Hi another little glitch i found:
If a ranged unit fires a projectile then a move command is given before the projectile reaches its target the amount of damage would be less than if the unit was left in its attack cycle. This reduce damage effect is not due to variable damage, i've experimented with units with out variable damage just base damage.
This is problematic with: Slow moving projectiles, long range attack (15+ squares), and projectiles that are fired toward the end of the animation cycle. For my case it interferes with a unit that's designed for hit and run attack.
I'm using MegaGlest but i think projectiles are calculated the same on Glest and GAE.
Thanks again!