Author Topic: RELEASE 3 IS OUT!!! LINUX, PC, OSX!  (Read 172919 times)

Fluffy203

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Re: Annex Conquer The World Anounced:
« Reply #50 on: 27 February 2011, 03:53:51 »
Very efficient , but i'd love to play chasm , cause i've made a mod similar , not as polished , but almost the same using rabbits as the people , but lost it do to a HD wipe D: , but yes please i'd love to play it and learn somethings from your style of art

ultifd

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Re: Annex Conquer The World Anounced:
« Reply #51 on: 28 February 2011, 01:42:23 »
PS Chasm was a mod i started making more than 3 years ago, i developed it for 2 years. I never released chasm or even really announced it. It kind got discovered when I announced Annex. Would everyone want to play Chasm? I've been debating it ever since...
Sure!  ;D Added a poll...

Re: Your comp's specs
They look pretty good...maybe you should just try what we said. I'm not sure for disk defrag, but anything better is nice :P

titi

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Re: Annex Conquer The World Anounced:
« Reply #52 on: 28 February 2011, 14:13:32 »
Even if you don't want to finish chasm, why don't you simply release all your models and stuff that is already done?
Its much better than throwing it all away for nothing! I bet you will quickly find a forum member who is willing to finish it  :D
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Mr War

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Re: Annex Conquer The World Anounced:
« Reply #53 on: 28 February 2011, 18:14:22 »
I'd love to see all the models etc even if you don't release it in playable form

Ishmaru

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Re: Annex Conquer The World Anounced:
« Reply #54 on: 6 March 2011, 18:23:55 »
Ok Thanks for the feed back! I will release it. The question is before or after Annex.  :P After i wrote my last post on this page i've been doing small tweaks with Chasm, and kind fell back into it again. I love both games equally. Annex has faster gameplay (i prefer speed), better efficiency (graphics wise), better animations and particles. Chasm is so much prettier. Higher poly, Very colorful, and two much nicer tilesets. Chasm plays more like Glest, while Annex plays more like C&C.

Still working on Annex. Been having lots of lag as of late (even after cleaning up my registry, no changes graphically at all) I've been experimenting with 256x256 maps but they lag A LOT more than 128 and 64 maps. The main issue i'm dealing with is that Glest does not support large armies too well. Annex doesen't need huge 100+ armies to win but i want to build like a 50-70 unit army quickly. The problem is that there is no way of preventing a player (or cpu) from attempting to build a 100+ army without messing up current gameplay (which i feel is perfect). I DO NOT want to make build times slower. Any suggestions?
Thanks for support!
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charlieg

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Re: Annex Conquer The World Anounced:
« Reply #55 on: 7 March 2011, 02:28:42 »
Are you using MegaGlest or GlestAE?  Lag probably comes from pathfinding.

ultifd

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Re: Annex Conquer The World Anounced:
« Reply #56 on: 7 March 2011, 08:55:28 »
Well, I think it doesn't matter if he was using MG or GAE...but yeah, the lag probably comes from the pathfinding...
Also, well...perhaps if this isn't implemented for specific factions something like this could be implemented? Or, I suppose you could just cap them...(I think you can do this, but not sure how...) On second thought, I guess capping would work.
By the way, its also available in scenarios now. You can specify something like this now:
<player control="cpu-easy" resource_multiplier="3.0" faction="magic" team="2"/>
of course the old way without this new attribute works too

About Chasm: I suppose you should release it before Annex, I guess.

will

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Re: Annex Conquer The World Anounced:
« Reply #57 on: 7 March 2011, 09:07:55 »
I'm a bit apprehensive - I really could imagine the author disappearing from the face of the earth, sucked into some paying gig, leaving the community with just the taster videos!

It makes me think an escrow system so should you get snatched then the mod would live in some form?

Regards performance, the best way to get me motivated to help out with it would be to release a mod that emphasised the problems ;)

Ishmaru

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Re: Annex Conquer The World Anounced:
« Reply #58 on: 8 March 2011, 00:18:08 »
Are you using MegaGlest or GlestAE?  Lag probably comes from pathfinding.
I do use MegaGlest but the lag would probably be the same on GAE.

Also, well...perhaps if this isn't implemented for specific factions something like this could be implemented? Or, I suppose you could just cap them...(I think you can do this, but not sure how...) On second thought, I guess capping would work.

About Chasm: I suppose you should release it before Annex, I guess.

I would like some sort of unit cap. However mg only has caps for specific units. (IE: limit 10 tanks, 20 grunts, 5 bombers...) I tried this once but it kinda takes away the freedom of the player to decide his unit formation. What i would need is a population cap, however the closest Glest has is food which is not the same... -_-

Thanks for heads up on multiplier for scenarios I was going to ask about that.

As for Chasm the directory/xml are a mess and will take time to clean I will release either Annex or Chasm depending on which i finish (finish beta for Annex) first. Chasm is very different feel so it could stand as its own game.

