Author Topic: RELEASE 3 IS OUT!!! LINUX, PC, OSX!  (Read 172929 times)

Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #350 on: 5 February 2012, 03:38:39 »
that sounds reasonable. looking forward to have a second faction ready =)

i'm about to start my first scenario for annex, so hopefully i will have something for your next release.

Cool let me know if you need some testing!

Here more Shadow Organization units:

Code: [Select]
[img]http://media.moddb.com/images/mods/1/18/17106/flame_grunt_AD.jpg[/img]
[img]http://media.moddb.com/images/mods/1/18/17106/flame_tank_AD.jpg[/img]
« Last Edit: 13 April 2016, 16:43:38 by filux »
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ElimiNator

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #351 on: 5 February 2012, 04:28:39 »
They look cool, but why are the textures so pixel-y/low-res?
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Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #352 on: 5 February 2012, 04:38:39 »
They look cool, but why are the textures so pixel-y/low-res?
Thanks!
I turned off Texture filtering, and models are rendered using their in-game textures instead of a higher res texture like I did for earlier renders.
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Omega

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #353 on: 5 February 2012, 06:07:38 »
They look cool, but why are the textures so pixel-y/low-res?
Actually, that's about perfect. The units are so small in game that when playing, they'll be the perfect size, not so big that they "waste" detail, but not so small that they'll appear undetailed or pixeled.
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Mr War

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #354 on: 5 February 2012, 08:33:38 »
Absolutely love the digital Camouflage and green gear, would never have thought of that myself. Hats off man

Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #355 on: 10 February 2012, 09:34:09 »
Absolutely love the digital Camouflage and green gear, would never have thought of that myself. Hats off man
Thank you!

More units:

Scorpion:
Code: [Select]
[img]http://media.moddb.com/images/mods/1/18/17106/Scorpion_Normal_AD.jpg[/img]
[img]http://media.moddb.com/images/mods/1/18/17106/Scorpion_Turret_AD.jpg[/img]

Structures:
Code: [Select]
[img]http://media.moddb.com/images/mods/1/18/17106/Shipment_Center_AD.jpg[/img]
[img]http://media.moddb.com/images/mods/1/18/17106/Training_Camp_AD.jpg[/img]
« Last Edit: 13 April 2016, 16:44:05 by filux »
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MuwuM

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #356 on: 10 February 2012, 11:23:06 »
WOW, it looks really nice. I especially like the shipment center.

John.d.h

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #357 on: 10 February 2012, 20:36:03 »
That Flame Tank looks pro-quality.  Seriously, you're awesome at this.

Psychedelic_hands

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #358 on: 11 February 2012, 12:09:09 »
Wow, amazing. As per usual dude.

Though the purple camo on the Scorpion sorta has this effect going on:
(click to show/hide)

(Unless this is your intent) Maybe add some grey borders on the edge of the geometry?

Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #359 on: 12 February 2012, 09:53:26 »
WOW, it looks really nice. I especially like the shipment center.
That Flame Tank looks pro-quality.  Seriously, you're awesome at this.
Wow, amazing. As per usual dude.

Though the purple camo on the Scorpion sorta has this effect going on:
(click to show/hide)

(Unless this is your intent) Maybe add some grey borders on the edge of the geometry?

Thanks!

yea Scorpion is not my best uv job, but i didn't think it was too bad...

Even more Models:

Code: [Select]
[img]http://media.moddb.com/images/mods/1/18/17106/Shadow_Anti_Air_AD.jpg[/img]
Shadow's main Ground to air attacker. Produced much cheaper and faster than the striker.

Code: [Select]
[img]http://media.moddb.com/images/mods/1/18/17106/Shadow_Factory_AD.jpg[/img]Shadow's new factory!
« Last Edit: 13 April 2016, 16:44:36 by filux »
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Mr War

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #360 on: 13 February 2012, 22:39:07 »
Looks fantastic man, keep it up.

