Author Topic: RELEASE 3 IS OUT!!! LINUX, PC, OSX!  (Read 172362 times)

treba

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Re: Annex: BETA 1 RELEASED!!!
« Reply #300 on: 30 November 2011, 17:26:51 »
im not really sure....would you rework them so they fit better into annex?
if so, what about conflict?

Ishmaru

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Re: Annex: BETA 1 RELEASED!!!
« Reply #301 on: 1 December 2011, 05:22:27 »
im not really sure....would you rework them so they fit better into annex?
if so, what about conflict?

Yes they will be reworked to fit, compatibility with annex tilesets, more space for bases, more room for larger armies, and more resources.

Yes I will add conflict to annex, I'm making the single land bridge, larger as it is too small for annex games, and a small bridge in the north and south too. Actually I'm making two versions of conflict, a 1v1 and a 2v2. Any other maps?
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Re: Annex: BETA 1 RELEASED!!!
« Reply #302 on: 1 December 2011, 06:59:28 »
I want 4hills8kings to be in Annex! because I often play this map in megaglest.
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Re: Annex: BETA 1 RELEASED!!!
« Reply #303 on: 1 December 2011, 13:25:45 »
I redone how defense structures work:

3 defense structures: Gun Turret (replaces bunker/anti infantry), Rocket Turret (anti vehicle/anti air) and EML Turret (heavy long range anti vehicle)

Population penalty reduced to 1 per defense structure (was 3 in beta 1). You can place lots of turrets now, however they are more vulnerable than before, especially vs siege units.

https://www.youtube.com/watch?v=yOFKqoATpTo

I want 4hills8kings to be in Annex! because I often play this map in megaglest.

I could do that, would it be an issue if its only 4 players? Since Annex is much more resource heavy than MG so I try to keep the player count to a max 4.

Any more good MG maps?
« Last Edit: 1 December 2011, 13:40:27 by Ishmaru »
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ElimiNator

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Re: Annex: BETA 1 RELEASED!!!
« Reply #304 on: 1 December 2011, 17:00:08 »
I must say the ground textures kind of clash in that tile-set.
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Re: Annex: BETA 1 RELEASED!!!
« Reply #305 on: 1 December 2011, 19:27:46 »
why the **** would you artificially limit players??
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Re: Annex: BETA 1 RELEASED!!!
« Reply #306 on: 1 December 2011, 19:30:33 »
Man that vid is beautiful. The muzzle flashes are great

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Re: Annex: BETA 1 RELEASED!!!
« Reply #307 on: 1 December 2011, 19:54:17 »
Thank you!

I must say the ground textures kind of clash in that tile-set.

Yea its tough trying to be able to have multiple biomes with only 5 surfaces to choose from.

why the **** would you artificially limit players??

Like I said limited them because Annex is more taxing on the system than MG.

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Re: Annex: BETA 1 RELEASED!!!
« Reply #308 on: 1 December 2011, 21:42:12 »
......Well, i wouldnt, altho i see why and what you are trying to acomplish
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Re: Annex: BETA 1 RELEASED!!!
« Reply #309 on: 2 December 2011, 01:55:01 »
why the **** would you artificially limit players??

Like I said limited them because Annex is more taxing on the system than MG.
Hmm, why not have an eight player map, but have the player setup so it's easily compatible with four players? So in a 2v2v2v2 map, generally it'd be player 1 and 2 against 3 and 4 and so on, but to make it more compatible for four players, it could be 1 and 5 against 2 and 6, etc. Sure, annex might be too taxing with 8 players for many, but for those with power to burn, they'd likely be able to handle it, not to mention we can expect the engines to only improve in performance in the future.
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Re: Annex: BETA 1 RELEASED!!!
« Reply #310 on: 10 December 2011, 03:24:04 »
I redid the menu screen. This is it rendered in 3DS Max:

(click to show/hide)

Also Here are some MG maps that I edited for Annex Use:

Conflict  (There is two versions in Annex: 1v1 and 2v2)
(click to show/hide)

Fracture (edited map to use cliffs)
(click to show/hide)

Forrest for Four
(click to show/hide)

Valley of Death
(click to show/hide)

Also a new Annex specific map:

Platforms
(click to show/hide)
« Last Edit: 13 April 2016, 22:11:38 by filux »
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Re: Annex: BETA 1 RELEASED!!!
« Reply #311 on: 10 December 2011, 04:40:39 »
Wow, that's an epic main menu! The maps look pretty good too, though the sands on conflict grow repetitive fast, and I've never cared much personally for the concept of one massive resource "clump" such as Platforms displays.
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Re: Annex: BETA 1 RELEASED!!!
« Reply #312 on: 10 December 2011, 10:17:07 »
>new menu screen
Simply awesome... :o
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Mr War

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Re: Annex: BETA 1 RELEASED!!!
« Reply #313 on: 10 December 2011, 13:14:11 »
Wow, just wow. It's seeing stuff like this that makes me try harder, thanks

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Re: Annex: BETA 1 RELEASED!!!
« Reply #314 on: 11 December 2011, 05:03:26 »
Wow, just wow. It's seeing stuff like this that makes me try harder, thanks
>new menu screen
Simply awesome... :o
Wow, that's an epic main menu!

