New Units!
Shadow Organization: Mobile Shield Generator
[img]http://media.moddb.com/images/mods/1/18/17106/Shield_Generator_AD.jpg[/img]
While an effective strategy early battles, Shadows Organization Priority on firepower + cost efficiency over armor tends to put them at an disadvantage vs Alliance high tier weapons. So to combat this Shadow engineers Developed Shielding technology.
These expensive Generators can protect surrounding units with a powerful shield. Unfortunately, the Shields are not a constant passive effect, so shields must activated manually (atm shields also can activate on their own if an enemy unit comes within the generator's sight). Shields can only be sustained for a few seconds, so choose their activation wisely
When the shield activates the lenses (i guess I'll call them that
) detach and circle around the shield. A Shield icon appears over any unit affected by the shield. At the moment any allied ground units gains +50 defense when inside shield.
I cant seem to get the attack boost to affect its self, is that possible?
In-game:
[img]http://media.moddb.com/cache/images/mods/1/18/17106/thumb_620x2000/Shield_Generator_Ingame_Screen.jpg[/img]
East Ocean Alliance: Stingray Heavy Bomber
[img]http://media.moddb.com/images/mods/1/18/17106/Stingray_Bomber_AD.jpg[/img]
I've recently merged the Harrier and Bomber units together leaving a slot open for a new Alliance Air unit, and this is the unit to fill the slot.
This is the Stingray, a Large, slow moving, armored bomber. Drops Energy bombs which unleashes a large shockwave on impact damaging units an a large radius. Since the bombs have the energy property they are more effective vs Vehicles than Structures.
I may limit max number to 2 or 3. Glest path finding is bad for large units...
In-game:
[img]http://media.moddb.com/cache/images/mods/1/18/17106/thumb_620x2000/Stingray_Ingame_Screen.jpg[/img]
PS: you can see Shadow's new Harvester unit in the upper left of the Stingray's In-game shot!