any idea about the transparency problem?
The fog of war is made with a texture from the minimap. But it affects the alpha channel of the rendered terrain! So the terrain gets more and more transparent and by this more background black is shown.
Objects however are made black in another way, they are really painted more and more black ( as long as they are rendered ) .
We need the same black rendereing for the terrain instaed of manipulating the alpha channel.
Any idea?
ha I didn't saw the cow joke
Nice one
Edit by Omega: Merged double post.