Here's the existing Alliance faction unit stats as per the last released beta. I'm going to re-do all the resource/attack/armor etc of the 3 existing sci-fi factions to fit in with Annex rather than vice-versa as Annex is better thought out.
Code: [Select]
[img]http://i44.tinypic.com/161kcn9.png[/img]
« Last Edit: 13 April 2016, 17:02:41 by filux »

Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #361 on: 14 February 2012, 05:24:11 »
Looks fantastic man, keep it up.

Here's the existing Alliance faction unit stats as per the last released beta. I'm going to re-do all the resource/attack/armor etc of the 3 existing sci-fi factions to fit in with Annex rather than vice-versa as Annex is better thought out.
(click to show/hide)

Wow that's quite the chart! I recently got rid of a few units but seeing the balance on a chart im thinking i should put them back! :)

Btw what is %FP +FP? Firepower?

Also will you match unit type per unit type? As of now i'm going for a similar structure tree (base, warehouse, barracks, Factory, hangar, tech-lab, superweapon, mobile refinery +2-3 turrets) but different unit classes for a more unique gameplay.

And some screen shots:
(click to show/hide)
i gota make units brighter, i will :)

- As a general rule Shadow units tend to sacrifice armor + hp for more speed or more range or more firepower.
- Shadow has less unit variety, but each unit tends to be more versatile than Alliance units (example Scorpion's can morph to a stationary siege mode which can make a great base defense or as a siege weapon against enemy defenses, or Flame weapons which is good vs Infantry and Structures)
- As of now shadow has a very limited air unit selection planned, A UAV gunship and *(secret)*
- They only have one dedicated Siege unit: *(secret)* but
- have the strongest "standard" infantry
- due to the fact that tanks can morph to base defenses, Shadow may have less variety+quality base defenses.

- Strength is vs Structures
- Weakness is vs Armor + Aircraft
« Last Edit: 13 April 2016, 17:03:26 by filux »
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Mr War

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #362 on: 14 February 2012, 07:24:09 »
Woe those screenshots look gorgeous!!! I don't think they are too dark. Kinda reminds me of Nod in a good way too.

Fp is my code for fire power. What I do is normalize all the attack strengths to HP per second, which basically attack strength * animation Speed.

Let's talk by pm re the port
« Last Edit: 14 February 2012, 07:43:07 by Mr War »

Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #363 on: 15 February 2012, 06:13:16 »
Fp is my code for fire power. What I do is normalize all the attack strengths to HP per second, which basically attack strength * animation Speed.

Thanks! And yes Shadow does have some inspiration form Nod :)

So there is an idea i'm playing around with but I was wondering if anyone wanted to develop their own Annex factions or do a community faction? I'm not decided to recruit yet, but wondering if anyone was interested :)

Any faction would be balanced to Annex gameplay, and should have a similar anime/cartoon feel to them.
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Mr War

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #364 on: 15 February 2012, 09:44:42 »
I'd be happy to contribute models, ideas or artwork if you ever go that route. My humanoids are definitely not up to standard by I can do  vehicles and buildings ok. 

will

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #365 on: 15 February 2012, 10:26:37 »
the martian humanoids were fantastic

treba

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #366 on: 15 February 2012, 17:43:58 »
i personally would love to have some mutant faction, something evil to use in scenarios. a little bit like the zerg. but i don't know if that fits your concept :)

Ishmaru

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Make your own Annex Faction?
« Reply #367 on: 16 February 2012, 03:20:01 »
Thank you Mr War/Treba for your input! I do Like Your unit style Mr War! And A mutant faction would be cool for some scenarios Treba :)

So let me clarify, The idea was since Annex now runs on its own Masterserver, that if anyone wanted to put together addon factions to be played with Annex, or appear in Annex Scenarios? Either as a Community project or Individual. I really think the community has some great ideas and am curious what people would create to work with annex style gameplay. As of now I was wondering if anyone is interested to do things like that, I'm not expecting anything to be done atm.

