The rocket fire, laser fire, jet engine fire, and muzzle flash all suffer from the same problem: When i created them on my Xps they looked quite different than they do in the video/latest screens.
On my Dell XPS laptop and Studio Laptop the flame rendered like this:
[img]http://media.moddb.com/images/mods/1/18/17106/battle2.jpg[/img]
As you see the muzzle flashes were quite bright and vibrant, and laser fire was perfect matching the laser its self.
Since those two are dead i did recent video/screens on someone else's desktop, and my macbook (when its not frying omelets) and got a much more desaturated, almost greytone, semi-transparrent fx like the screen shot below: (look at infantry in lower left)
[img]http://media.moddb.com/images/mods/1/18/17106/annex_screen2_AD.jpg[/img]
So this seems to be graphics card related except the studio had an intel built in card, yet still had good muzzle...
any ideas to make them look bright again on most machines?
bummer. Maybe just have blackened edges to them in the texture then?
i dont think dark edges would look good...
Ok, let me at least try and be constructive. On second watch the sounds actually aren't thaat bad, but they're lacking in variety a little. I guess because they don't quite match the quality of the visuals I was disappointed. The song I didn't really pay much attention to after the intro, but the choir at the beginning is really "trying too hard to be epic" as John put it. Also, from what I can see there are too many blue projectiles. Some variety in colours would be nice.
That's about all I can find fault with... otherwise, this is the best mod we've ever seen!! Please release an alpha soon.
Sorry my sound library is quite small, and the sounds you heard are the best i have atm, some i even edited to make the sound better. If anyone knows a good source for sound fx please let me know!
As for the blue particles, so far only eml weapons and sparks during construction are blue. EML weapons are in their own class and have their own strength and weakness so i wanted them to be easily identifiable. Plus makes it look more uniform. Maybe ill see if there is a better color for this. As for build sparks they originally were white but the monochrome build animation looked lame so i made it blue. I don't think any other color would work here maybe gold like bullet impact particle.
Thanks for critism.
the mod is gorgeous - alpha release now please! - and the composition and timing between scene and music is brilliant in the video!
480p doesn't exactly make it easy to critique the rockets, but as they are dark and as the flash has a hard edge they do look like they are flying backwards!
Perhaps put a bit of transparency and more flame on the texture of the flames coming out of the tail of the rockets?
Elsewhere it felt that whilst the laser particles were nicely aligned with the guns, they were appearing beneath them instead of in front.
I've spent hours fiddling with trying to get particles nicely aligned, and I didn't know about the necessity of avoiding whole numbers, so it might be that this is intentional.
Really, this is the absolutely awesome! When do we get our hands on it?
They use to be alined i dont know why its different now. I haven't edited any Eml units since February ill fix them asap. As for release im really not sure sorry for delays,I still have some things that i need o salvage off my xps, and i want to get things right. Dont want to disappoint anyone!
Hmm...what changes does Chasm need before it's released?
To be honest i stopped working a long time ago. I was altering gameplay to be more like glest with smaller battles, and more focus on base growth and expansion, which i like, but ai not responding well to changes at all. Chasm AI is horrid cpu megas are a joke and its like 300mb (i think) as a standalone mod... Im not gona do anymore graphics stuff to it or epitomizing outside of cleaning useless data, but i need permission to use music (the music is cc-by-sa so do i have to ask for permission?? I plan so) which takes a while and i have to fix the ai somehow.