bad, then suggestions for improvement are more useful than just saying that it's bad.  Criticism can be a good thing, but only if it is constructive.

ElimiNator

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Re: Aztecs
« Reply #90 on: 24 March 2011, 00:50:40 »
@Eliminator: Maybe outline the hieroglyphics/language/stuff on the archway into the thing? Add hieroglyphics/language around and put it in teamcolor, that would look far cooler and fit far better than a random dot.
Great idea, will do.

Do you guys think the top of this pyramid is ok for the temple?
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Zoythrus

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Re: Aztecs
« Reply #91 on: 24 March 2011, 00:57:31 »
yes, that will do fine (actually, try to make it look as much like that pyramid as possible)

ElimiNator

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Re: Aztecs
« Reply #92 on: 24 March 2011, 01:00:22 »
Well I want people to be able to walk in/through it. If it is up stairs they will have to walk around it...
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Re: Aztecs
« Reply #93 on: 24 March 2011, 01:04:46 »
Well I want people to be able to walk in/through it. If it is up stairs they will have to walk around it...
oh yeah, forgot about that....

stupid engine limitations.....

Omega

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Re: Aztecs
« Reply #94 on: 24 March 2011, 02:48:04 »
Well I want people to be able to walk in/through it. If it is up stairs they will have to walk around it...
So forgo the idea. Realism beats being able to walk through a building. :P
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ElimiNator

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Re: Aztecs
« Reply #95 on: 24 March 2011, 17:27:46 »
Well I want people to be able to walk in/through it. If it is up stairs they will have to walk around it...
So forgo the idea. Realism beats being able to walk through a building. :P
I already have a pyramid for the main building I don't want another huge building, and it will be stupid if all/most of the building are not walkable.

Dose this look good for the icons? it is the pyramid icon:
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Zoythrus

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Re: Aztecs
« Reply #96 on: 24 March 2011, 18:19:23 »
about the icon, i like it, but does it look "Aztec-y" to you? maybe if you made it look a tad less....primitive...then it would be perfect.



hey, i would like to know, which units have you gotten done? this conversation has kinda confused me, so im kinda lost. also, can this list of finished units also include those which arent done? (for comparison....)

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Re: Aztecs
« Reply #97 on: 24 March 2011, 19:32:23 »
@Eliminator: Maybe outline the hieroglyphics/language/stuff on the archway into the thing? Add hieroglyphics/language around and put it in teamcolor, that would look far cooler and fit far better than a random dot.
Great idea, will do.

Do you guys think the top of this pyramid is ok for the temple?

Yes, but I say keep the tunnel through it, being a big building that'd help with navigation on small maps. Be sure to make the top part big enough so that it doesn't look too disproportionate with the average person.


Dose this look good for the icons? it is the pyramid icon:


I like that, I suggest adding a bit of vertical moss, and make the stone a little rougher looking. ;) I agree with Brenton though the shape of the pyramid should be a little more defined than that.
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ElimiNator

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Re: Aztecs
« Reply #98 on: 24 March 2011, 20:41:24 »
Thanks guys.
And this is the tech tree,red=unfinished (If you think something should be added just tell me):

Slave
Priest
Coatl
Jaguar-warrior
Eagle-warior
Club fighter
Stick warrior
Shielded stick warrior
Archer
Blowpipe man
Calmecac
Snake statue
Army hut
Chinampa
Temple
Pyramid


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Zoythrus

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Re: Aztecs
« Reply #99 on: 24 March 2011, 21:26:12 »
hey, i was thinking, "club fighter" doesnt sound very Aztec. maybe "Huitzauhqui Warrior" instead? the Huitzauhqui is a club with inlaid obsidian shards

get what im saying?

 

anything