Thanks! Now I need to change menu music, The current annex one really doesn't go with this layout.

The maps look pretty good too, though the sands on conflict grow repetitive fast, and I've never cared much personally for the concept of one massive resource "clump" such as Platforms displays.

Ill add more texture to conflict, as for Platforms its the only one with the giant resource patch, its there if anyone is interested to try something different :)
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Re: Annex: BETA 1 RELEASED!!!
« Reply #315 on: 2 January 2012, 01:43:17 »
New menu In game, Has its own custom Camera angles! Also a new Logo!
(click to show/hide)

Also I'm doing a few scenarios. I'm not much of a Lua coder though, so they are simple, but still fun. If anyone is interested in making some Annex scenarios/maps let me know!
« Last Edit: 13 April 2016, 22:12:52 by filux »
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Omega

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Re: Annex: BETA 1 RELEASED!!!
« Reply #316 on: 2 January 2012, 03:27:52 »
New menu In game, Has its own custom Camera angles! Also a new Logo!
Very nice. I can't help but think that the logo has a "cut off" sort of look, though.

Also I'm doing a few scenarios. I'm not much of a Lua coder though, so they are simple, but still fun. If anyone is interested in making some Annex scenarios/maps let me know!
I'm afraid I haven't the time at the moment (or in the foreseeable future :P), but I can offer some ideas. General ideas include a king of the hill scenario, a scenario where you must protect an AI controlled vulnerable unit, a scenario where you must defeat a "boss" (make a new unit only used in the scenario, placed with Lua, give it extra high HP and devastating attacks which would require tactics and strong unit choices to fight), or a scenario where players defend from waves of foes, with each wave being largely comprised of a single armour type, and thus being advantageous to use certain attack types.

Oh, and another unrelated idea:
Code: [Select]
[url=https://docs.megaglest.org/index.php?title=Annex&action=edit]Create the Annex wiki page[/url].
« Last Edit: 18 June 2016, 13:19:56 by filux »
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Re: Annex: BETA 1 RELEASED!!!
« Reply #317 on: 2 January 2012, 06:17:03 »
Looks very nice, I've updated intro docs on wikia to try to explain some of the new intro settings you can use for MG, still need to add loads of documentation, but it will take time. Great work Ishmaru.

treba

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Re: Annex: BETA 1 RELEASED!!!
« Reply #318 on: 2 January 2012, 13:13:27 »
i wil try to create something like the starcraft 2 challange missions (which are meant to teach the player how to use the different unit types). they will probably head into the direction what omega suggested.
but it may take some time as i will use it as a testing ground for my editor. so don't espect it too soon.

btw: great work! when will you ship the next beta?

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Re: Annex: BETA 1 RELEASED!!!
« Reply #319 on: 2 January 2012, 19:20:00 »
@Omega yes wiki page is long overdue. I want to have a beta 2 Release first though.

@softcoder thanks for the documentation, still unsure what I want to do as an intro, I may not have one this release, depending on how much time I have.

@treba
That would be great! For now training missions for units, and challenge maps would be the best. I already have 10 scenarios with Beta 2. Take your time, we can always release any scenario as separate downloads and include them with annex in later releases.
When i get around to making Annex's other Faction I would like to make Story/Campaign scenarios. Focusing on the Hero character (falcon) and maybe some other campaign only heros.

As for next beta, should be soon!As of now this is the content in beta 2:

(click to show/hide)
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Re: Annex: BETA 1 RELEASED!!!
« Reply #320 on: 7 January 2012, 20:02:17 »
Teaser ahead
(click to show/hide)
« Last Edit: 13 April 2016, 22:14:50 by filux »
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Mr War

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Re: Annex: BETA 1 RELEASED!!!
« Reply #321 on: 8 January 2012, 16:28:40 »
that dual barrelled tank kinda reminds me of the Harkonnen Devastator from Dune II crossed with a mammoth . Very cool, what's it called?

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Re: Annex: BETA 1 RELEASED!!!
« Reply #322 on: 9 January 2012, 03:08:51 »
that dual barrelled tank kinda reminds me of the Harkonnen Devastator from Dune II crossed with a mammoth . Very cool, what's it called?

Well none of the Shadow units have names yet. Technically it was the Tank Destroyer from the alliance faction before it got replaced by the giant two legged walker.

(click to show/hide)

I was planning on just calling it Heavy Tank, unless someone else thinks of a better name. Its got firepower, 2 cannons is better than one! but about the same armor as a standard tank, but as such cheaper and faster to build, so you could have a few!
« Last Edit: 13 April 2016, 22:15:18 by filux »
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treba

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Re: Annex: BETA 1 RELEASED!!!
« Reply #323 on: 10 January 2012, 15:34:23 »
hey ishmaru, what do think about creating a git where everyone interested can already have a look into the current status?
i would really like to have that, to be able to start creating scenarios with the current tech

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Re: Annex: BETA 1 RELEASED!!!
« Reply #324 on: 11 January 2012, 00:30:19 »
Yea setting up a git hub would be a good idea. Beta 2 realease is sooo close though I'm going to need to make a linux version somehow. I have windows and mac osx version ready.
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