Author Topic: Map Sets  (Read 1248 times)

ChupaReaper

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Map Sets
« on: 10 February 2011, 01:29:45 »
I'm not sure if this has been suggested before or not, it may I have...
Basically you have you General maps which are in data-dir\maps\
Then you can add subdirectories for map sets like: data-dir\maps\team\
With my mod, I will be using folders for a different reason as I plan to make a lot of maps that together make up a globe which is travelled through using scenarios or campaigns as they're called in my mod (messed with the menu language file)!

Can the expand on this idea with map-chains (maybe random or in xml) where when one match finishes another prepares to start on the next map.

Psychedelic_hands

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Re: Map Sets
« Reply #1 on: 10 February 2011, 05:36:31 »
Ticket #239 is for campaigns. Is that what you're asking? Sorry I don't quite understand.

ChupaReaper

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Re: Map Sets
« Reply #2 on: 10 February 2011, 09:36:06 »
No, I know about campaigns. Basically all am asking for is for the maps to be more organised when starting a simple game. So instead of having one drop down box to select between every map available, we have two, one selects a group of maps, then one selects what map to play.

John.d.h

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Re: Map Sets
« Reply #3 on: 10 February 2011, 14:45:34 »
Are there really enough maps for this to be an issue?

Omega

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Re: Map Sets
« Reply #4 on: 10 February 2011, 18:19:59 »
Are there really enough maps for this to be an issue?
Military has over 80 maps, and that's before the new release, which will add about a dozen more. Most of these aren't made by me, but a cumilative archive of all half decent maps that were posted on the board,
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

ChupaReaper

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Re: Map Sets
« Reply #5 on: 10 February 2011, 19:00:49 »
I plan to make around 50 total maps for my project once am at that stage.

 

anything