Author Topic: RELEASE 3 IS OUT!!! LINUX, PC, OSX!  (Read 172941 times)

Baŝto

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #475 on: 13 May 2012, 13:03:32 »
astro_marines crashes MegaGlest on linux.

Please rename all .WAV files to .wav … linux is case sensitive.

wyvern

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #476 on: 13 May 2012, 16:19:18 »
Yeah, my "update" fixed this problem, along with some others. hopefully Mr War or Ishmaru will fix it soon

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #477 on: 13 May 2012, 17:47:42 »
Yeah, my "update" fixed this problem, along with some others. hopefully Mr War or Ishmaru will fix it soon

Ok my mistake with .WAV ill fix that but what are the other issues?
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Astro Marines for Annex Conquer the World
« Reply #478 on: 14 May 2012, 04:30:13 »
Ok should be fixed now! Linux users please test so I can upload to Moddb, Thank you!
http://dl.dropbox.com/u/57357349/astro_marines.zip

Next Beta of Astro Marines by Mr War + Current development version of Alliance Faction available now. (Tech Tree only requires manual install)

https://www.youtube.com/watch?v=uWXWV_AAq8E

(click to show/hide)

DOWNLOAD:
Techtree Only. Requires Annex Beta 2 (above)
Comes with development version of the Alliance Faction (for Beta 3).

http://dl.dropbox.com/u/57357349/astro_marines.zip
download and unzip. Place astro_marines folder into techs folder in main annex directory.

Changes to the Alliance Faction:
(click to show/hide)
-Aircraft now have a population cap, four aircraft are allowed per hanger, while only able to build two hangars per player. (this applies to Astro Marines as well)
-Scouts can only be produced after you have upgraded Advanced Weapons, also they cost more and are now limited to 3,
-Removed Bomber unit, Harriers now drop bombs + shoots anti air missiles instead.
-Falcon's special beam attack is replaced with an Airstrike Ability. Airstrike spawns a single Stingray Bomber (for 300 EP, Tech Lab Required) which drops powerful energy bombs. Stingrays loose 20 hp each tick and leave the battlefield when hp=0. Stingrays can be attacked to reduce time available. Stingrays cannot be repaired. Falcon still has her Nuke Ability.
-Grunts do more damage.
-Falcon has more Hp + a new texture
-Shell light does slightly more damage to light armor types (infantry)

Enjoy! + Feedback welcome!
Special Thanks to Mr War!

PS: This Techtree will not work with Headless Server (I don't believe)
« Last Edit: 13 April 2016, 22:17:23 by filux »
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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #479 on: 22 May 2012, 00:19:46 »
Here is some Media spam of Annex Development. Most is New Units for the Third faction Neo Republic, with some Alliance unit re designs at the end

Code: [Select]
[img]http://media.moddb.com/images/mods/1/18/17106/Neo_Republic_Goblin_IFV_AD.jpg[/img]
[img]http://media.moddb.com/images/mods/1/18/17106/Neo_Republic_Neo_Sabre_V2_AD.jpg[/img]
[img]http://media.moddb.com/images/mods/1/18/17106/Neo_Republic_Factory_AD.jpg[/img]
[img]http://media.moddb.com/images/mods/1/18/17106/Neo_Republic_Refinery_AD.jpg[/img]
[img]http://media.moddb.com/images/mods/1/18/17106/Neo_Republic_Barracks_AD.jpg[/img]
[img]http://media.moddb.com/images/mods/1/18/17106/Neo_Republic_Heavy_Troop_Crawler_AD.jpg[/img]
[img]http://media.moddb.com/images/mods/1/18/17106/Alliance_Grunt_AD.jpg[/img]
[img]http://media.moddb.com/images/mods/1/18/17106/Alliance_EML_Grunt_AD.jpg[/img]
[img]http://media.moddb.com/images/mods/1/18/17106/Alliance_Hero_Kestrel_AD.jpg[/img]
« Last Edit: 13 April 2016, 22:17:54 by filux »
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wyvern

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #480 on: 22 May 2012, 01:42:17 »
This is inspirational for me, since I haven't had time to work on anything because I have AP and Finals testing. I really like your new models, they seem more serious and militaristic. The new units all looks really good.

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #481 on: 23 May 2012, 12:55:34 »
This is inspirational for me, since I haven't had time to work on anything because I have AP and Finals testing. I really like your new models, they seem more serious and militaristic. The new units all looks really good.

