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RELEASE 3 IS OUT!!! LINUX, PC, OSX!

Started by Ishmaru, 4 February 2011, 07:20:00

Mr War


ultifd

It's going to be a great day when the beta is released!  ;D

will

Looks very great.

When are we going to see it for real though?

Ishmaru

Quote from: ultifd on 10 May 2011, 01:22:04
It's going to be a great day when the beta is released!  ;D
Quote from: will on 10 May 2011, 05:32:50
When are we going to see it for real though?

When i get new or fix my old computer/ retrieve data from my hard drives... + day or two... hopefully... (-_- ' )
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

Hagekura

Nice soldier units models. well déformer and looks cute(especially female models). :D It will be well received by japanese.
btw the Destroyer reminds me guntank, I love it. :O
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

Ishmaru

Quote from: Hagekura on 13 May 2011, 16:49:51
Nice soldier units models. well déformer and looks cute(especially female models). :D It will be well received by japanese.
btw the Destroyer reminds me guntank, I love it. :O
Glad you like like my infantry models! I improved the males a lot from before but i still think females came out much better, Grunts and Minigunners are my favorite. Destroyers were actually inspired by Guntanks as well as a unit from an RTS called Emperor: Battle For Dune, called the Devastator.
http://dune2k.com/View/Images/Duniverse/Games/Emperor/Units/Harkonnen/H-Devastator-Big.jpg

Quote from: Hagekura on 13 May 2011, 16:49:51
:D It will be well received by japanese.
Thanks I hope so!
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

ultifd

Hmm... perhaps you should create a wiki page for this?  :)

Ishmaru

I know i've been putting it off. Ill get to that asap!
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

Ishmaru


Just put up latest video wondering what you guys think of sounds/animations? And to let you know now I do not have voice work yet.  And this song is included as Annex soundtrack.

btw 3D studio max 8 has issues running on windows 7 -_- plus Megaglest overheats my mac so working is limited to xml tweaking, which I'm still doing. I'm going to need a computer with XP soon though.
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

claymore

Sounds are cheesy, song is awful... everything else is terrific though, nice job.

ultifd


John.d.h

The sounds aren't bad in my opinion.  Having any new sounds at all is way more than most Glest mods can claim. :P  The song sounds like it's trying a little too hard to be epic, though.

Ishmaru

Quote from: claymore on 22 May 2011, 20:38:25
Sounds are cheesy, song is awful... everything else is terrific though, nice job.
Are the sounds at least tolerable? Or would game be better on mute? :P
What don't you like about the music?

If anyone knows a better source for public domain or CC sounds please tell me. I looked at OpenGameArt.org but didn't find anything that worked for me.

Quote from: John.d.h on 22 May 2011, 20:53:14
The sounds aren't bad in my opinion.  Having any new sounds at all is way more than most Glest mods can claim. :P  The song sounds like it's trying a little too hard to be epic, though.

Is it the choir at the beginning of the song that makes it trying to hard? I don't care for it either i was planning to either find a way to edit it out or request a version without it. Would that be better?
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

Omega

Quote from: Ishmaru on 22 May 2011, 19:42:55
btw 3D studio max 8 has issues running on windows 7 -_-
So learn Blender? ;) In all honesty, what issues? Every program I have that runs on XP runs better on 7.

Quote from: Ishmaru on 22 May 2011, 19:42:55
plus Megaglest overheats my mac so working is limited to xml tweaking
Another reason not to like Macs.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Ishmaru

Quote from: Omega on 22 May 2011, 21:52:28
Quote from: Ishmaru on 22 May 2011, 19:42:55
btw 3D studio max 8 has issues running on windows 7 -_-
So learn Blender? ;) In all honesty, what issues? Every program I have that runs on XP runs better on 7.

Quote from: Ishmaru on 22 May 2011, 19:42:55
plus Megaglest overheats my mac so working is limited to xml tweaking
Another reason not to like Macs.

Yes i will but i'm gonna stick with 3ds max till annex project is done.  Issue comes from max freezing on startup on windows 7. Im sure there is a workaround somewhere....

Well the mac is fine for what i bought it to do, but i didnt buy it to play glest. I still sucks that it overheats playing all but vanilla glest.
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

Mr War

Sir, the video is awesome and the music goes fine.

Some constructive feedback would be that the MRLS rockets don't quite look rocket like. The flames are excellent but maybe if the rocket themselves were more visible?

will

the mod is gorgeous - alpha release now please! - and the composition and timing between scene and music is brilliant in the video!

480p doesn't exactly make it easy to critique the rockets, but as they are dark and as the flash has a hard edge they do look like they are flying backwards!

Perhaps put a bit of transparency and more flame on the texture of the flames coming out of the tail of the rockets?

Elsewhere it felt that whilst the laser particles were nicely aligned with the guns, they were appearing beneath them instead of in front.

I've spent hours fiddling with trying to get particles nicely aligned, and I didn't know about the necessity of avoiding whole numbers, so it might be that this is intentional.

Really, this is the absolutely awesome!  When do we get our hands on it?

