Wouldn't it be better to use the produce skill?
You could cheet by attacking your own units a get tons of free units.
Let us let the creators of the mods determine what is and what is not cheating, for what i have planned (in Annex) its not cheating at all. Its creator's responsibility to make it work, so lets not assume its cheating by its face value.
So implement another feature that will prevent friendly fire from counting, in the same way team-kills aren't counted. Besides, I'll make an assumption that if the attack makes permanent units, it probably has a high EP cost, or at least, is designed fittingly with the mod.
Agreed!
This feature was never meant for units which live very long. You must find a way to get rid of the units . For example with counting down live points or very large visibility so they always attack the enemy. A special max number of units which can be spawned is very tricky to do, the user will no really understand it with the current GUi and the AI will not play it the right way, so I don't think its a good idea.
Yes we dont want hundreds of spawned permanent units, but a few is ok, we just have to keep conscious of this, if done right it can bring new strategies for player.
Arguments for restrictions are valid and as such should be implemented,
however let's make sure to leave the option for
mods to not use these restrictions if they do not want to use them. Preventing friendlily fire from spawning units is a great idea!
PS: I appreciate those who stand up for customization rights of the mod devs, and those who want game purity, lets try to be constructive and not war about this.