Thank you!   Hopefully we see more screens of your faction soon :)

So another quick update, I'm thinking of removing rocket grunts from the Alliance faction, to better balance out with the Shadow organization, which is severely under-gunned in early tier battles. So Ill remove Rocket grunts and may give Mini-Gunners the ability to attack air targets.
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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #482 on: 5 June 2012, 14:50:21 »
Ok some more Annex development news.

Finally the Alliance Striker has been updated:
Code: [Select]
[img]http://media.moddb.com/images/mods/1/18/17106/Alliance_Striker_V2_AD.jpg[/img]
As per request from Wyvern Strikers now carry a machine gun, which can be used vs ground units. Shadow's alternative: "Swatters" now carry a side mounted TOW Rocket for ground units. With that is also a re-balancing of Air units, where now air units have no armor + lower hp and slightly less attack range. Also both factions now have two standard infantry that can attack air units: Alliance- Rocket Grunt + Mini-gunner , and Shadow - RPG Trooper + Rocket Pod.

Nearly all Alliance units have new textures to match the camouflage of the Swatter.
(click to show/hide)

New tileset! Snow
Code: [Select]
[img]http://media.moddb.com/cache/images/mods/1/18/17106/thumb_620x2000/Annex_Snow_WIP_1_AD.jpg[/img]
[img]http://media.moddb.com/cache/images/mods/1/18/17106/thumb_620x2000/Annex_Snow_WIP_2_AD.jpg[/img]

Still a WIP, and yes I know there should be snow on trees I'm working on that :)

New Techtree Options:

Mode Assault - In this mode you cannot build/repair a base, instead you start with A refinery, 2 factories, 2 barracks, 2 Harvesters, and a hangar. All units are available without progressing through a techtree, but super weapons (Heros, Nukes, Orbital Strikes) are disabled. Supplies resource requirements are ignored. All structures Regen Hp slowly. Crystals last longer.

Ready For War - In this mode you start with a small base and army, and you start with "Advanced Weapons" already upgraded. Another good mode for those wanting to go straight into combat

Insanity - Essentially the same as "Unlocked" where all units require no prerequisites, and are available at the start. However there is one major difference: You can build all units from all factions! Have fun finding unit combinations!

Infantry-Only - No vehicles. This mode have been available since beta 1, but now this mode you have a mix of Shadow + Alliance infantry (in one faction) to choose from. In order to use units you must unlock them by purchasing specific upgrades from your Refinery. All structures HP have been adjusted to for balance.


Tech lv 1-5
Tech lv 1-4
Tech lv 1-3
Tech lv 1-2
Tech lv 1


Play with only units of a certain technology level. This is mainly used for Scenarios for a more C&C feel but they are there if you want them :)
Note: These modes replace the old "Tier 1"  and "Tier 1 and 2"  options

More Scenarios!
  Putting together a group of Scenarios that progress in both Technology level + Difficulty, making a sort of campaign like experience. Aiming for at lest 10 per faction.  Note: This is not a full story based campaign though, this wont come till after all three factions are complete!
« Last Edit: 13 April 2016, 22:19:24 by filux »
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Hagekura

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #483 on: 7 June 2012, 17:13:10 »
Cool, Is next release of the annex is close?
Will it includes Astro Marines faction?
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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #484 on: 10 June 2012, 02:08:17 »
Cool, Is next release of the annex is close?
Will it includes Astro Marines faction?

Yes I believe all that is left to do are scenarios and maybe more maps. So release should be soon, hopefully. However annex uses functions in svn so I may wait till next MG release for a more stable base.

As for Astro Marines as well as any other faction made for annex (aside the main 3) will be in annex' mod menu, if they work (I'm having issues atm)

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Annex Release 3 Trailer
« Reply #485 on: 15 July 2012, 18:24:11 »
https://www.youtube.com/watch?v=i4BuAVkELK4

So I apologize for my updates being almost half a year apart, but this is all to try to give the best experience out of each update. But I have good news! A new release should be coming soon! The core game itself is done, all that's left is updating the annex_guide.jpg (or just making a new pdf) with some documentation updates.

Unfortunately, the next official release of MegaGlest may be several months away so I've made the decision to release on the more dated 3.6.0.3, with plans to update to next version when available. So some new features like save games, & Gama (Brightness) settings will be unavailable. There is also a noticeable bug that hinders scorpion tanks form transforming unless the player has double the cost of the unit, this is fixed in MG svn.

