Hi sorry for lack of updates... Don't have any free time these days
Still there is some work being done, Mainly fixing balance issues from playing multiplayer.
Some Balance/aesthetic changes,15 More Credits Per Crystal (now last lobger)
Population cap increased to 80 (per faction)
Hero Resistance reduced
Removed Meeting point to non producing structures.
Scout Drones now available from barracks in tier 1
Population penalty for Harvesters and Defense structures Increased to 5
Bunkers do more damage.
Reduced repair speed for grunts
Workers no longer repair vehicles
Factories auto repair ground vehicles near them
Hangars auto repair air vehicles near + above them
Icons appear above units during certain actions such as repairing, building, placing explosives, and using super weapons
New "Mobile Refinery" Unit allowing for easy harvesting far away from base. Only 1 allowed at a time.
Vehicles now rotate with ground
Stages are more 3D, more dramatic height differences
New Semi-Transparent Hud
Video of Mobile Refinery, Auto Repair, and Action Icons:
In the works / testingNew tilesets- "Toxic High" and "Toxic Low"
Variation factions based on "Alliance" faction. Same units but with their own strengths and weakness. Similar to "Advance Wars" or Field Commander (PSP)
Concept of Rival Faction "The Northern Empire", A High Tech Race, with powerful mechanized infantry.
I having a hard time dealing with missing data due to the loss of my old computer many months ago, much of the data lost was for Chasm, which isn't in any better shape than it was a year ago but from what i still have i did a little video to show what game was like: