Author Topic: RELEASE 3 IS OUT!!! LINUX, PC, OSX!  (Read 172933 times)

MuwuM

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #375 on: 21 February 2012, 08:13:06 »
My marines side is very influenced by the whole spectrum of "space marine" sub-genre. The sgt specifically is somewhat like the minigunber in annex's alliance but tougher and has a jet pack. He's also slightly more warhammer than the other two, I even had him holding a large sword in the tight hand but I think that's taking the similarity too far - I think I'll add a Ronan style shield instead.

I think he needs some gloves, it's quite strange that you can't see his head/face because of heavy armor but you can see his hands, without protection. And maybe glowing particles for the eyes, the would him look more evil.

Overall I'll have fewer infantry types though. The big helmets and shoulder pads are a cheat really, as I always have probs with the arm joints and bones.
small cheat, but fits great.

Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #376 on: 21 February 2012, 16:53:53 »
My marines side is very influenced by the whole spectrum of "space marine" sub-genre. The sgt specifically is somewhat like the minigunber in annex's alliance but tougher and has a jet pack. He's also slightly more warhammer than the other two, I even had him holding a large sword in the tight hand but I think that's taking the similarity too far - I think I'll add a Ronan style shield instead.

I think he needs some gloves, it's quite strange that you can't see his head/face because of heavy armor but you can see his hands, without protection. And maybe glowing particles for the eyes, the would him look more evil.

Overall I'll have fewer infantry types though. The big helmets and shoulder pads are a cheat really, as I always have probs with the arm joints and bones.
small cheat, but fits great.

I don't think particles for eyes is a good idea, just due to the fact you will have a lot of infantry at once, which might cause some lag issues.

@ Mr War so sargents have jetpacks? So they switch between ground and air modes or just stay in the air?
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wyvern

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #377 on: 21 February 2012, 19:50:13 »
Okay, I'll make the effort to start up some models, especially the vehicles.

Mr War

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #378 on: 21 February 2012, 22:00:28 »
Muwum, I'll do gloves for the sgt and any new models but the marine and RPG Marine are pretty much already modelled so pain to change it.

@ Mr War so sargents have jetpacks? So they switch between ground and air modes or just stay in the air?
I was thinking more Buzz Light-Year... the jet packs simplify animating the legs ;-) So, ground unit at all times but faster moving with jet pack mode, with small fold-out wings.
(click to show/hide)

Man, the Annex tile sets are truly beautiful, really excellent.
« Last Edit: 15 April 2016, 16:25:42 by filux »

treba

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #379 on: 21 February 2012, 23:05:29 »
wow, crazy hud, mr war. are you planing to use it for the faction? feels like sitting in a mech or something. interesting idea
anyway, it's really nice to see more models coming up, although i like about annex that everything is from one hand, therefore fitting together much better than for example the megapack and the magitech factions.
we will see what direction this will take. and it's always nice to have some special models for scenarios :)

Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #380 on: 22 February 2012, 05:35:25 »
Let me clarify a bit: as of now the plan is to have the base game focused on just East Ocean Alliance, Shadow Organization, & Northern Empire (if I decide to make third) but I'm opening up an opportunity for any moder/moders to create "add-ons" that will downloadable through annex mod menu. Addons such as factions maps or scenarios.

Oh and i made this for anyone who will like to make an annex map: (included description to what all object, surfaces, and resources mean
(click to show/hide)

Thanks Mr war Sergeant looks great though one eye looks a little bigger than the other?  Mini-gunners with an ability to move quickly across the battlefield... scary  :look: Like new skin of Aeromech! What kind of weapon does it use same as Sci Fi pack?

Okay, I'll make the effort to start up some models, especially the vehicles.
Cool man thanks!

@ Treba you will have shadow to work with soon as well!

Thank you to anyone interested!
« Last Edit: 15 April 2016, 16:26:07 by filux »
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Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #381 on: 27 February 2012, 05:10:22 »
New Units!

Shadow Organization: Mobile Shield Generator
Code: [Select]
[img]http://media.moddb.com/images/mods/1/18/17106/Shield_Generator_AD.jpg[/img]
While an effective strategy early battles, Shadows Organization Priority on firepower + cost efficiency over armor tends to put them at an disadvantage vs Alliance high tier weapons. So to combat this Shadow engineers Developed Shielding technology.

These expensive Generators can protect surrounding units with a powerful shield. Unfortunately, the Shields are not a constant passive effect, so shields must activated manually (atm shields also can activate on their own if an enemy unit comes within the generator's sight). Shields can only be sustained for a few seconds, so choose their activation wisely :)

When the shield activates the lenses (i guess I'll call them that :P) detach and circle around the shield. A Shield icon appears over any unit affected by the shield. At the moment any allied ground units gains +50 defense when inside shield.

I cant seem to get the attack boost to affect its self, is that possible?