Some restrictions I do want to say:
-Game play should work + be balanced with Annex so only credits, supplies and population of 75 as resources
-Should be similar style wise to Annex I prefer Anime/Manga style but any cartoon style (American comic style) is acceptable
-Scaled like Annex (remember Annex infantry is smaller, around 25% smaller, than normal Glest mods)
-I prefer more down to earth factions but can really be anything, mutants to robots/cyborgs to aliens 
-Can be ports of existing Glest mods if you are willing to Anime-ize/Cartoon-ize units, as well as fit to annex gameplay.
-NO COPYRIGHTED MATERIAL(that you don't own yourself) NO EXISTING ANIME, CARTOONS, OR COMMERCIAL GAMES + RTS FACTIONS (even if cartoonized versions)
-In case you didn't know Annex is a standalone mod that runs using Megaglest as a base so there will be no GAE features...sorry :(

If I didn't scare you away with that and your still interested in making one or has any ideas for factions you could say so here or PM me.

Also I do have some unused models for Annex if anyone wants to make an annex faction with them.
(click to show/hide)
I also have some infantry models too, the ones seen here:
(click to show/hide)
If anyone wants to I could upload their g3ds since most already are animated (they will be using CC by SA license) :) I will have to ask if you do make a faction with them please make new skins as they are using less saturated Alliance textures/or Shadow textures.

And I could always use some maps edited for Annex :)

In Shadow Develoment news:
Code: [Select]
[img]http://media.moddb.com/images/mods/1/18/17106/Shockwave_Tank_AD.jpg[/img]
« Last Edit: 13 April 2016, 17:07:26 by filux »
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Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #368 on: 17 February 2012, 17:23:24 »
See the new Shadow Units in action:
https://www.youtube.com/watch?v=drEBB899tTs
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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #369 on: 18 February 2012, 08:37:34 »
The scorpion transform animation looks fantastic man

wciow

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #370 on: 18 February 2012, 14:04:19 »
Nice video, I think I prefer shadow faction to alliance.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

wyvern

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #371 on: 18 February 2012, 15:46:15 »
Post a link to your models, I'm willing to make some new models and a faction for you, but honestly, my animating skills are horrible so I'd have to leave that to you.

Mr War

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #372 on: 20 February 2012, 21:42:01 »
AstroMarines faction for Annex Tech Tree (early work, only a few models and ideas so far). Long Live ANNEX!!!!
(click to show/hide)
« Last Edit: 20 February 2012, 23:23:06 by Mr War »

Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #373 on: 21 February 2012, 03:22:44 »
AstroMarines faction for Annex Tech Tree (early work, only a few models and ideas so far). Long Live ANNEX!!!!
(click to show/hide)

Thanks for your work Mr War, Those look great! What are Sargents like?

@Wyvern thank you! You use blender right, what formats can u take? (i use 3ds max) If you want to design your faction i could animate them for you but i may take a while :)

@wciow Yea, but they need to be balanced better, shadow is very underpowered atm :(

New shadow unit:
Code: [Select]
[img]http://media.moddb.com/images/mods/1/18/17106/Shadow_Raider_Bike_AD.jpg[/img]Tier 1 scout vehicle. Cheap + fast to build  Good for scouting and ambush attacks vs harvester+ workers.
« Last Edit: 13 April 2016, 17:05:48 by filux »
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Mr War

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #374 on: 21 February 2012, 07:38:02 »
Wow that bike is good. Very cool.

My marines side is very influenced by the whole spectrum of "space marine" sub-genre. The sgt specifically is somewhat like the minigunber in annex's alliance but tougher and has a jet pack. He's also slightly more warhammer than the other two, I even had him holding a large sword in the tight hand but I think that's taking the similarity too far - I think I'll add a Ronan style shield instead. Overall I'll have fewer infantry types though. The big helmets and shoulder pads are a cheat really, as I always have probs with the arm joints and bones.

 

anything