The population complaint is probably because I like a defensive strategy with hit and run raids from my main base, which reminds me, can you make it possible for units to level up after a certain number of kills, currently it only affects the falcon which is kinda saddening
Unfortunately, she doesn't have a level up anymore either
The issue with level ups are that they raise hp and ep and vision range, hp and vision is fine but ep causes a big problem. Many units such as Eml Walkers, tanks, Mrls, or any weapon thats not a machine gun, use Ep as a cooldown timer. For example Tanks have a max of 4 ep and requiring tank to regen 4 ep to fire again. If the tank levels up it will get some bonus ep, i think its 2 so now tank has a max ep of 6. This causes the tank to take its first two shots in rapid fire then go back to its normal firing rate, which is really strange.
Ill be happy to add level ups again,for all units, if megaglest creates its own or adopts GAE ability to define the boosts per level.
You like to know that bombers are specifically designed for this gameplay. Their fast, drop their bombs very quickly, they do have long reload rates so its a good idea to withdraw them during this time, as they are vulnerable. a squad of 4 are Perfect for quick hit and run attacks on factories, silo, techlab. you might enjoy them
I kinda want to see everyone's strategies when playing Annex, either like a video or observing a match, as im not as good an rts player
Re the AI not building advanced units. Not perfect solutions but i use 3 tricks which help:
A) put a build limit, like 3, on the barracks type production facilities so that it doesn't just spam the most basic production facilities
B) don't have too many production building types
C) put max unit counts on basic units so that they cannot spam too many and they switch production queue to other units
A) the current limit is 5 on all production buildings don't want to limit players too much. But 3 may be a good number, though i haven't seen Ai build more than 3 anyways.
B)There is only 3 Hangar, Barracks, Factory Pretty standard RTS format, Ill think about Merging Factory and Hangar
C)Tried this once but this limits choices to player as well. What if player wanted to build 70 grunts and go for an all out C-4 Bomb suicide mission on enemy base?
Just want to leave player with as much options as possible.
Thanks for the ideas Mr War!