Mr War

Will, projectile g3ds cannot include transparency, team color or animation. This is not a big deal and annex shows that great things are possible with what we have

will

bummer.  Maybe just have blackened edges to them in the texture then?

claymore

#169
Ok, let me at least try and be constructive. On second watch the sounds actually aren't thaat bad, but they're lacking in variety a little. I guess because they don't quite match the quality of the visuals I was disappointed. The song I didn't really pay much attention to after the intro, but the choir at the beginning is really "trying too hard to be epic" as John put it. Also, from what I can see there are too many blue projectiles. Some variety in colours would be nice.

That's about all I can find fault with... otherwise, this is the best mod we've ever seen!! Please release an alpha soon. :(

ultifd

Hmm...what changes does Chasm need before it's released?

Ishmaru

#171
The rocket fire, laser fire, jet engine fire, and muzzle flash all suffer from the same problem: When i created them on my Xps they looked quite different than they do in the video/latest screens.

On my Dell XPS laptop and Studio Laptop the flame rendered like this:
[img]http://media.moddb.com/images/mods/1/18/17106/battle2.jpg[/img]

As you see the muzzle flashes were quite bright and vibrant, and laser fire was perfect matching the laser its self.

Since those two are dead i did recent video/screens on someone else's desktop, and my macbook (when its not frying omelets) and got a much more desaturated, almost greytone, semi-transparrent fx like the screen shot below: (look at infantry in lower left)
[img]http://media.moddb.com/images/mods/1/18/17106/annex_screen2_AD.jpg[/img]

So this seems to be graphics card related except the studio had an intel built in card, yet still had good muzzle...
any ideas to make them look bright again on most machines?

Quote from: will on 23 May 2011, 08:23:01
bummer.  Maybe just have blackened edges to them in the texture then?

i dont think dark edges would look good...

Quote from: claymore on 23 May 2011, 10:10:21
Ok, let me at least try and be constructive. On second watch the sounds actually aren't thaat bad, but they're lacking in variety a little. I guess because they don't quite match the quality of the visuals I was disappointed. The song I didn't really pay much attention to after the intro, but the choir at the beginning is really "trying too hard to be epic" as John put it. Also, from what I can see there are too many blue projectiles. Some variety in colours would be nice.

That's about all I can find fault with... otherwise, this is the best mod we've ever seen!! Please release an alpha soon. :(

Sorry my sound library is quite small, and the sounds you heard are the best i have atm, some i even edited to make the sound better. If anyone knows a good source for sound fx please let me know!
As for the blue particles, so far only eml weapons and sparks during construction are blue. EML weapons are in their own class and have their own strength and weakness so i wanted them to be easily identifiable. Plus makes it look more uniform. Maybe ill see if there is a better color for this.  As for build sparks they originally were white but the monochrome build animation looked lame so i made it blue. I don't think any other color would work here maybe gold like bullet impact particle.
Thanks for critism.

Quote from: will on 23 May 2011, 06:30:51
the mod is gorgeous - alpha release now please! - and the composition and timing between scene and music is brilliant in the video!

480p doesn't exactly make it easy to critique the rockets, but as they are dark and as the flash has a hard edge they do look like they are flying backwards!

Perhaps put a bit of transparency and more flame on the texture of the flames coming out of the tail of the rockets?

Elsewhere it felt that whilst the laser particles were nicely aligned with the guns, they were appearing beneath them instead of in front.

I've spent hours fiddling with trying to get particles nicely aligned, and I didn't know about the necessity of avoiding whole numbers, so it might be that this is intentional.

Really, this is the absolutely awesome!  When do we get our hands on it?

They use to be alined i dont know why its different now. I haven't edited any Eml units since February  ill fix them asap. As for release im really not sure sorry for delays,I still have some things that i need o salvage off my xps, and i want to get things right.  Dont want to disappoint anyone!


Quote from: ultifd on 24 May 2011, 02:11:13
Hmm...what changes does Chasm need before it's released?

To be honest i stopped working a long time ago. I was altering gameplay to be more like glest with smaller battles, and more focus on base growth and expansion, which i like, but ai not responding well to changes at all.  Chasm AI is horrid cpu megas are a joke and its like 300mb (i think) as a standalone mod... Im not gona do anymore graphics stuff to it or epitomizing outside of cleaning useless data, but i need permission to use music (the music is cc-by-sa so do i have to ask for permission?? I plan so) which takes a while and i have to fix the ai somehow.
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

John.d.h

Quote from: Ishmaru on 24 May 2011, 02:49:43
the music is cc-by-sa so do i have to ask for permission??
No.  CC-By-SA is your permission.  You already have it.  You would only have to ask if you wanted to use it under different terms than that license.

Ishmaru

Quote from: John.d.h on 24 May 2011, 19:30:50
Quote from: Ishmaru on 24 May 2011, 02:49:43
the music is cc-by-sa so do i have to ask for permission??
No.  CC-By-SA is your permission.  You already have it.  You would only have to ask if you wanted to use it under different terms than that license.
I see, i don't know if i'm ok without asking them first though...

Here is an idea i came up with what about having variations of same faction with different commanders with bonuses to certain units and reductions to other units. Pretty much like the "Advance Wars" (aka Famicom Wars) series. So gives players more customization to play, eg a player who loves tanks could choose the tank commander who would have stronger more armored tanks but very weak infantry or air force. Havent decided what the actual strengths weakness are yet though but thats an example.
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

Mr War

One idea would be to give each 'subfaction' one unique unit also that plays to their strength