Author Topic: MuwuM's Lizman Faction: v. 005-prealpha (playable)  (Read 10339 times)

MuwuM

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MuwuM's Lizman Faction: v. 005-prealpha (playable)
« on: 16 February 2011, 16:08:55 »
I have been a member of this forum for 1 month so far. And so I'd like to show some of my work.



I'm creating a new faction of lizman (lizards behaving like human ... walking on two legs etc.). this faction is far from beta state and not even a playable alpha. Futher more I'm not a good modeller but i think it's some kind of ok

Here are some screenshots of what I have done.
(click to show/hide)

Techtree (v. 004 prealpha)
(click to show/hide)

Hope for feedback.

MuwuM

P.S.
This faction will be MG based so noone needs to tell about GAE has functions that would be better for my mod!  ;-)
« Last Edit: 7 April 2016, 19:29:41 by filux »

ElimiNator

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Re: MuwuM's Lizman Faction (pre-alpha)
« Reply #1 on: 16 February 2011, 21:09:28 »
Looks good, keep it up.  :)
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Mr War

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Re: MuwuM's Lizman Faction (pre-alpha)
« Reply #2 on: 16 February 2011, 21:49:45 »
Good start, looking forward to a playable version

ultifd

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Re: MuwuM's Lizman Faction (pre-alpha)
« Reply #3 on: 16 February 2011, 22:41:10 »
Nice work as always, MuwuM! Can't wait for the first release :)

Psychedelic_hands

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Re: MuwuM's Lizman Faction (pre-alpha)
« Reply #4 on: 18 February 2011, 13:01:58 »
Very nice! :D
They're excellent Models and Textures. The only advice I would give is to add much more detail! You could have an amazing faction here if the units were just a little more defined.

I can't wait to see the tech-tree and what you can make of this!  :thumbup:

Zoythrus

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Re: MuwuM's Lizman Faction (pre-alpha)
« Reply #5 on: 20 February 2011, 21:32:50 »
so, where will your Lizard men fit in niche-wise? do they even have a niche?

MuwuM

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Re: MuwuM's Lizman Faction (pre-alpha)
« Reply #6 on: 20 February 2011, 21:59:02 »
I have designed them because i personally like lizardmen ;-). I have not thought about how it fit to any other faction. But i think they may could be opponents of Mr War's Imperial faction but as long as i have not finished to alpha it's not so important  ::). Maybe there will be some other *men factions like minotaurs for example but I will finish thisone at first ;-).

MuwuM

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Re: MuwuM's Lizman Faction (pre-alpha)
« Reply #7 on: 27 February 2011, 17:59:57 »
I redesigned my lizardmen using a model from sunburn.

Code: [Select]
[URL=http://img713.imageshack.us/i/screen42n.jpg/][IMG]http://img713.imageshack.us/img713/6008/screen42n.th.jpg[/img][/URL]
Texture created from image from Urgu.

New Unit: Lizard Rider WILL BE REDONE

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[URL=http://img101.imageshack.us/i/screen43.jpg/][IMG]http://img101.imageshack.us/img101/7145/screen43.th.jpg[/img][/URL]
Redone Unit: Temple (main building)

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[URL=http://img87.imageshack.us/i/screen45q.jpg/][IMG]http://img87.imageshack.us/img87/327/screen45q.th.jpg[/img][/URL]
« Last Edit: 7 April 2016, 19:33:45 by filux »

wciow

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Re: MuwuM's Lizman Faction (pre-alpha Download)
« Reply #8 on: 27 February 2011, 22:56:57 »
I downloaded and played your pre-alpha.

Heres a few thoughts:

I like the overall theme, all the units go nicely together.
The Lizman's texture is good but the other textures lack detail and look rather plain.
The Lizman model has way too many polygons. Its currently 6700 and should be somewhere like 700-1000, certainly less than 1500.
The rider is too big for the small beast he is riding.
The animations (especially the move animations) need to be redone.

I don't want to be too critical as I know how much work goes into making a faction especially if you haven't made one before. I love the idea of a lizardman faction and this is a really good start but the above points need to be adressed to make it even better.

I hope you continue with this mod and give the community a great new faction!  :)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

ultifd

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Re: MuwuM's Lizman Faction (pre-alpha Download)
« Reply #9 on: 28 February 2011, 01:25:35 »
I agree with everything that wciow said. Good start and models though!  :thumbup:

MuwuM

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Re: MuwuM's Lizman Faction (pre-alpha Download)
« Reply #10 on: 4 March 2011, 20:28:44 »
DevLog & Statments to wciow's post:

I like the overall theme, all the units go nicely together.
Thanks  ;)

The Lizman's texture is good but the other textures lack detail and look rather plain.
I will remake the textures and details of the buildings.

The Lizman model has way too many polygons. Its currently 6700 and should be somewhere like 700-1000, certainly less than 1500.
Done. Now it has 988 Triangles, but I have not done animation yet.

The animations (especially the move animations) need to be redone.
See above. ;)

The rider is too big for the small beast he is riding.
Will make the beast bigger, because I'd like to keep all basic Lizard at the same size.

