So editing the diffuse color can create some brightness when setting to pure white, but its very small difference...
So development wise, I took a break after Beta 2 release to work on Ludum Dare, as well as some personal things, so not to much is new.
Just some flame tanks:
I did do some thinking into what Is next for Annex, a sort of plan on how the game should be like in its completed form. Their is now 3 factions planned for Annex. The Shadow Organization was originally supposed to be a sort of add on campaign using a faction really made to re use old models, and build faction that will work best for AI. However, people wanted the ability to play as the third faction so now Shadow Organization will be getting new models on par with the Alliance.
So there is an issue the Alliance has 30 (if i remember right) units+structures which means the other two should have roughly 30 units as well. meaning Annex will have roughly 90 units. That may sound fine but the original vision was to have a battle field with drastically different units, instead of having units of similar classes or similar units with different stats. I want drastically different units each with its own purpose, and uses.
So what does this mean? Well the biggest change will be having less units per army, meaning the Alliance will be losing some units. Don't worry these units aren't going to be cut but rather transferred to another faction, others may be combined together.
Here are some plans I have:
-The Silo part of the tech tree will be removed from the alliance.
-The MRLS will be produce-able through tech lab.
-The Destroyer + Guardian will be converting to the Northern Empire units
-Nuke super weapon moved to either the Northern Empire or Shadow Organization
Other ideas i'm playing with in my head:
-Combining Harrier + Bomber units (will retain harrier model) However I may reduce the effectiveness of bombs. Also will help the issue of new players massing harriers to find them useless vs ground...
-Combining Striker + MRLS i'm not as sure this is a good idea as the Harrier + Bomber combo. Mainly because MRLS is supposed to be a late game unit, meaning if I do this the Alliance will not have good Ground to air support till late game. This still may be a good thing though as the alliance is near perfect (having no holes in its tech tree)
-Removing worker units and replacing them with Bulldozers, build/repair only units, that require you to have one or two of them, instead of 10-15, meaning more population slots. Of course Harvesters will be produce able at tier 1.
Any one has ideas/opinions on this?