But there is still a lot of great new things coming for next release:

Many game-play tweaks to increase fun of the game:
Aircraft rebalancing, Aircraft limited to 3 per hangar, but built faster.
Ground to air units now carry weapons for ground combat.
Alliance Harrier + Bomber combined to one unit.
Hero unit has new superweapon ability: Air Strike
+ many Fun and Unique units to new faction such as Shield Generators, Orbital Strike Relays, Jetpack Infantry, + Infiltrators to name a few.

New Revised Models + Skins for Alliance Faction!

New Faction: Shadow Organization!

New Maps!

New Tileset: Snow!

Some 6 player Maps!

30 scenarios!

12 game modes:

Base Battle
Tech Lv 1
Tech Lv 1-2
Tech Lv 1-3
Tech Lv 1-4
Tech Lv 1-5
Infantry Only
Insanity
Pre-Deployed
Unlocked
Mode Assault
Ready for War

Mods menu:
Allows user made content to be downloaded and installed from one place. Players could download  extra maps, scenarios, or factions such as the “Astro Marines” faction, made by an Annex fan. I also may release extra modes or public beta modes/factions through this menu as well. I will post up any Mods menu updates here.

No longer shares Megaglest chat lobby. Annex now has its own private lobby.

Bonus video:
Shadow Organization: Infiltrator unit video:

https://www.youtube.com/watch?v=yC5p1iy-EW8
« Last Edit: 15 July 2012, 18:46:27 by Ishmaru »
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treba

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #486 on: 23 July 2012, 10:15:35 »
you're a mashine, ishmaru  :D

hoping for bad weather when it's done

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Re: Annex: BETA 2 IS OUT!!! LINUX, PC, OSX!
« Reply #487 on: 23 July 2012, 14:36:37 »
Looking at the first video I see you are a really really good player!
I hope Derek or uuu will play vs you in annex so you can show them how to loose  8)
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

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Re: Annex: RELEASE 3 IS OUT!!! LINUX, PC, OSX!
« Reply #488 on: 23 July 2012, 17:32:29 »
SO big news!  Annex: Conquer the World Release 3 is now out! Check out first post!

you're a mashine, ishmaru  :D

hoping for bad weather when it's done
Ha ha treba, hopefully you have bad weather today :P

Looking at the first video I see you are a really really good player!
I hope Derek or uuu will play vs you in annex so you can show them how to loose  8)

I wonder if they do play Annex! Hopefully I can have a multi-player session now!
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treba

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Re: Annex: RELEASE 3 IS OUT!!! LINUX, PC, OSX!
« Reply #489 on: 26 July 2012, 11:40:51 »
just had a short look on it (don't want to spent too much time in front of the computer atm) and it looks awesome =)
especially the new tileset, winter, is really good, as it's much brighter than the other ones.
also i guess i'll have fun with shadow, being so close to good old nod
headless server is updated, looking forward to see you guys there soon!

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Re: Annex: RELEASE 3 IS OUT!!! LINUX, PC, OSX!
« Reply #490 on: 28 July 2012, 17:58:12 »
just had a short look on it (don't want to spent too much time in front of the computer atm) and it looks awesome =)
especially the new tileset, winter, is really good, as it's much brighter than the other ones.
also i guess i'll have fun with shadow, being so close to good old nod
headless server is updated, looking forward to see you guys there soon!

Thanks for updating headless, and Shadows is a lot of fun! Glad you like it so far! I hope to see players online soon!
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Re: Annex: RELEASE 3 IS OUT!!! LINUX, PC, OSX!
« Reply #491 on: 28 July 2012, 23:14:47 »
Great Annex 3 !!!!

We played 4 Multiplayer games today!  :O
I like the W A S P Unit  :D

but,

I think the shadow faction isn't good enough because (ok its only a bit unbalanced/Maybe i didn't played enough [we played both alliance and shadow]):
-you can't build the hangar after adv_weapons
-It has no hero

and the glest.ini in the linux version isn't  completed
for example
Code: [Select]
IRCChannel=#annex-lobbyis missing and much more!!!!
My first Tilseset: SPRING :) (included in Megaglest )

Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

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Re: Annex: RELEASE 3 IS OUT!!! LINUX, PC, OSX!
« Reply #492 on: 29 July 2012, 16:38:24 »
Great Annex 3 !!!!

We played 4 Multiplayer games today!  :O
I like the W A S P Unit  :D

but,

I think the shadow faction isn't good enough because (ok its only a bit unbalanced/Maybe i didn't played enough [we played both alliance and shadow]):
-you can't build the hangar after adv_weapons
-It has no hero

and the glest.ini in the linux version isn't  completed
for example
Code: [Select]
IRCChannel=#annex-lobbyis missing and much more!!!!


