Author Topic: Faction loading screens  (Read 1764 times)

Mr War

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Faction loading screens
« on: 16 February 2011, 06:38:56 »
Like in megaglest, good for setting the feel of the mod


Psychedelic_hands

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Re: Faction loading screens
« Reply #1 on: 16 February 2011, 06:49:57 »
It's on the list.... 0.4 I think...

Check out the trac if you like... It tells you all of these things.
http://sourceforge.net/apps/trac/glestae/report/3

Mr War

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Re: Faction loading screens
« Reply #2 on: 16 February 2011, 12:59:18 »
Thanks man will check it out

ChupaReaper

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Re: Faction loading screens
« Reply #3 on: 16 February 2011, 13:09:03 »
Was going to suggest something for this, they're working in the GIT beta already but, only one screen can be loaded (you set a loading screen in the faction xml and it can be loaded).
I'd like to suggest (if not already) a random faction loading screen where you can define a list of loading screens which gae choose from randomly.
Then to expand on that suggestion, maybe GAE could show one loading screen for 10 seconds (or an xml defined amount of time) then fade to another random faction loading screen?

Zoythrus

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Re: Faction loading screens
« Reply #4 on: 16 February 2011, 14:18:20 »
I'd like to suggest (if not already) a random faction loading screen where you can define a list of loading screens which gae choose from randomly.
Then to expand on that suggestion, maybe GAE could show one loading screen for 10 seconds (or an xml defined amount of time) then fade to another random faction loading screen?

this would be good for tips and stuff before the game

Mr War

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Re: Faction loading screens
« Reply #5 on: 16 February 2011, 15:11:20 »
One is enough

ChupaReaper

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Re: Faction loading screens
« Reply #6 on: 16 February 2011, 20:49:17 »
One is enough
Not for my mod, I've already got four screens, they all have the same background but have a close up of one of the units along with a tip about them like this one:
(click to show/hide)
« Last Edit: 16 February 2011, 20:51:23 by ChupaReaper »

Kashi

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Re: Faction loading screens
« Reply #7 on: 16 February 2011, 20:55:05 »
I think that the different loading screens are quite good especially if they have the tips and help for the faction you have chosen! It would be nice as well, as ChupaReaper says, if loading is taking a long time the tips change from time to time.

Btw I'm new to glest... and these forums.  :)

hailstone

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Re: Faction loading screens
« Reply #8 on: 16 February 2011, 22:41:02 »
I'd like to suggest (if not already) a random faction loading screen where you can define a list of loading screens which gae choose from randomly.
Then to expand on that suggestion, maybe GAE could show one loading screen for 10 seconds (or an xml defined amount of time) then fade to another random faction loading screen?

this would be good for tips and stuff before the game

@ChupaReaper
I setup the loading screens in the xml so that in the future they could be as you describe (although the fading is new to me but it should be possible too).

@Zoythrus
Having text in the background images makes it hard to accomodate for internationalised text since there would need to be one for each language. I want to set it up so that you can specify a lang file for tips then use GUI customization to move it where you want.

Also welcome to the forums Kashi.
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https://sourceforge.net/projects/glestae/

Omega

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Re: Faction loading screens
« Reply #9 on: 16 February 2011, 22:51:48 »
I definitely want the ability to use multiple images per faction (that would be randomly chosen) not for tips, as displaying text ensures that they can be localized, but because you can give more variety to your background images, and that makes it more interesting. I don't really need to display multiple screens while loading, but display one randomly generated screen for the entire span of which the game loads.

Can't wait to see this in GAE. :thumbup:
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ChupaReaper

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Re: Faction loading screens
« Reply #10 on: 16 February 2011, 23:32:28 »
Nice to see they're going to be implemented as random also tips in the lang file would excellent only problem is assigning a tip to a loading screen, maybe in the faction xml a lang file can be referenced per faction loading image? Same goes for fading to different images whilst loading the tip should fade/change too.
At the minute my tips are part of the image but I'll happily move over to the lang file if it can work with the images specifically.