Ok some more Annex development news.
Finally the Alliance Striker has been updated:[img]http://media.moddb.com/images/mods/1/18/17106/Alliance_Striker_V2_AD.jpg[/img]
As per request from Wyvern Strikers now carry a machine gun, which can be used vs ground units. Shadow's alternative: "Swatters" now carry a side mounted TOW Rocket for ground units. With that is also a re-balancing of Air units, where now air units have no armor + lower hp and slightly less attack range. Also both factions now have two standard infantry that can attack air units: Alliance- Rocket Grunt + Mini-gunner , and Shadow - RPG Trooper + Rocket Pod.
Nearly all Alliance units have new textures to match the camouflage of the Swatter.
[img]http://media.moddb.com/images/mods/1/18/17106/Annex_devlopement_6_2_12_AD.jpg[/img]
New tileset! Snow[img]http://media.moddb.com/cache/images/mods/1/18/17106/thumb_620x2000/Annex_Snow_WIP_1_AD.jpg[/img]
[img]http://media.moddb.com/cache/images/mods/1/18/17106/thumb_620x2000/Annex_Snow_WIP_2_AD.jpg[/img]
Still a WIP, and yes I know there should be snow on trees I'm working on that
New Techtree Options:Mode Assault - In this mode you cannot build/repair a base, instead you start with A refinery, 2 factories, 2 barracks, 2 Harvesters, and a hangar. All units are available without progressing through a techtree, but super weapons (Heros, Nukes, Orbital Strikes) are disabled. Supplies resource requirements are ignored. All structures Regen Hp slowly. Crystals last longer.
Ready For War - In this mode you start with a small base and army, and you start with "Advanced Weapons" already upgraded. Another good mode for those wanting to go straight into combat
Insanity - Essentially the same as "Unlocked" where all units require no prerequisites, and are available at the start. However there is one major difference: You can build all units from all factions! Have fun finding unit combinations!
Infantry-Only - No vehicles. This mode have been available since beta 1, but now this mode you have a mix of Shadow + Alliance infantry (in one faction) to choose from. In order to use units you must unlock them by purchasing specific upgrades from your Refinery. All structures HP have been adjusted to for balance.
Tech lv 1-5
Tech lv 1-4
Tech lv 1-3
Tech lv 1-2
Tech lv 1Play with only units of a certain technology level. This is mainly used for Scenarios for a more C&C feel but they are there if you want them
Note: These modes replace the old "Tier 1" and "Tier 1 and 2" options
More Scenarios! Putting together a group of Scenarios that progress in both Technology level + Difficulty, making a sort of campaign like experience. Aiming for at lest 10 per faction. Note: This is not a full story based campaign though, this wont come till after all three factions are complete!