In-game:
(click to show/hide)

East Ocean Alliance: Stingray Heavy Bomber
Code: [Select]
[img]http://media.moddb.com/images/mods/1/18/17106/Stingray_Bomber_AD.jpg[/img]
I've recently merged the Harrier and Bomber units together leaving a slot open for a new Alliance Air unit, and this is the unit to fill the slot.
This is the Stingray, a Large, slow moving, armored bomber. Drops Energy bombs which unleashes a large shockwave on impact damaging units an a large radius. Since the bombs have the energy property they are more effective vs Vehicles than Structures.

I may limit max number to 2 or 3. Glest path finding is bad for large units...

In-game:
(click to show/hide)

PS: you can see Shadow's new Harvester unit in the upper left of the Stingray's In-game shot!
« Last Edit: 15 April 2016, 16:27:10 by filux »
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MuwuM

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #382 on: 27 February 2012, 07:27:21 »
I cant seem to get the attack boost to affect its self, is that possible?

try: <target value="ally" include-self="true" > ... </target> (I think this is missing in the documentation)

Mr War

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #383 on: 27 February 2012, 23:00:54 »
man, those new units are awesome! The shield (attack boost unit) usiing the particles like that seems so obvious, but no-one ever thought of that I don't think. At least i never did.

What's the merged bomber/harrier called, and is it less powerful than the bomber?

The Harrier model could be used by someone along with the other old units?

(click to show/hide)
« Last Edit: 27 February 2012, 23:10:29 by Mr War »

Hagekura

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #384 on: 28 February 2012, 02:16:57 »
Hey the new units looks very nice. good work guys. :thumbup:
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Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #385 on: 28 February 2012, 06:11:22 »
try: <target value="ally" include-self="true" > ... </target> (I think this is missing in the documentation)
Thanks Mwuwm!

man, those new units are awesome! The shield (attack boost unit) usiing the particles like that seems so obvious, but no-one ever thought of that I don't think. At least i never did.

What's the merged bomber/harrier called, and is it less powerful than the bomber?

The Harrier model could be used by someone along with the other old units?

(click to show/hide)

These are awesome! I like the dark cammo scheme for the vehicles! I think The Wolf Tank is my favorite! Looking forward to see more!

Harriers are still in the game as the merged unit. I just got rid of the bomber unit and gave its bomb attack to the harrier. As of now harriers have a smaller splash radius. Also have less ep for air to air attacks.
Still not sure what i want to do with old models, my original idea was to make a scenario only faction which I may still want to do.

@Hagekura Thanks!
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Mr War

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #386 on: 29 February 2012, 07:00:35 »
Cool man. I somehow imagined you were keeping the bomber model rather than the harrier. They are both great. Shame if bomber model doesn't see gameplay again though so hopefully you find a home for it somewhere. What will shadow's air power be like?

Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #387 on: 1 March 2012, 00:18:12 »
Cool man. I somehow imagined you were keeping the bomber model rather than the harrier. They are both great. Shame if bomber model doesn't see gameplay again though so hopefully you find a home for it somewhere. What will shadow's air power be like?

Of the two the harrier is my favorite, as for the old bomber i don't know about what  to do with it right now
As for shadows air force, i havent made any progress yet, but Shadow's equivalent to the Harrier will be inspired by an A-10, other units (i want to have 3) are still in a concept phase :)
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Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #388 on: 3 March 2012, 13:00:56 »
Finally shadows first air unit, The "Hunter VTOL"
Code: [Select]
[img]http://media.moddb.com/images/mods/1/18/17106/Shadow_Hunter_VTOL_AD.jpg[/img]
Hunters are the counterpart of Alliance Harriers. Their weapons are dual Vulcan cannons which can target both air and ground units, and Air to Air missiles. For best results in air to air combat is to switch between missiles and vulcans accordingly.

The design was influenced by the American A-10

5 v 5 Hunters vs Harriers:
https://www.youtube.com/watch?v=jJDIDjJ83n4
Still tweaking the balance
Also note new fireball effect :)

Will be showing video of Shield Generators, Stingray Bombers soon too
« Last Edit: 15 April 2016, 16:27:36 by filux »
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treba

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #389 on: 7 March 2012, 18:53:56 »
wow that's nice. a good way to reward good micro skills.

when i saw the bombers, they reminded me a bit of the b2 bomber in c&c generals, where you could call one as some kind of superwapon
https://www.youtube.com/watch?v=eYom0H4MyC0

with this, it would be possible do create something like that. of course, it the bomber would need to be not controlable.
just an idea, though, since there shouldn't be to many superwapons.

Edit by Omega: Added linebreak after youtube tag to prevent the video from appearing way on the side.
« Last Edit: 8 March 2012, 23:40:17 by Omega »

Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #390 on: 7 March 2012, 20:12:04 »
wow that's nice. a good way to reward good micro skills.

when i saw the bombers, they reminded me a bit of the b2 bomber in c&c generals, where you could call one as some kind of superwapon
https://www.youtube.com/watch?v=eYom0H4MyC0

with this, it would be possible do create something like that. of course, it the bomber would need to be not controlable.
just an idea, though, since there shouldn't be to many super-weapons.

Thanks!

I only wish i could spawn units at the target unit instead of at the attacking unit, to do some cool "Super-weapons" but since i cant I'm not sure what unique Super-weapons i could make...

