Author Topic: Useing Faction Icons  (Read 1470 times)

Ishmaru

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Useing Faction Icons
« on: 30 January 2011, 00:55:16 »
Ill be honest i haven't been able to try the beta for the new MegaGlest, I don't remember seeing this listed as a change but i could be wrong...  :look:

Have the faction preview removed in a recent revision or did i disable it somehow? I do not have one. I remember there being a lag issue. Either way Here is a small thing we can add/change to the Custom Game screen.

Instead of using the faction specific loading screen during the Custom Game menu how about a separate smaller image perhaps 64x64 that would represent the faction as its symbol. It would be faster to load and would actually look better than a rescaled loading screen. Since a loading screen would be bigger there is plenty room for lots of details and actions, which could be lost into a blurry mess when re sized into that small box. Plus this way, you can have one "icon" per player (or cpu) which would look better instead of a single image on upper left. Many RTS in particular, multi-faction  ones use a symbol next to the name, sometimes just a symbol instead of name.

Just an idea  :P
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tomreyn

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Re: Useing Faction Icons
« Reply #1 on: 1 February 2011, 17:08:58 »
Other people have come up with this idea when the faction preview was discussed and introduced, and most seemed to like the idea of an icon instead of the resized loading screens. Personally I'd surely prefer it, still.

However, this discussion is plain hypothetical unless someone crafts such icons which properly represent/symbolize a given faction.
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softcoder

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Re: Useing Faction Icons
« Reply #2 on: 2 February 2011, 07:15:54 »
Add the following in glestuser.ini:

FactionPreview=true

Pizza90

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Re: Useing Faction Icons
« Reply #3 on: 4 February 2011, 10:12:36 »
I agree! It would be nicer and faster to load.
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Ishmaru

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Re: Useing Faction Icons
« Reply #4 on: 5 February 2011, 21:13:09 »
Other people have come up with this idea when the faction preview was discussed and introduced, and most seemed to like the idea of an icon instead of the resized loading screens. Personally I'd surely prefer it, still.

However, this discussion is plain hypothetical unless someone crafts such icons which properly represent/symbolize a given faction.

Just because certain mods don't use it doesn't mean that the option cant be there... It can just be there for tech-trees that would make use of icons.
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titi

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Re: Useing Faction Icons
« Reply #5 on: 7 February 2011, 10:10:25 »
Where should these icons be placed? I will try to add them, if I know what to do exactly.
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Ishmaru

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Re: Useing Faction Icons
« Reply #6 on: 7 February 2011, 15:06:39 »
I was thinking something along the lines of this:


don't know why its so dark...

Perhaps we can move the bottom row with the map preview down and space out the player listing to make room for square icons. As of now the images would have to be rectangles to fit.
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