I think the tutorials are very nice to have especially for new players. However, I think there is too much and too broad of information for new players in general.
i think it might be better to break the tutorials up to the following:
- Movement
- Resource Gathering
- Production
- Attacking
- Upgrades
- Faction specific
MovementThe start of the tutorial there is 1 worker. The tasks are as follows
- Select the unit by clicking on it
- Move the unit to x,y by clicking on the move button
Once the player has finished these tasks, an another unit appears.
- Select both units by left click and drag a box around both
- Move both units to x,y by right clicking
After completion of these tasks, the units are deselected.
- The player must select all workers by double clicking on 1 worker
- Move both units to x,y by using the move hotkey
A new worker is spawned.
- The player is instructed to select the 3rd worker by shift clicking
- The player is instructed to use the 'alt' left click to deslect a woker
End of movement tutorial.
Resource Gathering1 worker and 1 hq are at the start of the tutorial
- The player is instructed to select the worker
- The player is instructed to click on the mine button and then left click on gold
Once 1 trip to the gold patches is finished, repeat with stone, and then wood but use right click for stone and hotkey for wood (if there is a hotkey for wood ... I don't know).
Maybe for a bonus goal, have the player use the HQ to assign the waypoint to gold and produce 1 unit which automatically starts harvesting.
ProductionThis should focus on just producing buildings (no resource gathering needed). Start out with plenty of gold, stone, and wood.
- Build food (building + food units)
- Build tier 1 unit producing building
- Build tier 1 units
- Build tech structure for upgrading
- Research 1 upgrade
- Build static base defense
AttackingStart out with several tier 1 units.
- Have player use the attack button to attack a cow
- Have player right click to attack a chicken
- Have player use a hotkey to attack 1 tier 1 unit
- Have player use a ranged unit to attack a non-ranged unit
- Have a player use a spell to attack a cow
UpgradesThis should explain how upgrades work with a select upgrade building (like the blacksmith).
- Have player select an attacking unit to view attributes
- Have player select blacksmith and pick an upgrade
- Once upgrade finishes, have player select unit to view upgraded attributes
- Have player click on a unit and have the unit upgrade (like from a worker to a mage or something)
Faction specificI think each faction should have an overview tutorial that explains the following: HQ, Workers, Resources used, Food, Tech Structures, Unit producing Structures, upgrades, units and unit abilities. Maybe even showing a tech tree would help too.
I would expect these tutorials to take the longest to build because there are currently 6 factions....
Thoughts?