Yea I'm just planning on having two super-weapons per faction activated from the factions hero unit. One super per tier 3 upgrade building (for example Orbital Strike/Tech lab + Nuke/Silo for the Alliance faction).

Edit by Omega: Added linebreak after youtube tag to prevent the video from appearing way on the side.
« Last Edit: 8 March 2012, 23:41:17 by Omega »
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will

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #391 on: 9 March 2012, 06:43:18 »
If your normal attack does not have an visible particle nor projectile,

and your splash has a child particle that does contain a swooping in or flying over model,

which then triggers a child particle that starts the atom bomb,

then the only problem is the destruction of the building will happen before the attack seems to commence?

Mr War has had swooping in and flying over attacks before - how did he do it?

Mr War

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #392 on: 9 March 2012, 07:50:29 »
When we tried it before, the swooping model was the projectile particle. It didn't work very well. This might work better, will liaise with ishmaru on how this could be used by annex.

treba

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #393 on: 9 March 2012, 13:43:38 »
actually the point why i like this kind of attack is not the fact that it looks cool, but that there is a real unit flying to the destination and dropping the bomb.
it's vulnerable. you can shut it down before it drops the bomb. you have to think about how to make sure it reaches it's destination. you can accompany it with other flying units etc etc.
that's why i mentioned the unit spawning on attack.

Mr War

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #394 on: 9 March 2012, 16:39:28 »
I'm thinking if a 'super unit" which is a soldier who calls in the air strike. They are expensive, weak and need to get within a certain distance of the target. Rate of fire is slow because of ep.

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #395 on: 10 March 2012, 22:53:39 »
I'm thinking if a 'super unit" which is a soldier who calls in the air strike. They are expensive, weak and need to get within a certain distance of the target. Rate of fire is slow because of ep.

You mean like falcon is?   ;) jk

Good ideas treba,will, & mr! war I going to experiment changing the stingeay from a normal unit to a summon-able unit for one of falcon special attacks. Summoning will cost ep only and not take up your population slots. However unit cannot be repaired and only 1 may be summoned at a time. This is the idea.

If I can do it then ill give orbital strike to shadow.

Also shadow organization suffers from same issue magic does, being very micro manage dependent. Unfortunately, it is near impossible for even me to micro manage shadow that well... Annex plays too fast.
So I'm going to get rid of some options. One change is that I may remove shield generators as a unit and maybe instead having it as a hero ability. Let me see how well it goes
« Last Edit: 10 March 2012, 23:33:34 by Ishmaru »
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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #396 on: 11 March 2012, 09:51:47 »
so far not had any luck getting the g3d to show as part of a child-particle of a splash - is animated g3d allowed for splashes?

The orbital strike idea would definitely work as it only uses regular particles.

wyvern

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #397 on: 11 March 2012, 16:33:09 »
The orbital strike idea is interesting and I've experimented with the concept for a space/ground mod I'm making but is in the works, In theory, tehres a spotter who's a regular soldier and calls in EP based strikes of varying strength based on his level. Basic is Destroyer/corvettes, Medium is cruiser/light cruiser and Heavy is Dreadnought/Super Dreadnought/Battle cruiser.

I already have a large portion of one of my factions space models finished so they should be ready for texturing and animating soon.

This is not really as related but does MG allow any form of EMP attacks that lower enemies defense or attack but do no physical damage. And two, does MG have any ability to have squadrons/squads of units, I'm thinking this could be good to give infantry some actual potential against tanks and in my mod, to give fighters some hope against bigger targets.

Ishmaru

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #398 on: 11 March 2012, 17:40:37 »
so far not had any luck getting the g3d to show as part of a child-particle of a splash - is animated g3d allowed for splashes?

The orbital strike idea would definitely work as it only uses regular particles.

I never really played with g3d particles... I thought it worked with splash will would know

The orbital strike idea is interesting and I've experimented with the concept for a space/ground mod I'm making but is in the works, In theory, tehres a spotter who's a regular soldier and calls in EP based strikes of varying strength based on his level. Basic is Destroyer/corvettes, Medium is cruiser/light cruiser and Heavy is Dreadnought/Super Dreadnought/Battle cruiser.

I already have a large portion of one of my factions space models finished so they should be ready for texturing and animating soon.

This is not really as related but does MG allow any form of EMP attacks that lower enemies defense or attack but do no physical damage. And two, does MG have any ability to have squadrons/squads of units, I'm thinking this could be good to give infantry some actual potential against tanks and in my mod, to give fighters some hope against bigger targets.

The orbital strike has been in annex beta 1 and beta 2 under a different name. I'm not sure if I plan to use it or do something else. Balanceing is very difficult...

To answer your question whyvern the closest thing that can do emps would be attack boosts, but it only effects units around ,it cannot be targeted. In otherwords you can't shoot such an effect. You could make jammer units though!
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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #399 on: 11 March 2012, 18:44:14 »
I'll keep trying  ;D

Something to share re AstroMarines supporting faction.
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« Last Edit: 15 April 2016, 16:23:57 by filux »