@Will Ill try to release Annex before I disappear from the world :P

I removed ambient sounds from vehicles planes and copters, and it helps somewhat with lag. Other ideas include: limiting max players back to 4, or doing unit limits like I mentioned above, or maybe removing worker units (usually you use 20-30) and just using harvesters (you will need less) and adding a construction dozers (only need 1-3) This will change gameplay to be more like C&C Generals... i don't want it to bee too much like any game.
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
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John.d.h

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Re: Annex Conquer The World Anounced:
« Reply #59 on: 8 March 2011, 00:30:15 »
I would like some sort of unit cap. However mg only has caps for specific units. (IE: limit 10 tanks, 20 grunts, 5 bombers...) I tried this once but it kinda takes away the freedom of the player to decide his unit formation. What i would need is a population cap, however the closest Glest has is food which is not the same... -_-
What about a static resource like Magic's energy?

Ishmaru

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Re: Annex Conquer The World Anounced:
« Reply #60 on: 8 March 2011, 00:37:51 »
What about a static resource like Magic's energy?
I can try that. Does it replenish when a unit dies?
Annex: Conquer the World Release 4 For Pc Mac + Linux
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John.d.h

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Re: Annex Conquer The World Anounced:
« Reply #61 on: 8 March 2011, 00:40:14 »
I can try that. Does it replenish when a unit dies?
Yes it does.  The unit simply checks it out like a library book, and returns it when it dies.

Ishmaru

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Re: Annex Conquer The World Anounced:
« Reply #62 on: 8 March 2011, 01:07:46 »
Awesome! Hope i don't break the AI when i change it!
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
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Ishmaru

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Re: Annex Conquer The World Anounced:
« Reply #63 on: 8 March 2011, 08:19:49 »
Thank you John! Your a lifesaver! Its works well and reduces lag! Kinda altered gameplay a bit but for the better, forces players to play more aggressively, instead of waiting and trying to build the biggest army they can.

 I used a static resource to make a unit cap, currently at 80. All units (except structures) cost 1 "pop", you cannot increase this number in any way and is replenished when units die. This does not replace the "supplies"(food) resource this will still require you to build Warehouses and cost varies on unit (ie: grunts are 1 tanks are 10).
Thus Annex now uses 3 resources Credits, Supplies, and Pop (may rename this).

Lag issue is much better, I will still continue to look for ways to speed game up, most of it would still depend on speeding up the pathfinding. Until then i'm gona say this issue is resolved... hopefully

Things that need done before beta release:
Waiting on permission for music, Finish some custom maps (working on a cool 2v2 city battle map :P), I still need to make mountains currently using modified Glest mountains, and a bit of cleaning up. I want to do a tutorial but to me lua is frustrating at best, so i may not. Then we would have a beta release sorry for wait!
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

Psychedelic_hands

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Re: Annex Conquer The World Anounced:
« Reply #64 on: 8 March 2011, 11:07:07 »
Can't wait! sounds awesome!

I'm really interested in your tileset. I'm going to start work on my own tileset kind of soon, and yous looks very different!
I like how you use lots of grass and leaves around objects, I was planing on doing the same  :D. So you said you added every type of terrain into one tileset.... how does this work? and does the map editor handle it?

ultifd

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Re: Annex Conquer The World Anounced:
« Reply #65 on: 9 March 2011, 04:58:32 »
Things that need done before beta release:
Waiting on permission for music, Finish some custom maps (working on a cool 2v2 city battle map :P), I still need to make mountains currently using modified Glest mountains, and a bit of cleaning up. I want to do a tutorial but to me lua is frustrating at best, so i may not. Then we would have a beta release sorry for wait!
Modified Glest mountains? how and screenshot?

Don't forget to use cliffs!
If you don't have it, I've uploaded it here: http://www.2shared.com/file/DabE1MfT/

Ishmaru

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Re: Annex Conquer The World Anounced:
« Reply #66 on: 9 March 2011, 06:59:57 »
I'm really interested in your tileset. I'm going to start work on my own tileset kind of soon, and yous looks very different!
I like how you use lots of grass and leaves around objects, I was planing on doing the same  :D. So you said you added every type of terrain into one tileset.... how does this work? and does the map editor handle it?

Well, I simply changed what each tileset object does in my tileset. I did not alter any code in doing this so works fine in map editor, its just you wont always get what the editor says you get. I removed things i didn't need ex: impaled/statues and replaced them with stuff i did need ex: Buildings. Also combined things that were similar ex tree, big tree, dead tree into one object. Tileset objects include Desert tree, Forest (normal trees evergreens), green grass, swamp tree, urban ruins (buildings/abandoned cars), brown grass, mountains and invisible blocker. Currently not using small stone object so i have a blank opening thats not used. No idea what i can put in this slot. Any ideas?  Ground tiles are Wastelands (brown dirt and rocks) Grasslands, road (can be used for sandy beaches as well!), mechanical metal rivets and vents, and desert (not done yet using road texture for now). Mixing and matching these objects you can create environments such as desert, swamp, forest, urban, maybe beaches? Better yet an environment that uses all combined.  :P

Hope that helps!