Thank you for the Feed back! I like WASPs too!

What are others opinion of shadow does anyone else feel that shadow is weak?

Shadow doesn't have a hero unit, but does have special units that do the job of one. In particular, Infiltrators can be incredibly devastating, and shadow organization has the Orbital strike unit, and the Shield Generator.

While the Alliance has the Ability to produce gunships just after advance weapons, Gunships are not as study as they use to be and are easily killed by Anti-Aircraft weapons, so I don't feel as tough that advantage is too big of a problem. Not to mention that when Shadow finally gets its air units they are very devastating!

Maybe Scorpion tanks should be cheaper. And infiltrators need less hp.

As for the Linux INI issues,

Ill fix Ini, Missing Faction Preview, and not connected to proper lobby.

There is another problem with unlocked mode, Alliance cannot produce harriers with out tech labs, which is wrong, so debating if I should just fix glest.ini issues or do another full release (release 3.1 or something) to fix tech tree issue.
Which would people prefer?
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Re: Annex: RELEASE 3 IS OUT!!! LINUX, PC, OSX!
« Reply #493 on: 30 July 2012, 18:21:37 »
Ok went ahead and updated downloads of Linux 32 + Linux 64 bit with the fixed glest.ini

The problem was that, in the packaging of Linux version of Annex: Conquer the World, which game lobby connected to that of MegaGlest. The error was a simple line of code in the glest.ini which was left out. This only affects Linux versions downloaded before July 30. (downloads after July 30 are labeled annex_release_3a)

To fix it manually you can download a replacement glest.ini file here: http://annex.megaglest.org/releases/Linux_glest.ini_fix.zip
unzip and replace glest.ini in main annex directory

Or you can simply re-download Linux 32 or 64 bit versions of Annex, (those are already fixed)

Hope that helps!
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Re: Annex: RELEASE 3 IS OUT!!! LINUX, PC, OSX!
« Reply #494 on: 4 August 2012, 07:44:45 »
I've pleyed annex release 3. It's totally awesome. :scientist:
I'm playing alliance scenarios right now. they are very fun. I'm sincerely hope that mg will introduce campaign mode.
but for now I have only one complaint about one of that scenarios, about the "A5 death from above" scenario. In the scenario, after every engagement with enemy, I had to back my damaged vehicles at start point for repairing. It's a pain.
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Re: Annex: RELEASE 3 IS OUT!!! LINUX, PC, OSX!
« Reply #495 on: 5 August 2012, 17:26:53 »
I've pleyed annex release 3. It's totally awesome. :scientist:
I'm playing alliance scenarios right now. they are very fun. I'm sincerely hope that mg will introduce campaign mode.
but for now I have only one complaint about one of that scenarios, about the "A5 death from above" scenario. In the scenario, after every engagement with enemy, I had to back my damaged vehicles at start point for repairing. It's a pain.


Glad you like it!  :D

Hopefully, I be able to do cut scenes + story mode in next release!
Are each engagements in that mission too difficult? You shouldn't need to repair after each engagement
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Re: Annex: RELEASE 3 IS OUT!!! LINUX, PC, OSX!
« Reply #496 on: 11 August 2012, 11:06:58 »
Glad you like it!  :D

Hopefully, I be able to do cut scenes + story mode in next release!
Are each engagements in that mission too difficult? You shouldn't need to repair after each engagement
I'm looking forward for the story mode. :)

About the A5 scenario, yes even though I'm not a so good player, the scenario is very hard.
Now I have finished alliance scenarios for A8 except A5 and I must say that A5 is the most hardest scenario in the Alliance scenarios I have played so far. Due to Player can't produce any units in the scenario, I had to be extremely care about loss of starting units, even the one loss of the vehicles impacts so much in the scenario, especially if the player lost the two strikers, It's unable to finish the scenario as long as enemy still have air units.
Maybe having some more vehicles or infantries might helps.
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Re: Annex: RELEASE 3 IS OUT!!! LINUX, PC, OSX!
« Reply #497 on: 13 August 2012, 02:15:16 »
I'm looking forward for the story mode. :)

About the A5 scenario, yes even though I'm not a so good player, the scenario is very hard.
Now I have finished alliance scenarios for A8 except A5 and I must say that A5 is the most hardest scenario in the Alliance scenarios I have played so far. Due to Player can't produce any units in the scenario, I had to be extremely care about loss of starting units, even the one loss of the vehicles impacts so much in the scenario, especially if the player lost the t lwo strikers, It's unable to finish the scenario as long as enemy still have air units.
Maybe having some more vehicles or infantries might helps.

