They need the same name as the diffuse texture, with _normal added to the end, before the extension, obviously
However, the normal mapping is defective on the version you have now built yourself... It has been fixed, but the fixes haven't been "pushed" onto the sourceforge repo yet because I got it mixed up with some other (incomplete) work on the renderer.
I was hoping to have that finished, merged & pushed next week some time... but I'll have a look and see if I can't extract it cleanly, or just disable the other stuff, so I can push it this weekend.