Author Topic: WebGL  (Read 1196 times)

Ayrin Greenflag

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WebGL
« on: 6 February 2011, 17:11:45 »
Hi all, long time passed since my last post.
This post just to ask if you thinked about a version using the webgl that already work on firefox 4 beta.
You are doing a good work with glest lately keep going on.
Greetings.

hailstone

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Re: WebGL
« Reply #1 on: 7 February 2011, 02:18:08 »
Welcome back Ayrin. I have no personal interest in pursuing WebGL. I figure if it is as graphically intensive and/or as large as Glest it deserves to be separate from the browser.
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

will

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Re: WebGL
« Reply #2 on: 7 February 2011, 10:50:48 »
whilst WebGL would be fairly comparable to the GL bindings in Glest, it is accessed from Javascript which is running in the browser, and that would mean reimplementing Glest in Javascript.

Google's Chrome browser has 'native code' support and Flash has a C/C++ compiler so you can run C/C++ code in-browser if you massage the code to use the appropriate platform, but its still not the same.

It will be a long time before mainstream gaming is in-browser.  I think OnLive approach will happen bigger and sooner for expensive commercial games, and Glest and other full but free games will remain 'native'.