Thanks for the suggestion!

Ill add a striker and maybe rocket grunts, dont want to start with a huge army. Shadow has two or three senarios where you can only use units given to you. How was the difficulty of those?
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Re: Annex: RELEASE 3 IS OUT!!! LINUX, PC, OSX!
« Reply #498 on: 19 August 2012, 04:09:34 »
sorry that i haven't been on in a while, lifes been getting in my way, anyway, here is a set of pics of the Tiny Tim light tank for the Mordavian faction
Code: [Select]
http://imageshack.us/photo/my-images/694/tinytim3.jpg/The other two images are there as well
The Tiny Tim, or Reaver light tank is the cutting edge of tank technology in any nation, the most modern Mordavian tank, it packs a massive punch in the form of the 115mm cannon, its only other weapon is a coaxial 23mm cannon. However, its greatest advantage lies in its 5 round Autoloader, this allows a massive amount of damage to be delivered in seconds, but suffers in a long firefight. Good sloped armor and a lack of flat surfaces ensures that it has a decent armor rating, it also has reasonable speed, though still slower then the IFV's used by the alliance. Compared to the clanking Drak tank and even the Gilgamesh, it possesses a far superior system of optics, allowing greater view range. After expending its autoloader, it must reload single rounds, or wait for the magazine to be fully refilled. Hopefully, once or if Megaglest introduces directional armor or amphibious capabilities, this could be implemented to represent this tanks technological superiority. Despite its mobility, weapons capability and reasonable armor, the Reaver still suffers some disadvantages, such as slow reload, low HP and an inability to combat aircraft on its deep penetrations, a problem exacerbated by my decision to remove all air support from this faction short of the AOP
« Last Edit: 15 April 2016, 16:15:39 by filux »

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Re: Annex: RELEASE 3 IS OUT!!! LINUX, PC, OSX!
« Reply #499 on: 20 August 2012, 11:31:10 »
Hey Wyvern!
Its good to have you back!

Its nice to know there is till work being done on the Mordavian Faction!

sorry that i haven't been on in a while, lifes been getting in my way, anyway, here is a set of pics of the Tiny Tim light tank for the Mordavian faction
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http://imageshack.us/photo/my-images/694/tinytim3.jpg/The other two images are there as well
The Tiny Tim, or Reaver light tank is the cutting edge of tank technology in any nation, the most modern Mordavian tank, it packs a massive punch in the form of the 115mm cannon, its only other weapon is a coaxial 23mm cannon. However, its greatest advantage lies in its 5 round Autoloader, this allows a massive amount of damage to be delivered in seconds, but suffers in a long firefight. Good sloped armor and a lack of flat surfaces ensures that it has a decent armor rating, it also has reasonable speed, though still slower then the IFV's used by the alliance. Compared to the clanking Drak tank and even the Gilgamesh, it possesses a far superior system of optics, allowing greater view range. After expending its autoloader, it must reload single rounds, or wait for the magazine to be fully refilled. Hopefully, once or if Megaglest introduces directional armor or amphibious capabilities, this could be implemented to represent this tanks technological superiority. Despite its mobility, weapons capability and reasonable armor, the Reaver still suffers some disadvantages, such as slow reload, low HP and an inability to combat aircraft on its deep penetrations, a problem exacerbated by my decision to remove all air support from this faction short of the AOP

Cool screens! Though, Your not having separate wheels for this unit?
5 round autoloder? With superior range and mobility, that sounds pretty overkill for a light tank!  :o   Will be a fun tank to play with!

By AOP you mean the scout plane? In a game where proper air support can easily turn the tide of battle, that's pretty huge disadvantage. But I guess your faction is all about its tanks :)

PS maybe it is better to have a separate thread for your faction, it was a bit problematic to look up the AOP as your posts are mixed up in with Annex and Astro Marines Factions. You can call it "Mordavian Faction for Annex" or something like that. you should put your unit list, screen shots, and Last Sight II backstory as the main post. (or maybe we could get an administrator to move all the related posts) Ill make a separate post for when I upload changes to Astro Marines as well.
« Last Edit: 15 April 2016, 16:16:10 by filux »
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
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anything