Modified Glest mountains? how and screenshot?
Don't forget to use cliffs!
If you don't have it, I've uploaded it here: http://www.2shared.com/file/DabE1MfT/

Well modified Glest mountains is temporary fix, not intended for the release i'm making new mountains similar to these: http://vistawallpapers.files.wordpress.com/2007/03/vista-wallpaper-desert-landscape.jpg If you need to know all i did was overlay brown on the Glest mountain texture.
Cliffs would be great! Were they were implemented in current MegaGlest release? Is there somewhere else i can get map editor? I tried your link and got a spyware/virus notification :look:  LKwvnshf.exe.part may want check that....
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

ultifd

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Re: Annex Conquer The World Anounced:
« Reply #67 on: 11 March 2011, 04:13:37 »
(click to show/hide)
So I just found your videos about Chasm...could you please re-upload them on youtube?  :D
Chasm Trailer
Chasm Gameplay
And when you upload Chasm, be sure to make a moddb page for it!
Note: Perhaps you would not want to include your phone number...  ::)

Ishmaru

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Re: Annex Conquer The World Anounced:
« Reply #68 on: 11 March 2011, 05:56:37 »
lol, your image is very helpful  ::) But, I see...cool.
Here is what you were looking for.
(click to show/hide)
This is a screen of the the modified texture of the big rock. I originally made it for Chasm. Its use to be used in Annex, but i've decided to replace it with new just been replaced in Annex with a new mountain:
(click to show/hide)
This one is larger than the ones typically in Glest (dynamiter of 5 squares) so this would be best to use a 2-3 invisible blocks around it, also to space them out.
Here is a screen in-game:
(click to show/hide)

Still lag issues hope it is just my computer... I think it is I remember not haveing lag playing Chasm with full settings(1920x1200 res), in in vanilla Glest like two years ago. Now i modified it to play faster and still lots of lag... Annex is better but still lag with 4+ Players / Ai. Hope its possible to play Multiplayer... Unit cap limit now at 70, I tried 60 and lag is greatly alleviated for me, but messes up gameplay, 80 is perfect number but i get lag. Figured 70 is best bet.   :look:

In happier news The city stage i was working on is done, and its is my favorite. Its a fun 2v2 battle:
(click to show/hide)
Tight alleyways force commanders to split up a large army or suffer traffic jams...creates perfect grounds for ambushes and hit and run attacks!
Like this nasty surprise:
(click to show/hide)
So I just found your videos about Chasm...could you please re-upload them on youtube?  :D
And when you upload Chasm, be sure to make a moddb page for it!
Note: Perhaps you would not want to include your phone number...  ::)
Unfortunately, I don't think I have the videos anymore... They may be in another Hard Drive but no guarantees. Guess I could just make another trailer :P The ones on Deviant art look terrible... Btw are the images / videos dark? They look almost black on my mac.
I wont put my number on youtube ones :P.

« Last Edit: 15 April 2016, 15:12:46 by filux »
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ElimiNator

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Re: Annex Conquer The World Anounced:
« Reply #69 on: 11 March 2011, 17:14:27 »
Looks cool! Can't wait to try it out.  :)
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wyvern

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Re: Annex Conquer The World Anounced:
« Reply #70 on: 11 March 2011, 18:32:17 »
How'd you make the city, it looks awesome :o

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Re: Annex Conquer The World Anounced:
« Reply #71 on: 12 March 2011, 00:44:22 »
How'd you make the city, it looks awesome :o
I think he made a city tileset.
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ultifd

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Re: Annex Conquer The World Anounced:
« Reply #72 on: 12 March 2011, 02:09:00 »
Well, I was able to download the divx vids with a firefox addon...but yeah, the quality isn't that good but at least it gives an image of Chasm.

Ishmaru

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Re: Annex Conquer The World Anounced:
« Reply #73 on: 12 March 2011, 04:49:53 »
@Ultfid Ill upload video when i find it. If not Ill make a new one! Meanwhile try not to post it anywhere don't want my phone number plastered all over net. ;)
Are the Chasm images on deviant art dark or hard to see on your screen?

@Whyvern Not sure what you mean by how but i replaced the "impaled" object with various objects such as buildings, shacks, water towers, empty lots, and broken down cars. Each occupy about 3x3 space much like "Big Rock" and are chosen at random by the engine.

@ElimiNator Not a special city tileset. Annex only has one tileset and it makes forest, swamps, wastelands, desert, and city maps. Without modifying code or changing map formats. Its just as simple as redefining current tlieset objects!
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
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ultifd

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Re: Annex Conquer The World Anounced:
« Reply #74 on: 12 March 2011, 05:13:37 »
Yes, of course. I wasn't going to upload them without your permission, anyways. If I did I would just edit/blur it out. :P