They need the same name as the diffuse texture, with _normal added to the end, before the extension, obviously
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However, the normal mapping is defective on the version you have now built yourself... It has been fixed, but the fixes haven't been "pushed" onto the sourceforge repo yet because I got it mixed up with some other (incomplete) work on the renderer.
I was hoping to have that finished, merged & pushed next week some time... but I'll have a look and see if I can't extract it cleanly, or just disable the other stuff, so I can push it this weekend.