NEW UNIT:

Battle Tortoise (smaller version, size 2 / I planned a bigger Version with size 4)

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[URL=http://img847.imageshack.us/i/screen48.jpg/][IMG]http://img847.imageshack.us/img847/9016/screen48.th.jpg[/img][/URL]
« Last Edit: 7 April 2016, 19:34:38 by filux »

ultifd

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Re: MuwuM's Lizman Faction ( pre-alpha) Download: v. 001 a
« Reply #11 on: 4 March 2011, 23:41:13 »
Really Gabbe? Anyways, downloading...

Gabbe

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Re: MuwuM's Lizman Faction ( pre-alpha) Download: v. 001 a
« Reply #12 on: 4 March 2011, 23:48:28 »
Comon it was funny, im downloading it too :)

ultifd

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Re: MuwuM's Lizman Faction ( pre-alpha) Download: v. 001 a
« Reply #13 on: 4 March 2011, 23:55:36 »
Being homophobic or leading others to be isn't really funny...

The new model looks nice, although I think it would be kinda of awkward/it wouldn't work out once attack animations are added...

Gabbe

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Re: MuwuM's Lizman Faction ( pre-alpha) Download: v. 001 a
« Reply #14 on: 4 March 2011, 23:57:35 »
It wasn`t homophobic when they could perfectly be a male and a woman lizard.. I think OT/ here

MuwuM

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Re: MuwuM's Lizman Faction ( pre-alpha) Download: v. 001 a
« Reply #15 on: 5 March 2011, 00:05:05 »
I won't matter any gender im my mod and i know about the non-fitting Rider model, but i have not overworked it, yet :-/

Fluffy203

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Re: MuwuM's Lizman Faction ( pre-alpha) Download: v. 001 a
« Reply #16 on: 5 March 2011, 00:08:06 »
Looks promising , could use alot more work , but none the less gj  :thumbup:

Psychedelic_hands

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Re: MuwuM's Lizman Faction ( pre-alpha) Download: v. 001 a
« Reply #17 on: 5 March 2011, 07:43:05 »
Looking good!
Once the tech-tree is filled out, then you can go back and fix everything up once your skills have improved even more!  :thumbup:

MuwuM

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Re: MuwuM's Lizman Faction ( pre-alpha) Download: v. 001 a
« Reply #18 on: 5 March 2011, 11:50:05 »
DevLog

First building improved is Termite Mound:

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[URL=http://img51.imageshack.us/i/screen54e.jpg/][IMG]http://img51.imageshack.us/img51/8601/screen54e.th.jpg[/img][/URL]
Also updated techtree with this.

Created now update system wich makes it easyier for me to keep download up to date.
« Last Edit: 7 April 2016, 19:35:20 by filux »

Gabbe

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Re: MuwuM's Lizman Faction ( pre-alpha) Download: v. 001 a
« Reply #19 on: 5 March 2011, 12:05:58 »
Cool that, you sure one texture only? :look:

MuwuM

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Re: MuwuM's Lizman Faction Download: v. 002-prealpha
« Reply #20 on: 7 March 2011, 00:25:09 »
DevLog

Changed model for incubator:
Code: [Select]
[URL=http://img535.imageshack.us/i/screen58j.jpg/][IMG]http://img535.imageshack.us/img535/6655/screen58j.th.jpg[/img][/URL][URL=http://img23.imageshack.us/i/screen57o.png/][IMG]http://img23.imageshack.us/img23/9076/screen57o.th.png[/img][/URL]
[i](Stonebuilding behind the lizman)[/i]

Edited: removed stone on top to make eggs visible in game.
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[URL=http://img641.imageshack.us/i/screen60q.jpg/][IMG]http://img641.imageshack.us/img641/7961/screen60q.th.jpg[/img][/URL]
Uploaded to version 003-prealpha. Download see first post.

« Last Edit: 7 April 2016, 19:36:04 by filux »

John.d.h

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Re: MuwuM's Lizman Faction Download: v. 002-prealpha
« Reply #21 on: 7 March 2011, 00:36:50 »
It's good to see this mod taking off.  I'd have a another look at the UV mapping for the incubator if I were you; the texture around the doorway looks severely distorted/stretched.

MuwuM

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Re: MuwuM's Lizman Faction Download: v. 003-prealpha
« Reply #22 on: 7 March 2011, 21:03:10 »
DevLog

New Unit: Giant Tortoise
Code: [Select]
[URL=http://img820.imageshack.us/i/screen61.jpg/][IMG]http://img820.imageshack.us/img820/1247/screen61.th.jpg[/img][/URL]
New Unit: Tortoise Nest
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[URL=http://img546.imageshack.us/i/screen68.jpg/][IMG]http://img546.imageshack.us/img546/6452/screen68.th.jpg[/img][/URL]
Uploaded v 004-prealpha

« Last Edit: 7 April 2016, 19:36:47 by filux »

MuwuM

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Re: MuwuM's Lizman Faction: v. 005-prealpha (playable)
« Reply #23 on: 9 March 2011, 19:30:32 »
DevLog

First playable prealpha: v. 005

Not balanced, yet. Warrior, Mage, Trap and some animation are still missing.
« Last Edit: 9 March 2011, 19:32:57 by MuwuM »

ultifd

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Re: MuwuM's Lizman Faction: v. 005-prealpha (playable)
« Reply #24 on: 10 March 2011, 09:20:20 »
You should have a link/image to this thread in your signature/your mod, MuwuM.

 

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